Android Paint之ColorFilter详解

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在之前讲到Android Paint的使用详解的时候,其中setColorFilter(ColorFilter filter)方法没有讲,今天就来简单的分析一下,在Android中ColorFilter共有3个子类,ColorMatrixColorFilter,LightingColorFilter,PorterDuffColorFilter,今天先来看第一个ColorMatrixColorFilter,ColorMatrixColorFilter的构造方法很简单,一个是传入数组,一个是传入ColorMatrix类型的对象

    public ColorMatrixColorFilter(ColorMatrix matrix) {
        mMatrix.set(matrix);
        update();
    }
    public ColorMatrixColorFilter(float[] array) {
        if (array.length < 20) {
            throw new ArrayIndexOutOfBoundsException();
        }
        mMatrix.set(array);
        update();
    }
这里主要来看一下ColorMatrix这个类,它内部有一个数组mArray,其实他保存的是一个4x5颜色矩阵,
 *  [ a, b, c, d, e,
 *    f, g, h, i, j,
 *    k, l, m, n, o,
 *    p, q, r, s, t ]
可以用来修改ARGB的值,其中 第一行决定红色R,第二行决定绿色G,第三行决定蓝色B,第四行决定了透明度A,第五列是颜色的偏移量

而图像的ARGB值存储在一个5*1的颜色分量矩阵中[R, G, B, A,1]。最终运算的结果是两矩阵相乘

   R = a*R + b*G + c*B + d*A + e;
   G = f*R + g*G + h*B + i*A + j;
   B = k*R + l*G + m*B + n*A + o;
   A = p*R + q*G + r*B + s*A + t;
我们看到mArray的大小为20,也就相当于一个4*5的数组,
  private final float[] mArray = new float[20];
在初始化的时候,矩阵的数值会进行初始化
    /**
     * Set this colormatrix to identity:
     * <pre>
     * [ 1 0 0 0 0   - red vector
     *   0 1 0 0 0   - green vector
     *   0 0 1 0 0   - blue vector
     *   0 0 0 1 0 ] - alpha vector
     * </pre>
     */
    public void reset() {
        final float[] a = mArray;
        Arrays.fill(a, 0);
        a[0] = a[6] = a[12] = a[18] = 1;
    }
其中第五列是偏移量,比如
[ 1 0 0 0 8  
  0 1 0 0 8   
  0 0 1 0 8   
  0 0 0 1 0 ] 

表示个颜色分量计算完成之后要在加上8,其中最后一行是表示透明度的,一般不要修改。我们来演示一下

public class ColorFilterView extends View {
	private Paint mPaint;
	private Bitmap mBitmap;
	private int padding = 12;
	float[] colorMatrix = { 
		    1, 0, 0, 0, 0, //red
		    0, 0, 0, 0, 0, //green
		    0, 0, 0, 0, 0, //blue
		    0, 0, 0, 1, 0 //alpha  
		  };
	private ColorMatrixColorFilter mLightingColorFilter= new ColorMatrixColorFilter(colorMatrix);

	public ColorFilterView(Context context, AttributeSet attrs) {
		super(context, attrs);
		init();
	}

	private void init() {
		mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
		mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		for (int i = 0; i < 8; i++) {
			mPaint.setColorFilter(mLightingColorFilter);
			canvas.drawBitmap(mBitmap,
					(i % 4) * (mBitmap.getWidth() + padding), (i / 4)
							* (mBitmap.getHeight() + padding), mPaint);
		}
	}

}
看一下结果


再来修改一下

	float[] colorMatrix = { 
		    1, 0, 0, 0, 0, //red
		    0, 1, 0, 0, 0, //green
		    0, 0, 0, 0, 0, //blue
		    0, 0, 0, 1, 0 //alpha  
		  };
看一下运行结果


最后在修改一下,让他还原正常图片

	float[] colorMatrix = { 
		    1, 0, 0, 0, 0, //red
		    0, 1, 0, 0, 0, //green
		    0, 0, 1, 0, 0, //blue
		    0, 0, 0, 1, 0 //alpha  
		  };
看一下结果


OK,上面的演示完了,我们看下面的一个矩阵。

[ 1 0 0 0 8  
  0 2 0 0 8   
  0 0 3 0 8   
  0 0 0 1 0 ] 
他表示红色分量偏移8,绿色分量*2在偏移8,蓝色分量*3在偏移8。下面看一下主要的方法,setScale(float rScale, float gScale, float bScale, float aScale)
    public void setScale(float rScale, float gScale, float bScale,
                         float aScale) {
        final float[] a = mArray;

        for (int i = 19; i > 0; --i) {
            a[i] = 0;
        }
        a[0] = rScale;
        a[6] = gScale;
        a[12] = bScale;
        a[18] = aScale;
    }
这个和矩阵刚初始化的时候差不多,不过这里的值不是1,是我们传入的值,代表的是亮度,我们看一下
public class ColorFilterView extends View {
	private Paint mPaint;
	private Bitmap mBitmap;
	private ColorMatrix colorMatrix = new ColorMatrix();
	private ColorMatrixColorFilter matrixColorFilter[] = new ColorMatrixColorFilter[24];
	private int padding = 12;

	public ColorFilterView(Context context, AttributeSet attrs) {
		super(context, attrs);
		init();
	}

	private void init() {
		mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
		mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
		for (int i = 0; i < 24; i++) {
			if (i < 8)
				colorMatrix.setScale(i * .1f, i * .1f, i * .1f, i * .1f);
			else if (i < 16)
				colorMatrix.setScale(i * .1f, i * .1f, i * .1f, i * .1f);
			else
				colorMatrix.setScale(i * .1f, i * .1f, i * .1f, i * .1f);
			matrixColorFilter[i] = new ColorMatrixColorFilter(colorMatrix);
		}
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		for (int i = 0; i < 24; i++) {
			mPaint.setColorFilter(matrixColorFilter[i]);
			canvas.drawBitmap(mBitmap,
					(i % 4) * (mBitmap.getWidth() + padding), (i / 4)
							* (mBitmap.getHeight() + padding), mPaint);
		}
	}
}

我们看一下运行结果


再来修改一下

		for (int i = 0; i < 24; i++) {
			if (i < 8)
				colorMatrix.setScale(i * .1f, i * .3f, i * .9f, i * .1f);
			else if (i < 16)
				colorMatrix.setScale(i * .1f, i * .3f, i * .9f, i * .1f);
			else
				colorMatrix.setScale(i * .1f, i * .3f, i * .9f, i * .1f);
			matrixColorFilter[i] = new ColorMatrixColorFilter(colorMatrix);
		}
看一下运行结果

再看另一个方法setRotate(int axis, float degrees),表示的是色相

    /**
     * Set the rotation on a color axis by the specified values.
     * <p>
     * <code>axis=0</code> correspond to a rotation around the RED color
     * <code>axis=1</code> correspond to a rotation around the GREEN color
     * <code>axis=2</code> correspond to a rotation around the BLUE color
     * </p>
     */
    public void setRotate(int axis, float degrees) {
        reset();
        double radians = degrees * Math.PI / 180d;
        float cosine = (float) Math.cos(radians);
        float sine = (float) Math.sin(radians);
        switch (axis) {
        // Rotation around the red color
        case 0:
            mArray[6] = mArray[12] = cosine;
            mArray[7] = sine;
            mArray[11] = -sine;
            break;
        // Rotation around the green color
        case 1:
            mArray[0] = mArray[12] = cosine;
            mArray[2] = -sine;
            mArray[10] = sine;
            break;
        // Rotation around the blue color
        case 2:
            mArray[0] = mArray[6] = cosine;
            mArray[1] = sine;
            mArray[5] = -sine;
            break;
        default:
            throw new RuntimeException();
        }
    }
其中axis为0时表示的是红色分量旋转的角度,为1时是绿色分量旋转的角度,为2时是蓝色分量旋转的角度,
		for (int i = 0; i < 24; i++) {
			if (i < 8)
				colorMatrix.setRotate(0, i*50);
			else if (i < 16)
				colorMatrix.setRotate(1, i*50);
			else
				colorMatrix.setRotate(2, i*50);
			matrixColorFilter[i] = new ColorMatrixColorFilter(colorMatrix);
		}
看一下运行结果

再来修改一下

		for (int i = 0; i < 24; i++) {
			if (i < 8)
				colorMatrix.setRotate(0, i*50);
			else if (i < 16)
				colorMatrix.setRotate(1, (i%8)*50);
			else
				colorMatrix.setRotate(2, (i%8)*50);
			matrixColorFilter[i] = new ColorMatrixColorFilter(colorMatrix);
		}

看一下运行结果


再看另一个方法setSaturation(float sat),代表的是饱和度,其中0是灰色,1是正常

		for (int i = 0; i < 24; i++) {
			if (i < 8)
				colorMatrix.setSaturation(i*.2f);
			else if (i < 16)
				colorMatrix.setSaturation(i*.5f);
			else
				colorMatrix.setSaturation(i*2f);
			matrixColorFilter[i] = new ColorMatrixColorFilter(colorMatrix);
		}
运行结果为


setConcat(ColorMatrix matA, ColorMatrix matB),两矩阵相乘

    public void setConcat(ColorMatrix matA, ColorMatrix matB) {
        float[] tmp;
        if (matA == this || matB == this) {
            tmp = new float[20];
        } else {
            tmp = mArray;
        }

        final float[] a = matA.mArray;
        final float[] b = matB.mArray;
        int index = 0;
        for (int j = 0; j < 20; j += 5) {
            for (int i = 0; i < 4; i++) {
                tmp[index++] = a[j + 0] * b[i + 0] +  a[j + 1] * b[i + 5] +
                               a[j + 2] * b[i + 10] + a[j + 3] * b[i + 15];
            }
            tmp[index++] = a[j + 0] * b[4] +  a[j + 1] * b[9] +
                           a[j + 2] * b[14] + a[j + 3] * b[19] +
                           a[j + 4];
        }

        if (tmp != mArray) {
            System.arraycopy(tmp, 0, mArray, 0, 20);
        }
    }
preConcat(ColorMatrix prematrix)前乘,postConcat(ColorMatrix postmatrix)后乘,调用的都是setConcat(ColorMatrix matA, ColorMatrix matB)方法,因为矩阵的乘法不具有交换律,改变两个矩阵的位置会产生不同的结果。

再来看ColorFilter的另一个子类LightingColorFilter光线颜色过滤,就一个构造方法

    public LightingColorFilter(int mul, int add) {
        mMul = mul;
        mAdd = add;
        update();
    }
mul表示颜色增加的倍数,add为色彩增加,
public class ColorFilterView extends View {
	private Paint mPaint;
	private Bitmap mBitmap;
	private LightingColorFilter mLightingColorFilter[] = new LightingColorFilter[8];
	private int padding = 12;

	public ColorFilterView(Context context, AttributeSet attrs) {
		super(context, attrs);
		init();
	}

	private void init() {
		mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
		mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
		//不变
		mLightingColorFilter[0] = new LightingColorFilter(0xFFFFFFFF,
				0x00000000);
		//去掉红色
		mLightingColorFilter[1] = new LightingColorFilter(0xFF00FFFF,
				0x00000000);
		//去掉绿色
		mLightingColorFilter[3] = new LightingColorFilter(0xFFFF00FF,
				0x00000000);
		//去掉蓝色
		mLightingColorFilter[4] = new LightingColorFilter(0xFFFFFF00,
				0x00000000);
		//增加红色
		mLightingColorFilter[5] = new LightingColorFilter(0xFFFFFFFF,
				0x00560000);
		//增加绿色
		mLightingColorFilter[6] = new LightingColorFilter(0xFFFFFFFF,
				0x00006400);
		//增加蓝色
		mLightingColorFilter[7] = new LightingColorFilter(0xFFFFFFFF,
				0x00000056);
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		for (int i = 0; i < 8; i++) {
			mPaint.setColorFilter(mLightingColorFilter[i]);
			canvas.drawBitmap(mBitmap,
					(i % 4) * (mBitmap.getWidth() + padding), (i / 4)
							* (mBitmap.getHeight() + padding), mPaint);
		}
	}

}
运行结果为


再来看ColorFilter的最后一个子类PorterDuffColorFilter,他也是只有一个构造方法

    /**
     * Create a color filter that uses the specified color and Porter-Duff mode.
     *
     * @param color The ARGB source color used with the specified Porter-Duff mode
     * @param mode The porter-duff mode that is applied
     *
     * @see Color
     * @see #setColor(int)
     * @see #setMode(android.graphics.PorterDuff.Mode)
     */
    public PorterDuffColorFilter(@ColorInt int color, @NonNull PorterDuff.Mode mode) {
        mColor = color;
        mMode = mode;
        update();
    }
我们看一下
public class ColorFilterView extends View {
	private Paint mPaint;
	private Bitmap mBitmap;
	private int length = PorterDuff.Mode.values().length;
	private PorterDuffColorFilter mLightingColorFilter[] = new PorterDuffColorFilter[length];
	private int padding = 12;

	public ColorFilterView(Context context, AttributeSet attrs) {
		super(context, attrs);
		init();
	}

	private void init() {
		mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
		mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
		int i = 0;
		for (PorterDuff.Mode e : PorterDuff.Mode.values())
			mLightingColorFilter[i++] = new PorterDuffColorFilter(Color.YELLOW,
					e);
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		for (int i = 0; i < length; i++) {
			mPaint.setColorFilter(mLightingColorFilter[i]);
			canvas.drawBitmap(mBitmap,
					(i % 4) * (mBitmap.getWidth() + padding), (i / 4)
							* (mBitmap.getHeight() + padding), mPaint);
		}
	}

}
运行结果为

其中Mode是之前在讲到 Android Paint的使用详解的时候讲到的18种混合模式,OK,到此为止,已经分析完毕。

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转载自blog.csdn.net/abcdef314159/article/details/51751331