项目内相机截图

using UnityEngine;
using System.IO;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
    public Text _text;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
        {
                OnClick();
        }
    }
    private void OnClick()
    {
        Debug.Log("截屏");
        Camera camera = GameObject.Find("Main Camera").gameObject.GetComponent<Camera>();
        int ratio = 1;
        Rect rect = new Rect(0, 0, (int)Screen.width / ratio, (int)Screen.height / ratio);//图片大小取决于ratio的大小
        Texture2D aa = ScreenShot(camera, rect);
    }
    public Texture2D ScreenShot(Camera camera, Rect rect)
    {
        RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0);
        camera.targetTexture = rt;
        camera.Render();
        RenderTexture.active = rt;
        Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
        screenShot.ReadPixels(rect, 0, 0);
        screenShot.Apply();
        camera.targetTexture = null;
        RenderTexture.active = null;
        GameObject.Destroy(rt);
        byte[] bytes = screenShot.EncodeToPNG();
        string filename = "C:/Users/37864/Desktop/TS/" + _text.text + ".jpg";//存放路径
        Debug.Log(_text.text);
        System.IO.File.WriteAllBytes(filename, bytes);
        return screenShot;
    }

}

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转载自blog.csdn.net/vickieyy/article/details/89601093