IOCP 完成端口服务器模型

版权声明: https://blog.csdn.net/dashoumeixi/article/details/86523395

IOCP 的前身  :  纯重叠io服务器模型

前提:

IOCP的整体编程模型跟上面的纯重叠io 非常类似.  纯重叠io使用OVERLAPPED  + APC函数完成.

这种模型的缺点是必须让调用apc函数进入alterable状态. 而IOCP解决了这个问题.IOCP让我们自己创建一些线程,

然后调用GetQueuedCompletionStatus 来告诉我们某个io操作完成, 就像是在另一个线程中执行了APC函数一样;

使用IOCP 的时候,一般情况下需要自己创建额外的线程,用于等待结果完成(GetQueuedCompletionStatus)

使用到的函数:

CreateIoCompletionPort : 创建/ 关联一个完成端口 . 

                                          第3个参数是一个自定义数据, 第4个是最多N个线程可被调用;

                                          注意与其关联的HANDLE 必须要有OVERLAPPED属性的

//创建一个完成端口
HANDLE hComp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0)


//关联到完成端口. 第3个参数是一个自定义数据
//在GetQueuedCompletionStatus将携带这些数据返回. 这个自定义数据将一直与此套接字绑定在了一起
CreateIoCompletionPort((HANDLE)client_socket, hComp, (DWORD)pSockData, 0);

GetQueuedCompletionStatus :一旦类似WSARecv / WSASend 完成后 . 用此函数获取结果,就想APC函数一样,一旦完成io操作就调用. 此函数一般情况都在某一个线程中使用.注意一旦在某个线程中调用了此函数,这意味着,

该线程就像被指派给了IOCP一样,供IOCP使用. 总之这个行为就想APC函数在另一个线程被调用了;

关于解除关联: 一旦一个套接字关闭了 , closehandle /closesocket. 就将从IOCP的设备句柄列表中解除关联了

关于线程:

CreateIoCompletionPort  最后一个参数用于指定IOCP最多执行N个线程(如果是0 则使用默认CPU的核数). 但一般情况下,我会预留一些额外的线程.比如

我的CPU是4核即IOCP最多可使用 4个线程 , 不过一般情况下会创建 8 个线程,给IOCP预留 额外4个线程 . 原因是如果IOCP

有5个任务已经完成, 最多只有4个线程被唤醒. 如果其中某个线程调用了WaitForSingleObject 之类的函数 ,此时IOCP将唤醒额外的线程来处理第5个任务;

先补充一下. 对于WSARecv / WSASend 的OVERLAPPED操作,简称为投递操作.意思是让操作系统去干活,至于什么时候干完.

GetQueuedCompletionStatus 会通知你(即返回) . 因此因此, 需要注意, 这些参数像WSABUF 和 OVERLAPPED 一定要 new / malloc在堆中;

代码中都有注释: 另代码中有很多返回都没判断.这个例子仅仅解释如何编写IOCP



#include "stdafx.h"
#include <process.h>
#include "../utils.h" //包含了一些宏和一些打印错误信息的函数. 

#define BUFFSIZE 8192
#define Read 0
#define Write 1

//自定义数据 .  注意 结构的地址 与 第一个成员的地址相同
struct IOData
{
	WSAOVERLAPPED overlapped;  //每个io操作都需要独立的一个overlapped
	WSABUF wsabuf;   //读写各一份
	int rw_mode;         //判断读写操作
	char * buf;			  //真正存放数据的地方, 需要初始化
};

//自定义数据.保存客户套接字和地址
struct SocketData
{
	SOCKET hClientSocket;		//客户端套接字
	SOCKADDR_IN clientAddr;
	IOData * pRead;					//2个指针,只是为了在线程中方便使用添加的
	IOData * pWrite;
};


//用于交换2个buf
int swapBuf(WSABUF * a, WSABUF * b)
{
	BOOL ret = FALSE;
	if (a && b){
		char * buf = a->buf;
		a->buf = b->buf;
		b->buf = buf;
		ret = TRUE;
	}
	return ret;
}

//释放内存,解除关联
void freeMem(SocketData * pSockData)
{
	closesocket(pSockData->hClientSocket);
	free(pSockData->pRead->buf);
	free(pSockData->pWrite->buf);
	free(pSockData->pWrite);
	free(pSockData->pRead);
	free(pSockData);
}


unsigned int WINAPI completeRoutine(void * param)
{
    //完成端口
	HANDLE hCom = (HANDLE)param;

	SocketData * pSockData = NULL;
	IOData * pIOData = NULL;
	DWORD flags = 0, bytes = 0; 
	BOOL ret = 0;
	SOCKET hClientSocket = NULL;
	printf("tid:%ld start!\n", GetCurrentThreadId());

	while (1)
	{
		flags = 0;
        
        //直到有任务完成即返回
		ret = GetQueuedCompletionStatus(hCom, &bytes,
			(PULONG_PTR)&pSockData,
			(LPOVERLAPPED * )&pIOData,
			INFINITE);
		printf("GetQueuedCompletionStatus : %d , diy key : %p , pIOData:%p,mode:%d\n", ret, pSockData,
			pIOData,pIOData->rw_mode);

        //如果成功了
		if (ret)
		{
			hClientSocket = pSockData->hClientSocket;

            //如果是WSARecv的
			if (Read == pIOData->rw_mode)
			{
				printf("READ - > bytesRecved:%ld, high:%ld\n", bytes, pIOData->overlapped.InternalHigh);

				//对端关闭
				if (0 == bytes)
				{
					printf("peer closed\n");
					freeMem(pSockData);  //释放内存
					continue;
				} 

				//测试数据 
				pSockData->pRead->buf[bytes] = 0;
				printf("Read buf:%s\n", pSockData->pRead->buf);

				//交换指针, 把recv的buf 给 write的buf;
				//把write的buf交换给recv . 如果并发量不大的时候可以这么做
				swapBuf(&pIOData->wsabuf, &pSockData->pWrite->wsabuf);

				//回传操作.清空write OVERLAPPED
				memset(&pSockData->pWrite->overlapped, 0, sizeof(WSAOVERLAPPED));
				pSockData->pWrite->wsabuf.len = bytes;
				WSASend(hClientSocket, &pSockData->pWrite->wsabuf,
					1, NULL, 0, &pSockData->pWrite->overlapped, NULL);

				//再次投递一个recv操作,等待下次客户端发送
				memset(&pSockData->pRead->overlapped, 0, sizeof(WSAOVERLAPPED));
				pSockData->pRead->wsabuf.len = BUFFSIZE;
				WSARecv(hClientSocket, &pSockData->pRead->wsabuf, 1, NULL, &flags,
					&pSockData->pRead->overlapped, NULL);
			}
			else {

                 // send 完成.
				printf("Send finsished - > bytes:%ld, high:%ld\n", bytes, pIOData->overlapped.InternalHigh);
				memset(&pIOData->overlapped, 0, sizeof(WSAOVERLAPPED));
			}
		}
		else{
			//一旦出错, 解除绑定即删除内存
			print_error(GetLastError());
			freeMem(pSockData);
		}
	}

	return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
	WSADATA wsadata;
	if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0){
		print_error(WSAGetLastError());
		return 0;
	}
	SYSTEM_INFO sysinfo;
	GetSystemInfo(&sysinfo);

    //指定线程数量. 一般 processors * 2
	const DWORD nThreads = sysinfo.dwNumberOfProcessors * 2;

	//创建一个完成端口 ,  前3个参数保证了创建一个独立的完成端口, 最后一个参数指定了完成
	//端口可使用的线程数. 0 使用当前cpu核数
	HANDLE hCom = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);

	//准备一些线程供完成端口调用, 把完成端口同时传入
	HANDLE  * arr_threads = new HANDLE[nThreads];
	for (int i = 0; i < sysinfo.dwNumberOfProcessors; ++i)
		arr_threads[i] = (HANDLE)_beginthreadex(NULL, 0, completeRoutine, (void*)hCom, 0, NULL);


    //创建一个支持OVERLAPPED的socket.这样的属性将被 accept 返回的socket所继承
	SOCKET hListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED);
	SOCKADDR_IN serv_addr, client_addr;
	memset(&serv_addr, 0, sizeof(serv_addr));
	serv_addr.sin_family = AF_INET;
	serv_addr.sin_port = htons(PORT);
	serv_addr.sin_addr.s_addr = INADDR_ANY;

	bind(hListenSocket, (SOCKADDR*)&serv_addr, sizeof(serv_addr));
	listen(hListenSocket, BACKLOG);

	SOCKET client_socket;
	int client_addr_size = 0;
	DWORD flags = 0;
	while (1){
		client_addr_size = sizeof(client_addr);
		flags = 0;
		client_socket = accept(hListenSocket, (SOCKADDR*)&client_addr, &client_addr_size);
		puts("accepted");

		//准备一份数据, 用于保存clientsocket, addr, 以及读写指针;
		SocketData * pSockData = (SocketData *)malloc(sizeof(SocketData));
		pSockData->pRead = NULL;
		pSockData->pWrite = NULL;
		pSockData->hClientSocket = client_socket;
		memcpy(&pSockData->clientAddr, &client_addr, client_addr_size);

		
        //准备数据
		IOData *  pRead = (IOData *)malloc(sizeof(IOData));
		//对于OVERLAPPED,需要额外注意,清0
		memset(&pRead->overlapped, 0, sizeof(WSAOVERLAPPED));
		pRead->buf = (char *)malloc(BUFFSIZE);
		pRead->rw_mode = Read;
		pRead->wsabuf.buf = pRead->buf;
		pRead->wsabuf.len = BUFFSIZE;
		pSockData->pRead = pRead;

		IOData *pWrite = (IOData *)malloc(sizeof(IOData));
		pWrite->buf = (char *)malloc(BUFFSIZE);
		memset(&pWrite->overlapped, 0, sizeof(WSAOVERLAPPED));
		pWrite->rw_mode = Write;
		pWrite->wsabuf.buf = pWrite->buf;
		pWrite->wsabuf.len = BUFFSIZE;
		pSockData->pWrite = pWrite;


		//与iocp关联在一起. 注意第3个参数, 把自定义数据一起传递过去
		CreateIoCompletionPort((HANDLE)client_socket, hCom, (DWORD)pSockData, 0);
		WSARecv(client_socket, &pRead->wsabuf, 1, NULL, &flags, &pRead->overlapped, NULL);
	}

	return 0;
}

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转载自blog.csdn.net/dashoumeixi/article/details/86523395