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#include <GL/glut.h>
void my(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0f, 0.4f, 1.0f);
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
glBegin (GL_TRIANGLES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.8f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.8f, -0.5f);
glEnd ();
glPointSize(3);
glBegin (GL_POINTS);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (-0.4f, -0.4f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.0f, 0.0f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (0.4f, 0.4f);
glEnd ();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("Hello Opengl!");
glutDisplayFunc(&my);
glutMainLoop();
return 0;
}
运行截图: