public TankClient() {
// printable = false;
// 创建菜单及菜单选项
jmb = new MenuBar();
jm1 = new Menu("游戏");
jm2 = new Menu("暂停/继续");
jm3 = new Menu("帮助");
jm4 = new Menu("游戏级别");
jm1.setFont(new Font("TimesRoman", Font.BOLD, 15));// 设置菜单显示的字体
jm2.setFont(new Font("TimesRoman", Font.BOLD, 15));// 设置菜单显示的字体
jm3.setFont(new Font("TimesRoman", Font.BOLD, 15));// 设置菜单显示的字体
jm4.setFont(new Font("TimesRoman", Font.BOLD, 15));// 设置菜单显示的字体
jmi1 = new MenuItem("开始新游戏");
jmi2 = new MenuItem("退出");
jmi3 = new MenuItem("暂停");
jmi4 = new MenuItem("继续");
jmi5 = new MenuItem("游戏说明");
jmi6 = new MenuItem("级别1");
jmi7 = new MenuItem("级别2");
jmi8 = new MenuItem("级别3");
jmi9 = new MenuItem("级别4");
jmi1.setFont(new Font("TimesRoman", Font.BOLD, 15));
jmi2.setFont(new Font("TimesRoman", Font.BOLD, 15));
jmi3.setFont(new Font("TimesRoman", Font.BOLD, 15));
jmi4.setFont(new Font("TimesRoman", Font.BOLD, 15));
jmi5.setFont(new Font("TimesRoman", Font.BOLD, 15));
jm1.add(jmi1);
jm1.add(jmi2);
jm2.add(jmi3);
jm2.add(jmi4);
jm3.add(jmi5);
jm4.add(jmi6);
jm4.add(jmi7);
jm4.add(jmi8);
jm4.add(jmi9);
jmb.add(jm1);
jmb.add(jm2);
jmb.add(jm4);
jmb.add(jm3);
jmi1.addActionListener(this);
jmi1.setActionCommand("NewGame");
jmi2.addActionListener(this);
jmi2.setActionCommand("Exit");
jmi3.addActionListener(this);
jmi3.setActionCommand("Stop");
jmi4.addActionListener(this);
jmi4.setActionCommand("Continue");
jmi5.addActionListener(this);
jmi5.setActionCommand("help");
jmi6.addActionListener(this);
jmi6.setActionCommand("level1");
jmi7.addActionListener(this);
jmi7.setActionCommand("level2");
jmi8.addActionListener(this);
jmi8.setActionCommand("level3");
jmi9.addActionListener(this);
jmi9.setActionCommand("level4");
this.setMenuBar(jmb);// 菜单Bar放到JFrame上
this.setVisible(true);
for (int i = 0; i < 10; i++) { // 家的格局
if (i < 4)
homeWall.add(new CommonWall(350, 580 - 21 * i, this));
else if (i < 7)
homeWall.add(new CommonWall(372 + 22 * (i - 4), 517, this));
else
homeWall.add(new CommonWall(416, 538 + (i - 7) * 21, this));
}
for (int i = 0; i < 32; i++) {
if (i < 16) {
otherWall.add(new CommonWall(220 + 20 * i, 300, this)); // 普通墙布局
otherWall.add(new CommonWall(500 + 20 * i, 180, this));
otherWall.add(new CommonWall(200, 400 + 20 * i, this));
otherWall.add(new CommonWall(500, 400 + 20 * i, this));
} else if (i < 32) {
otherWall.add(new CommonWall(220 + 20 * (i - 16), 320, this));
otherWall.add(new CommonWall(500 + 20 * (i - 16), 220, this));
otherWall.add(new CommonWall(220, 400 + 20 * (i - 16), this));
otherWall.add(new CommonWall(520, 400 + 20 * (i - 16), this));
}
}
for (int i = 0; i < 20; i++) { // 金属墙布局
if (i < 10) {
metalWall.add(new MetalWall(140 + 30 * i, 150, this));
metalWall.add(new MetalWall(600, 400 + 20 * (i), this));
} else if (i < 20)
metalWall.add(new MetalWall(140 + 30 * (i - 10), 180, this));
else
metalWall.add(new MetalWall(500 + 30 * (i - 10), 160, this));
}
for (int i = 0; i < 4; i++) { // 树的布局
if (i < 4) {
trees.add(new Tree(0 + 30 * i, 360, this));
trees.add(new Tree(220 + 30 * i, 360, this));
trees.add(new Tree(440 + 30 * i, 360, this));
trees.add(new Tree(660 + 30 * i, 360, this));
}
}
theRiver.add(new River(85, 100, this));
for (int i = 0; i < 20; i++) { // 初始化20辆坦克
if (i < 9) // 设置坦克出现的位置
tanks.add(new Tank(150 + 70 * i, 40, false, Direction.D, this));
else if (i < 15)
tanks.add(new Tank(700, 140 + 50 * (i - 6), false, Direction.D,
this));
else
tanks
.add(new Tank(10, 50 * (i - 12), false, Direction.D,
this));
}
this.setSize(Fram_width, Fram_length); // 设置界面大小
this.setLocation(280, 50); // 设置界面出现的位置
this
.setTitle("坦克大战——(重新开始:R键 开火:F键)");
this.addWindowListener(new WindowAdapter() { // 窗口监听关闭
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.setVisible(true);
this.addKeyListener(new KeyMonitor());// 键盘监听
new Thread(new PaintThread()).start(); // 线程启动
}
public static void main(String[] args) {
new TankClient(); // 实例化
}