《读_Head_First_有感》_“抽象工厂模式”

前言:
前沿技术一直在迭代,有一种东西是不会更新的,那就是设计模式的思想。 可以来学习学习设计模式的思维,巧妙设计!
抽象工厂模式是工厂方法的进一步抽象,但对于OCP最为提现!

[TOC]

1.官方话语

概述

设计模式(Design Pattern)是一套被反复使用、多数人知晓的、经过分类的、代码设计经验的总结。

六大原则:

单一职责原则 (Single ResponsiBility Principle) 概括:应该有且仅有一个原因引起类的变更
里氏替换原则(liskov Substitution Principle ) 概括:基类出现的地方,子类一定可以出现
依赖倒转原则(Depndece Inversion Principle) 概括:针对接口编程,依赖于抽象而不是具体
接口隔离原则(Interface Segregation Principle) 概括:使用多个隔离的接口,比使用单个接口好 (细分接口,降低耦合)
迪米特法则 (Demeter Principle) 概括:实体应当尽量少的与其他类发生互相作用,使得系统功能模块相对独立
开闭原则(Open Close Principle) 概括: 对扩展开放,对修改关闭
合成复用原则 (Composite Reuse Principle) 概括:尽量使用合成/聚合的方式,少用继承

个人话语

概述

设计模式在代码层级中,是让你在某种业务场景刚开始设计时,能让未来的相关需求扩展极为方便的一个思想。
简单的说,在一开始设计好,扩展是很方便的,设计模式就是这个功劳者
对于我们本来就懒的开发人员来说,这是求之不得的。

六大原则

而对于六大原则,简单过一下就行,不用刻意理解,如果你会了面向对象和设计模式的使用,自然就遵循了。

今日主题

工厂方法模式: 概述:为创建一组相关或相互依赖的对象提供一个接口,而且无需指定他们的具体类

场景:

火锅店,任何一个火锅订单,都包含着不同火锅类型,而不同火锅类型的套餐又不是一样的,每个火锅套餐里的东西创建采用工厂创建。

概述:

一个事务(火锅)下,创建该事务下不同组件的时候可以采用(肉,菜,底料)

代码如下

'抽象工厂全部'代码

package top.huey.designpattern.factorypattern.abstractfactory.beans;

/**
 * @author huey
 * @Description : 火锅抽象对象组件
 * @Date Created in 2018/7/29 15:18
 */
public abstract class HotPot {

    /**
     * 肉
     */
    protected String meat;

    /**
     * 菜
     */
    protected String greens;

    /**
     * 底料
     */
    protected String material;

    /**
     * @author huey
     * @Description : 每类火锅需要哪些肉,菜,底料等。
     * @Date Created in 2018/7/29 15:20
     */
    public abstract String prepare();

    /**
     * @author huey
     * @Description : 区分不同对象
     * @Date Created in 2018/7/29 15:29
     */
    public void display() {
        System.out.println(this.meat + this.greens + this.material);
    }
}

package top.huey.designpattern.factorypattern.abstractfactory.beans;

import top.huey.designpattern.factorypattern.abstractfactory.factory.HotPotFactory;

/**
 * @author huey
 * @Description : 1类 火锅
 * @Date Created in 2018/7/29 15:18
 */
public class OneHotPot extends HotPot {

    private HotPotFactory hotPotFactory;

    /**
     * @author huey
     * @Description : 抽象工厂赋值
     * @Date Created in 2018/7/29 17:47
     */
    public OneHotPot(HotPotFactory hotPotFactory) {
        this.hotPotFactory = hotPotFactory;
    }


    /**
     * @author huey
     * @Description : 每类火锅需要哪些肉,菜,底料等。
     * 抽象工厂生产需要的肉,菜,底料
     * @Date Created in 2018/7/29 15:20
     */
    @Override
    public String prepare() {
        String meat = hotPotFactory.createMeat();
        String greens = hotPotFactory.createGreens();
        String material = hotPotFactory.createMaterial();
        this.meat = meat;
        this.greens = greens;
        this.material = material;
        return this.getClass() + "prepare----------";
    }
}

package top.huey.designpattern.factorypattern.abstractfactory.beans;

import top.huey.designpattern.factorypattern.abstractfactory.factory.HotPotFactory;

/**
 * @author huey
 * @Description : 1类 火锅
 * @Date Created in 2018/7/29 15:18
 */
public class TwoHotPot extends HotPot {

    private HotPotFactory hotPotFactory;

    /**
     * @author huey
     * @Description : 抽象工厂赋值
     * @Date Created in 2018/7/29 17:47
     */
    public TwoHotPot(HotPotFactory hotPotFactory) {
        this.hotPotFactory = hotPotFactory;
    }


    /**
     * @author huey
     * @Description : 每类火锅需要哪些肉,菜,底料等。
     * 抽象工厂生产需要的肉,菜,底料
     * @Date Created in 2018/7/29 15:20
     */
    @Override
    public String prepare() {
        String meat = hotPotFactory.createMeat();
        String greens = hotPotFactory.createGreens();
        String material = hotPotFactory.createMaterial();
        this.meat = meat;
        this.greens = greens;
        this.material = material;
        return this.getClass() + "prepare----------";
    }
}

package top.huey.designpattern.factorypattern.abstractfactory.creater;


import top.huey.designpattern.factorypattern.abstractfactory.beans.HotPot;

/**
 * @author huey
 * @Description : 商店
 * @Date Created in 2018/7/29 15:40
 */
public abstract class HotPotStore {

    /**
     * 暴露
     */
    public void orderHotPot() {
        /**
         *调用具体创建者
         */
        HotPot hotPot = this.createHotPot();
        hotPot.prepare();
        hotPot.display();
    }

    /**
     * @author huey
     * @Description : 抽象创建火锅对象
     * @Date Created in 2018/7/29 16:02
     */
    public abstract HotPot createHotPot();

}

package top.huey.designpattern.factorypattern.abstractfactory.creater;

import top.huey.designpattern.factorypattern.abstractfactory.beans.HotPot;
import top.huey.designpattern.factorypattern.abstractfactory.beans.OneHotPot;
import top.huey.designpattern.factorypattern.abstractfactory.factory.OneHotPotFactory;

/**
 * @author huey
 * @Description : 具体创建者
 * @Date Created in 2018/7/29 16:04
 */
public class OneHotPotStore extends HotPotStore {
    /**
     * @author huey
     * @Description : 抽象创建火锅对象
     * @Date Created in 2018/7/29 16:02
     */
    @Override
    public HotPot createHotPot() {
        return new OneHotPot(new OneHotPotFactory());
    }
}

package top.huey.designpattern.factorypattern.abstractfactory.creater;

import top.huey.designpattern.factorypattern.abstractfactory.beans.HotPot;
import top.huey.designpattern.factorypattern.abstractfactory.beans.TwoHotPot;
import top.huey.designpattern.factorypattern.abstractfactory.factory.TwoHotPotFactory;

/**
 * @author huey
 * @Description : 具体创建者
 * @Date Created in 2018/7/29 16:04
 */
public class TwoHotPotStore extends HotPotStore {
    /**
     * @author huey
     * @Description : 抽象创建火锅对象
     * @Date Created in 2018/7/29 16:02
     */
    @Override
    public HotPot createHotPot() {
        return new TwoHotPot(new TwoHotPotFactory());
    }
}

package top.huey.designpattern.factorypattern.abstractfactory.factory;

/**
 * @author huey
 * @Description : 建造对象
 * @Date Created in 2018/7/29 15:33
 */
public abstract class HotPotFactory {

    public abstract String createMeat();

    public abstract String createGreens();

    public abstract String createMaterial();
}

package top.huey.designpattern.factorypattern.abstractfactory.factory;

/**
 * @author huey
 * @Description : 1类火锅需要的工厂
 * @Date Created in 2018/7/29 17:48
 */
public class OneHotPotFactory extends HotPotFactory {

    private String prefix = "one";

    /**
     * @author huey
     * @Description : 具体生产组件 模拟
     * @Date Created in 2018/7/29 17:49
     */
    @Override
    public String createMeat() {
        return prefix + "createMeat";
    }

    @Override
    public String createGreens() {
        return prefix + "createGreens";
    }

    @Override
    public String createMaterial() {
        return prefix + "createMaterial";
    }
}

package top.huey.designpattern.factorypattern.abstractfactory.factory;

/**
 * @author huey
 * @Description : 2类火锅需要的工厂
 * @Date Created in 2018/7/29 17:48
 */
public class TwoHotPotFactory extends HotPotFactory {

    private String prefix = "two";

    /**
     * @author huey
     * @Description : 具体生产组件 模拟
     * @Date Created in 2018/7/29 17:49
     */
    @Override
    public String createMeat() {
        return prefix + "createMeat";
    }

    @Override
    public String createGreens() {
        return prefix + "createGreens";
    }

    @Override
    public String createMaterial() {
        return prefix + "createMaterial";
    }
}

package top.huey.designpattern.factorypattern.abstractfactory;

import org.junit.Test;
import top.huey.designpattern.factorypattern.abstractfactory.creater.HotPotStore;
import top.huey.designpattern.factorypattern.abstractfactory.creater.OneHotPotStore;
import top.huey.designpattern.factorypattern.abstractfactory.creater.TwoHotPotStore;

/**
 * @author huey
 * @Description : 抽象工厂测试
 * @Date Created in 2018/7/29 17:48
 */
public class AbstractFactoryTest {

    @Test
    public void test1() {
        HotPotStore hotPotStore1 = new OneHotPotStore();
        hotPotStore1.orderHotPot();
        HotPotStore hotPotStore2 = new TwoHotPotStore();
        hotPotStore2.orderHotPot();
    }
}



读者须知:

1.本系列文章内容会比较简陋,望有兴趣读者还是fork源码,调试一下。(如果你看过该书,一定可以加深印象)
2.联想下实际运用的哪些业务场景用到该模式,哪些中间件用到该模式,是否自己能在业务中使用。
3.即使你现在用不到某些设计模式,但是还是应该理解其原理的。
4.当时理解并不意味着自己已会,可以自己尝试练习,并幻想一种业务场景,画画类图,设计一下。


coding 时,做到了如何落实;
writing时,做到了如何表达;
sharing时,做到了如何传授;
thinking时,做到了如何提升;

代码请参考码云:https://gitee.com/tjhuey/CodingGroup
设计模式相关概念请参考:http://naotu.baidu.com/file/5811bf42020e6a2d877b992cfca90d26

进度

  • [x] 策略模式,<span style="color: #43A047; ">已完成</span>
  • [x] 观察者模式,<span style="color: #43A047; ">已完成</span>;
  • [x] 装饰者模式,<span style="color: #43A047; ">已完成</span>;
  • [x] 工厂方法模式,<span style="color: #43A047; ">已完成</span>;
  • [x] 抽象工厂模式,<span style="color: #43A047; ">已完成</span>;
  • [ ] ..,<span style="color: #F44336; ">未完成</span>;

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