模板模式(java语言版)

JAVA语言版模板模式

创建包含模板方法的抽象类:

public abstract class Game {
   abstract void initialize();
   abstract void startPlay();
   abstract void endPlay();
 
   //模板
   public final void play(){
 
      //初始化游戏
      initialize();
 
      //开始游戏
      startPlay();
 
      //结束游戏
      endPlay();
   }
}

创建实现抽象类的实体子类:

public class Cricket extends Game {
 
   @Override
   void endPlay() {
      System.out.println("Cricket Game Finished!");
   }
 
   @Override
   void initialize() {
      System.out.println("Cricket Game Initialized! Start playing.");
   }
 
   @Override
   void startPlay() {
      System.out.println("Cricket Game Started. Enjoy the game!");
   }
}


public class Football extends Game {
 
   @Override
   void endPlay() {
      System.out.println("Football Game Finished!");
   }
 
   @Override
   void initialize() {
      System.out.println("Football Game Initialized! Start playing.");
   }
 
   @Override
   void startPlay() {
      System.out.println("Football Game Started. Enjoy the game!");
   }
}

使用TemplatePatternDemo类演示模板方法的调用:

public class TemplatePatternDemo {
    public static void main(String[] args) {
        Game circket = new Cricket();
        circket.play();
        System.out.println("");
        Game football =new Football();
        football.play();
    }
}

输出结果:

准备进行板球游戏
开始板球游戏
结束板球游戏

准备进行足球游戏
开始足球游戏
结束足球游戏

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转载自blog.csdn.net/qq_35386002/article/details/89333549