Python 简单的龟鱼游戏

游戏编程:按一下要求定义一个乌龟类和鱼类并尝试编程

  • 假设游戏场景为范围(x,y)为 0<=x<=10,0<=y<=10
  • 游戏生成1只乌龟和10条鱼
  • 他们的移动方向均随机
  • 乌龟的最大移动能力是2(乌龟可以随机选择移动是1还是2),鱼的最大移动能力是1
  • 当移动到场景边缘,自动向反方向移动
  • 乌龟初始化体力为100(上限)
  • 乌龟每移动一次,体力消耗1
  • 当乌龟和鱼重叠,乌龟吃掉鱼,乌龟体力增加20
  • 鱼不计算体力
  • 当乌龟体力值为0或者鱼的数量为0时,游戏结束
import random as r

class Turtle(object):
    def __init__(self):
        self.power = 100
        
        # 初始化乌龟的位置
        self.x = r.randint(0,10)
        self.y = r.randint(0,10)
        
    def move(self):
        new_x = r.choice([1,2,-1,-2]) + self.x
        new_y = r.choice([1,2,-1,-2]) + self.y
        
        # 判断 乌龟的移动是否超出了边界
        
        if new_x < 0:
            self.x = 0 - (new_x - 0)
        elif new_x > 10:
            self.x = 10 - (new_x - 10)
        else:
            self.x = new_x
            
        if new_y < 0:
            self.y = 0 - (new_y -0)
        elif new_y > 10:
            self.y = 10 - (new_y - 10)
        else:
            self.y = new_y
            
            
        self.power -= 1
        return (self.x,self.y)
    
    def eat(self):
        self.power += 20
        if self.power >= 100:
            self.power = 100
    
    
class Fish(object):
    
    def __init__(self):
        self.x = r.randint(0,10)
        self.y = r.randint(0,10)
        
    
    def move(self):
        new_x = self.x + r.choice([1,-1])
        new_y = self.y + r.choice([1,-1])
        
        if new_x < 0:
            self.x = 0 - (new_x - 0)
        elif new_x > 10:
            self.x = 10 - (new_x - 10)
        else:
            self.x = new_x
        
        if new_y < 0:
            self.y = 0 -(new_y - 0)
        elif new_y > 10:
            self.y = 10 - (new_y - 10)
        else:
            self.y = new_y
        
        return (self.x,self.y)


turtle = Turtle()
fish = []
for i in range(10):
    new_fish = Fish()
    fish.append(new_fish)
    
    
while True:
    if not len(fish):
        print("鱼被吃完了,游戏结束")
        break
    if not turtle.power:
        print("乌龟体力被耗尽了,游戏结束")
        break
        
    pos = turtle.move()
    
    # 在迭代中做列表的删除元素是非常危险的,经常会出现一些意想不到的问题,因为迭代器是直接引用列表元素的数据做的操作
    # 所以 我们这里把列表拷贝一份传给迭代器,然后再对原列表做操作
    for each_fish in fish[:]:
        if  each_fish.move() == pos:
            turtle.eat()
            fish.remove(each_fish)
            print("有一条鱼被吃掉了")

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转载自www.cnblogs.com/gshelldon/p/10707223.html
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