unity3d:集成svn菜单到编辑器

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/luoyikun/article/details/87919569
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;

public class SvnHelper : Editor {


    [MenuItem("SVN/更新 Assets", false, 3)]
    [MenuItem("Assets/SVN/更新项目工程", false, 1)]
    private static void SvnUpdateAssets()
    {
        RunCmd("TortoiseProc.exe", string.Format("/command:update /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, "Assets"));
    }

    [MenuItem("SVN/提交 Assets", false, 1)]
    [MenuItem("Assets/SVN/提交项目工程", false, 1)]
    private static void SvnCommitAssets()
    {
        RunCmd("TortoiseProc.exe", string.Format("/command:commit /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, "Assets"));
    }

    //[MenuItem("SVN/提交 ProjectSettings", false, 2)]
    //private static void SvnCommitProjectSettings()
    //{
    //    RunCmd("TortoiseProc.exe", string.Format("/command:commit /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, "ProjectSettings"));
    //}



    //[MenuItem("SVN/更新 ProjectSettings", false, 4)]
    //private static void SvnUpdateProjectSettings()
    //{
    //    RunCmd("TortoiseProc.exe", string.Format("/command:update /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, "ProjectSettings"));
    //}

    #region 提交指定文件

    [MenuItem("Assets/SVN/提交指定文件或文件夹", true, 51)]
    private static bool CheckCommit()
    {
        if (Selection.activeObject == null)
            return false;
        else
            return true;
    }

    [MenuItem("Assets/SVN/提交指定文件或文件夹")]
    private static void SvnCommitThisFile()
    {
        RunCmd("TortoiseProc.exe", string.Format("/command:commit /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, AssetDatabase.GetAssetPath(Selection.activeObject)));
    }

    #endregion

    #region 更新指定文件

    [MenuItem("Assets/SVN/更新指定文件或文件夹", true, 51)]
    private static bool CheckUpdate()
    {
        if (Selection.activeObject == null)
            return false;
        else
            return true;
    }

    [MenuItem("Assets/SVN/更新指定文件或文件夹")]
    private static void SvnUpdateThisFile()
    {
        RunCmd("TortoiseProc.exe", string.Format("/command:update /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, AssetDatabase.GetAssetPath(Selection.activeObject)));
    }

    #endregion

    /// <summary>
    /// 运行外部程序 
    /// </summary>
    /// <param name="cmdExe">指定应用程序的完整路径,如果该程序在系统环境变量中,只需要填写对用的程序名称就可以</param>
    /// <param name="cmdStr">执行命令行参数</param>
    private static bool RunCmd(string cmdExe, string cmdStr)
    {
        bool result = false;
        try
        {
            using (Process myPro = new Process())
            {
                //指定启动进程是调用的应用程序和命令行参数
                ProcessStartInfo psi = new ProcessStartInfo(cmdExe, cmdStr);
                myPro.StartInfo = psi;
                myPro.Start();
                // 是否加上这句话,看个人需求。如果加上的话,我们必须关掉弹出的SVN窗口才能继续操作。如果不加上,则可以弹出SVN,也可以继续修改unity项目。个人建议加上比较好
                myPro.WaitForExit();
                result = true;
            }
        }
        catch
        {

        }
        return result;
    }
}

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转载自blog.csdn.net/luoyikun/article/details/87919569
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