阿里巴巴 Alibaba

在这里插入图片描述
UVA1632
这是一个区间动态规划
定义 d p [ i ] [ j ] [ 0 ] dp[i][j][0] 为阿里巴巴收集完 i i j j 的宝藏后位于 i i 位置的最短耗时, d p [ i ] [ j ] [ 1 ] dp[i][j][1] 为阿里巴巴收集完 i i j j 的宝藏后位于 j j 位置的最短耗时。(在最短耗时情况下,阿里巴巴收集完某个区间的宝藏后只能位于区间的边缘,不可能在内部,因为在内部的话,必有重复经过的点,而在边缘,直接从一端到另一端即可)。
初始化
d p [ i ] [ i ] [ 0 / 1 ] = 0 dp[i][i][0/1]=0
即阿里巴巴在某地都可以瞬间收集宝藏。
转移方程

dp[i][j][0] = min(
		//从i+1处向左走到i
		dp[i + 1][j][0] + Treasures[i + 1].Location - Treasures[i].Location, 
		//从j处向左走到i
		dp[i + 1][j][1] + Treasures[j].Location - Treasures[i].Location
	);
	//如果最短时间超时,则设为不可达
	if (dp[i][j][0] >= Treasures[i].Limit) {
		dp[i][j][0] = inf;
	}
	//从i向右走到j
	dp[i][j][1] = min(
		dp[i][j - 1][0] + Treasures[j].Location - Treasures[i].Location,
		//从j-1向右走到j
		dp[i][j - 1][1] + Treasures[j].Location - Treasures[j - 1].Location
	);
	//超时判定
	if (dp[i][j][1] >= Treasures[j].Limit) {
		dp[i][j][1] = inf;

AC代码

#include<iostream>
#include<string>
#include<cstring>
#include<algorithm>
#include<vector>
#include<cmath>
#include<map>
using namespace std;
constexpr static int inf = 0x3f3f3f3f;
int dp[10001][10001][2];
struct {
	int Location, Limit;
}Treasures[10001];
int N;
bool Input() {
	if (scanf("%d", &N) == EOF) {
		return false;
	}
	for (int i = 1; i <= N; ++i) {
		scanf("%d %d", &Treasures[i].Location, &Treasures[i].Limit);
	}
	return true;
}
void Init() {
	memset(dp, 0x3f, sizeof(dp));
	for (int i = 1; i <= N; ++i) {
		dp[i][i][0] = dp[i][i][1] = 0;
	}
}
int DP() {
	for (int Section = 2; Section <= N; ++Section) {
		for (int i = 1; i <= N; ++i) {
			int&& j = i + Section - 1;
			if (j > N) {
				continue;
			}

			dp[i][j][0] = min(
				dp[i + 1][j][0] + Treasures[i + 1].Location - Treasures[i].Location, 
				dp[i + 1][j][1] + Treasures[j].Location - Treasures[i].Location
			);
			if (dp[i][j][0] >= Treasures[i].Limit) {
				dp[i][j][0] = inf;
			}

			dp[i][j][1] = min(
				dp[i][j - 1][0] + Treasures[j].Location - Treasures[i].Location,
				dp[i][j - 1][1] + Treasures[j].Location - Treasures[j - 1].Location
			);
			if (dp[i][j][1] >= Treasures[j].Limit) {
				dp[i][j][1] = inf;
			}
		}
	}
	return min(dp[1][N][0], dp[1][N][1]);
}
int main() {
	while (Input()) {
		Init();
		int&& Ans = DP();
		if (Ans == inf) {
			puts("No solution");
		}
		else {
			printf("%d\n", Ans);
		}
	}
	return 0;
}

2.86秒险过。。。那么,优化一下吧。
发现对于相同的区间长度, d p [ i ] dp[i] 的状态都由 d p [ i + 1 ] dp[i+1] d p [ i ] dp[i] 得到,并且 i i 是递增的,因此可以滚动数组优化。

#include<iostream>
#include<string>
#include<cstring>
#include<algorithm>
#include<vector>
#include<cmath>
#include<map>
using namespace std;
constexpr static int inf = 0x3f3f3f3f;
int dp[2][10001][2];
struct {
	int Location, Limit;
}Treasures[10001];
int N;
bool Input() {
	if (scanf("%d", &N) == EOF) {
		return false;
	}
	for (int i = 1; i <= N; ++i) {
		scanf("%d %d", &Treasures[i].Location, &Treasures[i].Limit);
	}
	return true;
}
void Init() {
	memset(dp, 0x3f, sizeof(dp));
	for (int i = 1; i <= N; ++i) {
		dp[0][i][0] = dp[0][i][1] = dp[1][i][0]=dp[1][i][1]=0;
	}
}
int DP() {
	for (int Section = 2; Section <= N; ++Section) {
		for (int i = 1; i <= N + 1 - Section; ++i) {
			int&& j = i + Section - 1;

			int& Ans1 = dp[i & 1][j][0];
			Ans1 = min(
				dp[(i + 1)&1][j][0] + Treasures[i + 1].Location - Treasures[i].Location,
				dp[(i + 1)&1][j][1] + Treasures[j].Location - Treasures[i].Location
			);
			if (Ans1 >= Treasures[i].Limit) {
				Ans1 = inf;
			}

			int& Ans2 = dp[i & 1][j][1];
			Ans2 = min(
				dp[i & 1][j - 1][0] + Treasures[j].Location - Treasures[i].Location,
				dp[i & 1][j - 1][1] + Treasures[j].Location - Treasures[j - 1].Location
			);
			if (Ans2 >= Treasures[j].Limit) {
				Ans2 = inf;
			}
		}
	}
	return min(dp[1][N][0], dp[1][N][1]);
}
int main() {
	while (Input()) {
		Init();
		int&& Ans = DP();
		if (Ans == inf) {
			puts("No solution");
		}
		else {
			printf("%d\n", Ans);
		}
	}
	return 0;
}

时间复杂度没变,但是这次只需要0.39秒,也许是是cache优化?

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转载自blog.csdn.net/qq_42971794/article/details/104067006