进入游戏主场景,游戏需要临时暂停、重新选关、重新玩等等,所以玩家点击暂停按钮,弹出一个选择悬浮层,这一节我们来实现;
效果如下:
点击右上角游戏暂停;
返回回到开始界面;
代码下载:http://www.kuaipan.cn/file/id_25348935635744972.htm?source=1
首先创建一个PauseLayer.ccbx,设计如下图,包括一个精灵和三个按钮,一个返回按钮、重新开始按钮、选关按钮;
给每一个MenuItem安排点击事件,指定target,图片资源;
打开MainLayer.ccbx,添加暂停按钮;
打开MainLayer.js,首先给暂停按钮事件;
- MainLayer.prototype.onPauseClicked = function () { //点击暂停游戏
- this.pausedLayer = cc.BuilderReader.loadAsNodeFrom("", "PauseLayer", this);
- this.pausedLayer.setPosition(cc.p(0, 0));
- this.pausedLayer.setZOrder(200);
- this.rootNode.addChild(this.pausedLayer);
- this.paused = true;
- cc.AudioEngine.getInstance().stopMusic();
- cc.Director.getInstance().pause();
- }
然后给返回和重新开始安排点击事件;
- MainLayer.prototype.onRenewClicked = function () { //返回到开始界面
- cc.Director.getInstance().resume();
- cc.log("onRenewClicked");
- cc.BuilderReader.runScene("", "StartLayer");
- }
- MainLayer.prototype.onReplayClicked = function () { //新游戏
- cc.Director.getInstance().resume();
- cc.log("onReplayClicked");
- cc.BuilderReader.runScene("", "MainLayer");
- }
MainLayer,js全部代码;
- //
- // CleanerScoreScene class
- //
- var MainLayer = function () {
- cc.log("MainLayer")
- this.scoreLabel = this.scoreLabel || {};
- this.monster = this.monster || {};
- this.score = 123;
- };
- MainLayer.prototype.onDidLoadFromCCB = function () {
- if (sys.platform == 'browser') {
- this.onEnter();
- }
- else {
- this.rootNode.onEnter = function () {
- this.controller.onEnter();
- };
- }
- this.rootNode.schedule(function (dt) {
- this.controller.onUpdate(dt);
- });
- this.rootNode.onExit = function () {
- this.controller.onExit();
- };
- this.rootNode.onTouchesBegan = function (touches, event) {
- this.controller.onTouchesBegan(touches, event);
- return true;
- };
- this.rootNode.onTouchesMoved = function (touches, event) {
- this.controller.onTouchesMoved(touches, event);
- return true;
- };
- this.rootNode.onTouchesEnded = function (touches, event) {
- this.controller.onTouchesEnded(touches, event);
- return true;
- };
- this.rootNode.setTouchEnabled(true);
- };
- MainLayer.prototype.onEnter = function () {
- var flowerParticle = cc.ParticleSystem.create("Resources/particles/flower.plist");
- flowerParticle.setAnchorPoint(cc.p(0.5, 0.5));
- flowerParticle.setPosition(cc.p(60, 160));
- flowerParticle.setPositionType(1);
- this.monster.addChild(flowerParticle);
- cc.AudioEngine.getInstance().playMusic("Resources/sounds/bg_music.mp3", true);
- }
- MainLayer.prototype.monsterMove = function (x, y) {
- this.monster.stopAllActions();
- cc.AnimationCache.getInstance().addAnimations("Resources/snow_frame.plist");//添加帧动画文件
- var action0 = cc.Sequence.create(cc.MoveTo.create(5, cc.p(x, y))); //向前移动
- var actionFrame = cc.Animate.create(cc.AnimationCache.getInstance().getAnimation("monster")); //获取帧动画
- var action1 = cc.Repeat.create(actionFrame, 90000);
- var action2 = cc.Spawn.create(action0, action1); //同步动画
- this.monster.runAction(action2);
- }
- MainLayer.prototype.createParticle = function (name, x, y) {
- var particle = cc.ParticleSystem.create("Resources/particles/" + name + ".plist");
- particle.setAnchorPoint(cc.p(0.5, 0.5));
- particle.setPosition(cc.p(x, y));
- particle.setPositionType(1);
- particle.setDuration(3);
- this.rootNode.addChild(particle);
- }
- MainLayer.prototype.onUpdate = function (dt) {
- this.score += dt;
- this.scoreLabel.setString(Math.floor(this.score));
- }
- MainLayer.prototype.onExitClicked = function () {
- cc.log("onExitClicked");
- }
- MainLayer.prototype.onExit = function () {
- cc.log("onExit");
- }
- MainLayer.prototype.onRenewClicked = function () { //返回到开始界面
- cc.Director.getInstance().resume();
- cc.log("onRenewClicked");
- cc.BuilderReader.runScene("", "StartLayer");
- }
- MainLayer.prototype.onReplayClicked = function () { //新游戏
- cc.Director.getInstance().resume();
- cc.log("onReplayClicked");
- cc.BuilderReader.runScene("", "MainLayer");
- }
- /*MainLayer.prototype.onReturnClicked = function () { //返回游戏
- cc.log("onReturnClicked");
- if (this.paused) {
- if (this.pausedLayer) {
- this.pausedLayer.removeFromParent();
- this.pausedLayer = null;
- }
- cc.Director.getInstance().resume();
- this.paused = false;
- }
- }*/
- MainLayer.prototype.onPauseClicked = function () { //点击暂停游戏
- this.pausedLayer = cc.BuilderReader.loadAsNodeFrom("", "PauseLayer", this);
- this.pausedLayer.setPosition(cc.p(0, 0));
- this.pausedLayer.setZOrder(200);
- this.rootNode.addChild(this.pausedLayer);
- this.paused = true;
- cc.AudioEngine.getInstance().stopMusic();
- cc.Director.getInstance().pause();
- }
- MainLayer.prototype.onTouchesBegan = function (touches, event) {
- var loc = touches[0].getLocation();
- }
- MainLayer.prototype.onTouchesMoved = function (touches, event) {
- cc.log("onTouchesMoved");
- }
- MainLayer.prototype.onTouchesEnded = function (touches, event) {
- cc.log("onTouchesEnded");
- var loc = touches[0].getLocation();
- cc.AudioEngine.getInstance().playEffect("Resources/sounds/bomb.mp3", false);
- this.monsterMove(loc.x, loc.y);
- this.createParticle("around", loc.x, loc.y);
- }
点击运行,效果图在最上面;
下一篇文章 我会介绍cocos2d-x editor的选关界面 笔者(李元友)
资料来源:cocos2d-x editor