[LeetCode] 706. Design HashMap (C++)

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[LeetCode] 706. Design HashMap (C++)

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Design a HashMap without using any built-in hash table libraries.

To be specific, your design should include these functions:

put(key, value) : Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.
get(key): Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.
remove(key) : Remove the mapping for the value key if this map contains the mapping for the key.

Example:

MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);
hashMap.put(2, 2);
hashMap.get(1); // returns 1
hashMap.get(3); // returns -1 (not found)
hashMap.put(2, 1); // update the existing value
hashMap.get(2); // returns 1
hashMap.remove(2); // remove the mapping for 2
hashMap.get(2); // returns -1 (not found)

Note:

All keys and values will be in the range of [0, 1000000].
The number of operations will be in the range of [1, 10000].
Please do not use the built-in HashMap library.

class MyHashMap {
public:
    /** Initialize your data structure here. */
    MyHashMap() {
        data.resize(1000000,-1);
    }
    
    /** value will always be non-negative. */
    void put(int key, int value) {
        data[key]=value;
    }
    
    /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
    int get(int key) {
        return data[key];
    }
    
    /** Removes the mapping of the specified value key if this map contains a mapping for the key */
    void remove(int key) {
        data[key]=-1;
    }
    
private:
    vector<int> data;
};

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */


/*
Submission Detail:

Runtime: 200 ms, faster than 31.31% of C++ online submissions for Design HashMap.
Memory Usage: 185.6 MB, less than 25.95% of C++ online submissions for Design HashMap.

*/

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