服务器源代码:
#include<stdio.h> #include<unistd.h> #include<string.h> #include<sys/socket.h> #include<netinet/in.h> int main() { int sockSer = socket(AF_INET, SOCK_DGRAM, 0); if(sockSer == -1) { perror("socket"); return -1; } struct sockaddr_in addrSer, addrCli; addrSer.sin_family = AF_INET; addrSer.sin_port = htons(7070); addrSer.sin_addr.s_addr = inet_addr("127.0.0.1");//绑定ip地址,此处采用本地环回地址 socklen_t addrlen = sizeof(struct sockaddr); bind(sockSer, (struct sockaddr*)&addrSer, addrlen); char sendbuf[256]; char recvbuf[256]; while(1) { recvfrom(sockSer, recvbuf, 256, 0, (struct sockaddr*)&addrCli, &addrlen); printf("Cli[%d]:> %s\n",ntohs(addrCli.sin_port), recvbuf); printf("Ser:>"); scanf("%s",sendbuf); sendto(sockSer, sendbuf, strlen(sendbuf)+1, 0, (struct sockaddr*)&addrCli, addrlen); } close(sockSer); return 0; }
客户端的源代码
#include<stdio.h> #include<unistd.h> #include<string.h> #include<sys/socket.h> #include<netinet/in.h> int main() { int sockCli = socket(AF_INET, SOCK_DGRAM, 0); if(sockCli == -1) { perror("socket"); return -1; } struct sockaddr_in addrSer; addrSer.sin_family = AF_INET; addrSer.sin_port = htons(7070); addrSer.sin_addr.s_addr = inet_addr("127.0.0.1"); //绑定ip地址,此处采用本地环回地址 socklen_t addrlen = sizeof(struct sockaddr); char sendbuf[256]; char recvbuf[256]; while(1) { printf("Cli:>"); scanf("%s",sendbuf); sendto(sockCli, sendbuf, strlen(sendbuf)+1, 0, (struct sockaddr*)&addrSer, addrlen); recvfrom(sockCli, recvbuf, 256, 0, (struct sockaddr*)&addrSer, &addrlen); printf("Ser:> %s\n", recvbuf); } close(sockCli); return 0; }
总结:上述代码UDP的实现通信的优点是可以有多个客户端同时和服务器进行通信,缺点是服务器和客户端通信时,只能采用一问一答的方式,同时缺少退出机制。