纯 Win32 SDK程序为什么每次要获取设备描述表句柄

做过Win32 API程序的就会发现,要对窗口输出时,每次都要获取设备描述表句柄;都是对同一个窗口输出,设备描述表是一个;为什么每次都要获取设备描述表句柄呢?获取一次行吗?

做一个Win32 API程序,获取多次设备描述表句柄;递增Y坐标,输出设备描述表句柄的值;

/*-------------------------------------------------
   hdcDemo.C -- bobo, 2019.12.27
  -------------------------------------------------*/

#include <windows.h>
#include <windowsx.h>

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int         x=200, y;

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR  szCmdLine, int iCmdShow)
{
     static TCHAR szAppName[] = TEXT ("hdcDemo1") ;
     HWND         hwnd ;
     MSG          msg ;
     WNDCLASS     wndclass ;
     
     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;
     wndclass.lpfnWndProc   = WndProc ;
     wndclass.cbClsExtra    = 0 ;
     wndclass.cbWndExtra    = 0 ;
     wndclass.hInstance     = hInstance ;
     wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;
     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;
     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
     wndclass.lpszMenuName  = NULL ;
     wndclass.lpszClassName = szAppName ;
     
     if (!RegisterClass (&wndclass))
     {
          MessageBox (NULL, TEXT ("Program requires Windows NT!"), 
                      szAppName, MB_ICONERROR) ;
          return 0 ;
     }
     
     hwnd = CreateWindow (szAppName, TEXT ("hdc Demo"),
                          WS_OVERLAPPEDWINDOW,
                          CW_USEDEFAULT, CW_USEDEFAULT,
                          CW_USEDEFAULT, CW_USEDEFAULT,
                          NULL, NULL, hInstance, NULL) ;
     
     ShowWindow (hwnd, iCmdShow) ;
     UpdateWindow (hwnd) ;
     
     while (GetMessage (&msg, NULL, 0, 0))
     {
          TranslateMessage (&msg) ;
          DispatchMessage (&msg) ;
     }
     return msg.wParam ;
}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
     HDC         hdc ;     
     PAINTSTRUCT ps ;
     RECT        rect ;
	 char buffer[65];
     
     switch (message)
     {
	 case WM_CREATE:
		 y=130;
		 return 0;
     case WM_SIZE :
          return 0 ;
	
	 case WM_RBUTTONDOWN :
		 hdc=GetDC(hwnd);
		 itoa(hdc,buffer,10);
		 TextOut(hdc,100,y,buffer,9);
		 y=y+30;
		 return 0;
          
     case WM_LBUTTONDOWN :
          hdc=GetDC(hwnd);
		  itoa(hdc,buffer,10);
		  TextOut(hdc,100,100,buffer,9);
          return 0 ;
          
     case WM_PAINT :
          hdc = BeginPaint (hwnd, &ps) ;
          hdc=GetDC(hwnd);
		  itoa(hdc,buffer,10);
		  TextOut(hdc,x,y,buffer,9);          
          EndPaint (hwnd, &ps) ;
		  y=y+30;
          return 0 ;
               
     case WM_DESTROY :
          PostQuitMessage (0) ;
          return 0 ;
     }
     return DefWindowProc (hwnd, message, wParam, lParam) ;
}

根据目前我看到的情况;在同一次进入窗口过程,获取2次设备描述表句柄,第二次获取的值是负值,无效的;如果每次进入窗口过程,获取设备描述表句柄,返回的句柄值是不同的;

所以需要每次获取;

目前我认为每次变换设备描述表句柄值,是Windows的保护机制之一;防止人通过设备描述表句柄,跟踪进设备描述表内部,了解到相关设计机制;

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转载自blog.csdn.net/bcbobo21cn/article/details/103739479
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