- Vector2.MoveTowards,匀速运动的,第三个参数可以理解为速度,如果为负数将远离目标,Rigidbody2D和MovePosition配合,运动时候保持动态而且忽略重力呢
rb.MovePosition(Vector2.MoveTowards(transform.position, new Vector2(10f, 10f),Time.time));
rb.MovePosition(Vector2.MoveTowards(transform.position, new Vector2(10f, 10f),Time.time));