flex中相交区域的填充

//正常填充
canvas1.graphics.beginFill(0xFF0000);
canvas1.graphics.drawRect(400,400,100,100);
canvas1.graphics.endFill();

canvas1.graphics.beginFill(0xFF0000);
canvas1.graphics.drawRect(450,450,100,100);

canvas1.graphics.endFill();




//填充相交部分
var rect1 : UIComponent = new UIComponent();
var rect2 : UIComponent = new UIComponent();

rect1.graphics.clear();
rect1.graphics.beginFill(0xFF0000);
rect1.graphics.drawRect(0,0,100,100);
rect1.graphics.endFill();

rect2.graphics.clear();
rect2.graphics.beginFill(0xFF0000);
rect2.graphics.drawRect(50,50,100,100);
rect2.graphics.endFill();

rect1.mask = rect2;

canvas1.addElement(rect1);
canvas1.addElement(rect2);

//填充非相交部分
canvas1.graphics.beginFill(0xFF0000);
canvas1.graphics.drawRect(200,200,100,100);
canvas1.graphics.drawRect(250,250,100,100);

canvas1.graphics.endFill();


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转载自blog.csdn.net/tomatozq/article/details/17609913