C++ 打怪游戏 原创 小镇5.0正式版--怪物狂欢季

小镇5.0<怪物狂欢季>

Holle,大家好
小镇5.0<怪物狂欢季>
在这里与大家见面了

这个版本怪物会大量加强
所以先加个职业
再做了些微调

代码越来越长了
所以以后考虑用百度网盘直接给.exe
望大家多多支持

你在战场奋勇杀敌的时候
你被一团击中了
你似乎有了选择你自己的能力的机会
面对
*伤害翻倍的战士和拥有血盾的狂战士**
你的选择是…

代码如下

#include<bits/stdc++.h>//头文件
#include<windows.h>//头文件
#include <conio.h>
void xiaozhen();

void  wuqidian();//武器店
void  yaopindian();//药品店
// {
void maoxian();//冒险
void daguai();//大怪
void xiaoguai();//小怪
void BOOS(); //boos
// }
void zhuangtai();//状态
void ziliao();//资料
void jiangli();//奖励
void tanbao();//探宝
void ronglu();//熔炉
void gongjiangtai();//工匠台
void fenjiecailiao();//奖励分解材料
void jijia(); //制作机甲
void cailiaoshangren();//材料商人
void wuqizhizuo();//武器制作
void juntuanzhaomu();
void start();//开始界面
//}


char  a[14][100]= {"| R资源 X大怪 F小大怪 O入口 0你的位置  H分解材料 @传送门 |",
                   "|                                                        |",
                   "|      |X-R-F|-X--FH-X---X-F-H-F-H--|      |-F|-F--H-|   |",
                   "|      H     |       |              |-F|FH-|  |      |   |",
                   "|      X     |-H--X--|FF-R|     |-F-|  |      |-F--H-|   |",
                   "|      |--R--|       |    |--H-X|      |-F|-H-|      |--@|",
                   "|   O0-|             |R-FF|     |-F-|-F|  |   |-F-H--|   |",
                   "|      F--F|--F-H-F--|     |-F-H|   |     |   |      |   |",
                   "|      X   |      |  |     |        |FH|-F|-H-|-F--H-|   |",
                   "|      H   |-X--R-|-X--F-R-|--F-F--H|  |             |   |",
                   "|      F   |               R           F    HHFFFHFF-|   |",
                   "|      RFRF|X---H---X--F-R-|-X-F-HF-RHF|-FHFH            |",
                   "|                                                        |"};

char  b[14][100]= {"| R资源   X小大怪   F-BOOS    O入口   0你的位置   H军团  |",
                   "|                                                        |",
                   "|      |--------------------- ---------------------------|",
                   "|      |--------------------- -------------H-------------|",
                   "|      |--------------------- ---------------------------|",
                   "|      |----------H---------- ---------------------------|",
                   "|   O0-|--------------------- ------H--------------------|",
                   "|      |------X-------------- ---------------------------|",
                   "|      |-------------------H- ---------------------------|",
                   "|      |----------H---------- ---------------------------|",
                   "|      |--------------------- ---------------------------|",
                   "|      |--------------------- -------H-------------------|",
                   "|                                                        |"};


int x=6,y=5,z=6,l=4;
int baoci=0;
int bao=0;


int tj=0,dj=0;
int xtk=0,xxj=0;
int xxgj=0,xgj=0,xtz=0,xhs=0;

int shengming=4000,shanghai=123412431234,fangyu=11111,jinbi=999900,jingyan=100,shengmingf=999999999;//主角资料

int xhp,xsh,xjb,xdj,xfy;//小怪

int dhp,dsh,djb,ddj,dfy;//大怪

int boosHP=30000,boosSH,boosfy;//BOOS

int huo=0,jijiubao=5;//药品

int tiekuai=30;//材料
int fenjie=5;//材料
int jingkuai=20;//材料
int yuansujingkuai=20;//材料
int tdjh=0;
int spzx=0;

int Xzj=0;//机甲
int Zzj=0;
int Xsj=0;
int bykj=0;

int sy=0,yy=0;

int zhiye=0;

using namespace std;

int main()
{
    start();
    system("cls");
    cout<<"千万不能输入字母或特殊符号,探宝WASD移动"<<endl;
    Sleep(1000);
    system("cls");
	xiaozhen();
}
void start()
{
    cout<<"				  [小镇5.0正式版]\n";
    cout<<"-------------------------------------------------------------------------------\n" ;
    cout<<"请选择职业(小镇5.0测试运行)"<<endl;
    cout<<"1.战士(生命:1000  伤害:50  防御:20  "<<endl<<"技能:对怪造成 伤害*2的 伤害无视防御  注:对BOOS防御有效  但造成 伤害*3 的伤害)"<<endl;
    cout<<"2.狂热的血战士(生命:400 伤害:120 防御:0 技能:无敌三回合)"<<endl;
    int l;
    cin>>l;
    if(l==1)
    {
        shengming=1000,shanghai=50,fangyu=20,jinbi=0,jingyan=100,shengmingf=999999999;//主角资料
        zhiye=1;
    }
    else if(l==2)
    {
        shengming=400,shanghai=120,fangyu=0,jinbi=0,jingyan=0,shengmingf=999999999;//主角资料
        zhiye=2;
    }
    else if(l==99)
    {
        shengming=1000,shanghai=0,fangyu=0,jinbi=999900,jingyan=99999,shengmingf=999999999;//主角资料
        zhiye=1;
        tiekuai=99999;//材料
        fenjie=5;//材料
        jingkuai=99999;//材料
        yuansujingkuai=99999;//材料
        tdjh=0;
        spzx=0;
    }
    else
    {
    	shengming=1000,shanghai=50,fangyu=20,jinbi=0,jingyan=100,shengmingf=999999999;//主角资料
        zhiye=1;
    }
}
void xiaozhen()
{
	int i=0,n=0,l=1;
	while (l)
	{
		if(Xzj==2)
		{
			shanghai-=300;
			Xzj=1;
		}
		else if(Zzj==2)
		{
			shanghai-=500;
			Zzj=1;
		}
		else if(Xsj==2)
        {
            shanghai-=500;
            Xsj=1;
        }
		if(shengming>shengmingf)
		{
			shengming=shengmingf;
			cout<<"机甲增幅已解除"<<endl;
			Sleep(750);
		}
		if(shengming<=0)
		{
			cout<<"你死了"<<endl;
			return xiaozhen();
		}
		system("cls");
		cout<<"				  [小镇5.0]\n";
		cout<<"-------------------------------------------------------------------------------\n" ;
		cout<<"输入 1 冒险"<<endl;
		cout<<"输入 2 武器店"<<endl;
		cout<<"输入 3 药品店"<<endl;
		cout<<"输入 4 自己状态"<<endl;
		cout<<"输入 5 查看游戏资料"<<endl;
		cout<<"输入 6 使用熔炉"<<endl;
		cout<<"输入 7 工匠台"<<endl;
		cout<<"输入 8 材料商店"<<endl;
		cout<<"输入 9 军团招募(6.0开放)"<<endl;
		cout<<"输入 0 结束游戏"<<endl;
		cin>>l;
		switch(l)
		{
			case 1:
				cout<<"-------------------------------------------------------------------------------\n" ;
				maoxian();
				if(Xzj==2)
				{

					shanghai-=300;
					Xzj=1;
				}
				else if(Zzj==2)
				{
					shanghai-=500;
					Zzj=1;
				}
                else if(Xsj==2)
                {
                    shanghai-=500;
                    Xsj=1;
                }
				if(shengming>shengmingf)
				{
					shengming=shengmingf;
					cout<<"机甲增幅已解除"<<endl;
					Sleep(750);
				}
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 2:
				cout<<"-------------------------------------------------------------------------------\n" ;
				wuqidian();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 3:
				cout<<"-------------------------------------------------------------------------------\n" ;
				yaopindian();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 4:
				cout<<"-------------------------------------------------------------------------------\n" ;
				zhuangtai();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;

			case 5:
				cout<<"-------------------------------------------------------------------------------\n" ;
				ziliao();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 6:
				cout<<"-------------------------------------------------------------------------------\n" ;
				ronglu();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 7:
				cout<<"-------------------------------------------------------------------------------\n" ;

				gongjiangtai();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 8:
				cailiaoshangren();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 0:
				break;
			default:
				cout<<"不要乱输入"<<endl;
		}
	}
}

void maoxian()
{
	//
	int i=0,n=0,l=1;
	if(Zzj==1||Xzj==1||Xsj==1)
	{
		while(n!=1&&n!=2&&n!=3)
		{
			cout<<"请选择作战机甲"<<endl;
			cout<<"输入 1 选择X原型机"<<endl;
			cout<<"输入 2 选择Z原型机"<<endl;
			cout<<"输入 3 选择X射线机"<<endl;
			cin>>n;
			if(n==1&&Xzj==1)
			{
				Xzj=2;
				cout<<"你已选择X原型机"<<endl;
				shengmingf=shengming;
				shengming+=500;
				shanghai+=200;
				Sleep(750);
			}
			else if(n==2&&Zzj==1)
			{
				Zzj=2;
				cout<<"你已选择Z原型机"<<endl;
				shengmingf=shengming;
				shengming+=300;
				shanghai+=500;
				Sleep(750);
			}
			else if(n==3&&Xsj==1)
			{
				Xsj=2;
				cout<<"你已选择X射线机"<<endl;
				shengmingf=shengming;
				shengming+=500;
				shanghai+=700;
				Sleep(750);
			}
			else
			{
				cout<<"请选择有效机甲"<<endl;
			}
		}
	}
	while(l)
	{
		system("cls");
		cout<<"-------------------------------------------------------------------------------\n" ;
		if(baoci>10||jingyan/100>7)
		{
			cout<<"*小怪已增强*"<<endl;
		}
		if(baoci>20||jingyan/100>10)
		{
			cout<<"*大怪已增强*"<<endl;
		}
		cout<<"输入 1 打小怪(1~5级)"<<endl;
		cout<<"输入 2 打大怪(5~10级)"<<endl;
		cout<<"输入 3 打BOOS(15级)"<<endl;
		cout<<"输入 4 探宝"<<endl;
		cout<<"*冒险打怪不能逃跑*"<<endl;
		cout<<"输入 0 返回小镇"<<endl;
		cin>>l;
		switch(l)
		{
			case 1:
				cout<<"-------------------------------------------------------------------------------\n" ;
				xiaoguai();
				if(shengming<=0)
				{
					break;
				}
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 2:
				cout<<"-------------------------------------------------------------------------------\n" ;

				if(jingyan/100<3)
				{
					cout<<"等级过低,还差"<<300-jingyan<<endl;
					Sleep(750);
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}
				daguai();
				if(shengming<=0)
				{
					break;
				}
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 3:
				cout<<"-------------------------------------------------------------------------------\n" ;
				if(jingyan/100<30)
				{
					cout<<"等级过低,还差"<<3000-jingyan<<endl;
					Sleep(750);
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}
				cout<<"-------------------------------------------------------------------------------\n" ;
				BOOS();
				if(boosHP==0) {
					break;
				}
				break;
				cout<<"-------------------------------------------------------------------------------\n" ;
			case 4:
				cout<<"-------------------------------------------------------------------------------\n" ;
				tanbao();
				if(shengming<=0)
				{
					Sleep(1000);
					break;
				}
				cout<<"-------------------------------------------------------------------------------\n";
				break;
			case 0:
				break;
			default:
				cout<<"不要乱输入"<<endl;
				Sleep(750);
				cout<<"-------------------------------------------------------------------------------\n" ;
		} 
	} 
} 
void zhuangtai(  )
{
	system("cls");
	cout<<"你的生命为:"<<shengming<<endl;
	cout<<"你的金币为:"<<"$"<<jinbi<<endl;
	cout<<"你的防御为:"<<fangyu<<endl;
	cout<<"你的伤害为:"<<shanghai<<endl;
	cout<<"你的经验为(100经验=1级):"<<jingyan<<endl;
	cout<<"你的等级为:"<<jingyan/100<<endl;
	cout<<"你拥有的急救包数"<<jijiubao<<endl;
	cout<<"技能MAX斩(无敌,造成2*伤害,boos*3) "<<endl;
	cout<<"分解材料:"<<fenjie<<endl;
	cout<<"铁块:"<<tiekuai<<" 晶块:"<<jingkuai<<" 元素晶块"<<yuansujingkuai<<endl;
	cout<<"天地精华:"<<tdjh<<"   审判之心:"<<spzx<<endl;
	int f=1 ;
	cout<<"机甲仓库:"<<endl;
	if(Xzj==1)
    {
		cout<<"X原型机"<<endl;

		f=0;
	}
	if(Zzj==1)
	{
		cout<<"Z原型机"<<endl;
		f=0;
	}
	if(Xsj==1)
	{
		cout<<"x射线机"<<endl;
		f=0;
	}
	if(f)
	{
		cout<<"暂无机甲"<<endl;
	}
	cout<<endl;
	cout<<"返回小镇";
	system("pause");
}
void xiaoguai() {
	//
	int wudi=0;
	if(shengming<=0)
	{
		return xiaoguai();
	}
	int i=1,n=0,l=1,taopao,cg,lengque=0;
	int flag=9999;
	int r,w;
	srand(static_cast<unsigned  int >(time(0))) ;
	int randomNumber=rand();
	xdj=(randomNumber% 5)+1;
	cg=(randomNumber% 5)+1;
	xhp=xdj*100;
	xsh=xdj*20;
	xjb=xdj*10;
	xfy=xdj*5;
	if(jingyan/100>14)
	{
		cout<<"已增强(******),小心!!!!"<<endl;
		xhp+=1000;
		xsh+=400;
		xfy+=400;
		flag=(randomNumber% 100)+1;
		if(flag<=20&&xdj==5)
		{
			cout<<"此怪为BUG小怪!!!!已超进化"<<endl;
			xhp+=1000;
			xsh+=900;
			xfy+=1000;
		}
	}
	if(jingyan/100<=14&&jingyan/100>7)
	{
		cout<<"已增强(***),小心!!!!"<<endl;
		xhp+=500;
		xsh+=200;
		xfy+=100;
	}
	if(Xzj==2||Zzj==2||Xsj==2)
	{
		cout<<"你已得到机甲增幅!!"<<endl;
	}
	cout<<"你面对的是"<<xdj<<"级小怪,伤害"<<xsh<<"生命:"<<xhp<<"防御:"<<xfy<<",是否迎战,迎战 1,逃跑 0"<<endl;
	if(bao==1)
	{
		cout<<"探宝情况下不能逃跑!!!!"<<endl;
	}
	cin>>r;
	if(r==1||bao==1)
	{
		int f=0;
		while(shengming>0&&xhp>0&&l!=123&&(bao==1||i<=15))
		{

			system("cls");
			cout<<"-------------------------------------------------------------------------------\n" ;
			cout<<"第"<<i<<"回合"<<endl;
			if(flag<=20&&xdj==5)
				cout<<"BUG小怪100%会掉落审判之心"<<endl;
			cout<<"你的生命:"<<shengming<<"伤害"<<shanghai<<"防御"<<fangyu<<endl;
			cout<<"小怪生命:"<<xhp<<"伤害"<<xsh<<"防御:"<<xfy<<endl;
			cout<<"输入1攻击(造成攻击(你的伤害-怪的防御),防御减半)"<<endl;
			cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
			if(zhiye==1)
                cout<<"输入3使用技能(无敌并造成 2*伤害,BOOS*3点伤害)"<<endl;
            if(zhiye==2)
                cout<<"输入3使用技能(无敌三回合,可进行攻击)"<<endl;
			cout<<"输入4逃跑(20%几率,逃跑失败也要减少血(无视防御),实在打不过撑过15回合自动结束)"<<endl;
			cout<<"输入5使用战斗急救包!!!"<<endl;
			if((shanghai-xfy)<=0)
			{
				cout<<"目前你对此怪造成不了伤害,请逃跑!!!!!!"<<endl;
			}
			cin>>l;
			if(huo>=1)
			{
				xhp-=100;
			}
			if(lengque>0&&f==1)
			{
				lengque--;
			}
			switch(l)
			{
				case 1:
				    if(wudi>0)
                    {
                        wudi--;
                        i++;
                        f=1;
                        xhp-=shanghai-xfy;
                        break;
                    }
					if((fangyu/2)<xsh)
					{
						shengming-=xsh-fangyu/2;
					}
					if(shanghai>xfy )
					{
						xhp-=shanghai-xfy;
					}
					i++;
					f=1;
					break;
				case 2:
					if(fangyu*2<xsh)
					{
						shengming-=xsh-fangyu*2;
					}
					i++;
					f=1;
					break;
				case 3:
					if(lengque==0)
                    {
                        if(zhiye==1)
                        {
                            xhp-=shanghai*2;
                            lengque=5;
                        }
                        if(zhiye==2)
                        {
                            wudi=3;
                            lengque=8;
                        }
						i++;
						f=0;
						break;
					}
					cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
					Sleep(750);
					f=0;
					break;
				case 4:
					if(bao==1)
                    {
						cout<<"探宝时不能逃跑!!!"<<endl;
						Sleep(750);
						break;
					}
					if(taopao=1) {
						cout<<"逃跑成功!!!"<<endl;
						Sleep(750);
						l=123;
					}
					f=1;

					break;
				case 5:
					if(jijiubao>0) {
						cout<<"使用成功!!!"<<endl;
						jijiubao--;
						shengming+=50;
						i++;
						Sleep(750);
						f=1; 
					}
					else
						f=0; 

					break;

			default:
				cout<<"不要乱输入"<<endl;
            break;
			}

		}
		if(shengming<=0)
        {
			cout<<"你死了"<<endl;
			Sleep(1000);
			return xiaoguai();
		}
		if(xhp<=0) {
			cout<<"你打败了"<<xdj<<"级小怪"<<endl;
			cout<<"奖励金币"<<xjb*2<<"$"<<endl;
			jinbi+=xjb*2;
			cout<<"奖励经验"<<xdj*10<<endl;
			jingyan+=xdj*10;
			if(xdj==5&&flag<=20)
			{
				cout<<"恭喜获得>>审判之心<<"<<endl;
				spzx=1;
			}
			Sleep(1000);
		}
	}

	else if(r==0)
	{
		cout<<"逃跑成功!!!"<<endl;
		Sleep(750);

	} else {
		cout<<"输入有误"<<endl;
		Sleep(750);
	}

}
void daguai()
{
    int wudi=0;
	if(shengming<=0)
	{
		return;
	}
	int i=1,n=0,l=1,taopao,cg,flag=0;
	int lengque=0;
	int r,w;
	srand(static_cast<unsigned  int >(time(0))) ;
	int randomNumber=rand();
	ddj=(randomNumber% 5)+6;
	dhp=ddj*100;
	dsh=ddj*20;
	djb=ddj*10;
	dfy=ddj*5;
	if(jingyan/100>25) {
		cout<<"已增强(******),小心!!!!"<<endl;
		dhp+=1000;
		dsh+=600;
		dfy+=400;
		if(ddj==10&&tj==1&&dj==1)
		{
			dhp+=1000;
			dsh+=800;
			dfy+=900;
			flag=1;
		}

	}
	if(jingyan/100<=25&&jingyan/100>14)
	{
		cout<<"已增强(****),小心!!!!"<<endl;
		dhp+=600;
		dsh+=300;
		dfy+=300;
	}
	cout<<"你面对的是"<<ddj<<"级大怪,伤害"<<dsh<<"生命:"<<dhp<<"防御:"<<dfy<<"是否迎战,迎战 1,逃跑 0"<<endl;
	if(bao==1)
	{
		cout<<"探宝情况下不能逃跑!!!!"<<endl;
	}
	cin>>r;
	int f;
	if(r==1||bao==1)
	{
	    if(Xzj==2||Zzj==2||Xsj==2)
        {
            cout<<"你已得到机甲增幅!!"<<endl;
        }
		while(shengming>0&&dhp>0&&l!=123&&(bao==1||i<=15))
		{

			system("cls");
			cout<<"-------------------------------------------------------------------------------\n" ;
			system("cls");
			cout<<"第"<<i<<"回合"<<endl;
			if(flag==1)
				cout<<"此怪可能会爆出 合成天地剑必须品>>天地精华,以超级增强"<<endl;
			cout<<"你的生命:"<<shengming<<"伤害"<<shanghai<<"防御"<<fangyu<<endl;
			cout<<"大怪生命:"<<dhp<<"伤害"<<dsh<<"防御:"<<dfy<<endl;
			cout<<"输入1攻击(造成攻击(你的伤害-怪的伤害),防御减半)"<<endl;
			cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
			if(zhiye==1)
                cout<<"输入3使用技能(无敌并造成 2*伤害,BOOS*3点伤害)"<<endl;
            if(zhiye==2)
                cout<<"输入3使用技能(无敌三回合,可进行攻击)"<<endl;
			cout<<"输入4逃跑(20%几率,逃跑失败也要减少血(无视防御),实在打不过撑过20回合自动结束)"<<endl;
			cout<<"输入5使用战斗急救包!!!"<<endl;
			if((shanghai-dfy)<=0)
			{
				cout<<"目前你对此怪造成不了伤害,请逃跑!!!!!!"<<endl;
			}
			cin>>l;
			if(huo>=1)
			{
				dhp-=100;
			}
			if(lengque>0&&f==1)
			{
				lengque--;
			}

			switch(l)
			{
				case 1:
					if(wudi>0)
                    {
                        wudi--;
                        i++;
                        f=1;
                        dhp-=shanghai-dfy;
                        break;
                    }
					if((fangyu/2)<dsh)
					{
						shengming-=dsh-fangyu/2;
					}
					if(shanghai>dfy )
					{
						dhp-=shanghai-dfy;
					}
					i++;
					f=1;
					break;
				case 2:
					if(fangyu*2<dsh)
					{
						shengming-=dsh-fangyu*2;
					}
					i++;
					f=1;
					break;
				case 3:
					if(lengque==0)
					{
						if(zhiye==1)
                        {
                            dhp-=shanghai*2;
                            lengque=5;
                        }
                        if(zhiye==2)
                        {
                            wudi=3;
                            lengque=8;
                        }
						i++;
						f=0;
						break;
					}
					cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
					Sleep(750);
					f=0;
					break;
				case 4:
					if(bao==1) {
						cout<<"探宝时不能逃跑!!!"<<endl;
						Sleep(750);
						break;
					}
					cout<<"逃跑成功!!!"<<endl;
					Sleep(750);
					l=123;
					f=1;
					break;
				case 5:
					f=1;
					if(jijiubao>0) {
						cout<<"使用成功!!!"<<endl;
						jijiubao--;
						shengming+=50;
						i++;
						Sleep(750);
					}

					break;

			default:
				cout<<"不要乱输入"<<endl;
			}

		}
		if(shengming<=0) {
			cout<<"你死了"<<endl;
			Sleep(1000);
			return daguai();
		}
		if(dhp<=0)
		{
			cout<<"你打败了"<<ddj<<"级大怪"<<endl;
			cout<<"奖励金币"<<djb*2<<"$"<<endl;
			cout<<"奖励经验"<<ddj*10<<endl;
			if(flag==1&&tj==1&&dj==1)
			{
				srand(static_cast<unsigned  int >(time(0))) ;
				int randomNumber=rand();

				if((randomNumber% 100)+1<=10)
				{
					cout<<"你人品爆发获得>>天地精华<<"<<endl;
					tdjh++;
				}
				else
				{
					cout<<"再接再厉,没有刷出"<<endl;
				}
			}
			jinbi+=djb*2;
			jingyan+=ddj*10;
			Sleep(1000);

		}


	} else if(r==0) {
		cout<<"逃跑成功!!!"<<endl;
		Sleep(750);
	} else {
		cout<<"输入有误"<<endl;
		Sleep(750);
	}


}
void BOOS() {
    int wudi=0;
	system("cls");
	cout<<"-------------------------------------------------------------------------------\n" ;
	Sleep(750);
	if(boosHP==0) {
		cout<<"你已击败BOOS"<<endl;
		xiaozhen();
	}
	int i=1,n=0,l=1;
	int lengque=0;
	int taopao;
	srand(static_cast<unsigned  int >(time(0))) ;
	int randomNumber=rand();
	boosHP=50000;
	boosSH=4000;
	boosfy=2000;

	cout<<"你面对的是"<<"BOOS,伤害"<<boosSH<<"生命:"<<boosHP<<"防御:"<<boosfy<<endl;
	system("pause");
	int f=0;
	while(shengming>0&&boosHP>0&&l!=123&&i<=100)
    {
		system("cls");
		cout<<"第"<<i<<"回合"<<endl;
		cout<<"你的生命:"<<shengming<<"伤害"<<shanghai<<"防御"<<fangyu<<endl;
		cout<<"BOOS生命:"<<boosHP<<"伤害"<<boosSH<<"防御:"<<boosfy<<endl;
		cout<<"输入1攻击(造成攻击(你的伤害-怪的伤害),自己防御减半)"<<endl;
		cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
		if(zhiye==1)
            cout<<"输入3使用技能(无敌并造成伤害*3-BOOS的防御)"<<endl;
        if(zhiye==2)
            cout<<"输入3使用技能(无敌三回合,可进行攻击)"<<endl;
		cout<<"输入4逃跑"<<endl;
		cout<<"输入5使用战斗急救包!!!"<<endl;
		if((shanghai-boosfy)<=0) {
			cout<<"目前你对BOOS造成不了伤害,请逃跑!!!!!!"<<endl;
		}
		cin>>l;
		if(huo>=1) {
			boosHP-=100;
		}

		if(lengque>0&&f==1) {
			lengque--;
		}
		switch(l) {
			case 1:
				if(wudi>0)
                {
                    wudi--;
                    i++;
                    f=1;
                    boosHP-=shanghai-boosfy;
                    break;
                }
                if((fangyu/2)<boosSH)
                {
                    shengming-=boosSH-fangyu/2;
                }
                if(shanghai>boosfy )
                {
                    boosHP-=shanghai-boosfy;
                }
                i++;
                f=1;
                break;
			case 2:
				f=1;
				if(fangyu*2<boosSH) {
					shengming-=boosSH-fangyu*2;
				}
				i++;
				break;
			case 3:
				f=1;
				if(lengque==0)
                {
					if(zhiye==1)
                    {
                        xhp=xhp-shanghai*3+boosfy;
                        lengque=5;
                    }
                    if(zhiye==2)
                    {
                        wudi=3;
                        lengque=8;
                    }
                    i++;
                    f=0;
                    break;
				}
				cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
				Sleep(500);
				f=0;
				break;
			case 4:
				f=1;
				if(taopao=1) {
					cout<<"逃跑成功!!!"<<endl;
					Sleep(500);
					l=123;
				}

				break;
			case 5:
				f=1;
				if(jijiubao>0) {
					cout<<"使用成功!!!"<<endl;
					Sleep(500);
					jijiubao--;
					shengming+=50;
					i++;
				}
				break;

			default:
				cout<<"不要乱输入"<<endl;
		}

	}
	if(shengming<=0) {
		cout<<"你死了"<<endl;
		Sleep(1000);
		return BOOS();

	}
	if(boosHP<=0) {
		cout<<"你打败了BOOS"<<endl;
		boosHP=0;
		jinbi+=5000;
		Sleep(750);
	}


}
void wuqidian() {
	//更新
	int i=1,n=0,l=1;
	char w,r;
	while(l) {

		system("cls");
		cout<<"武器店规则:伤害不能叠加!!!\n例如:假如你目前伤害50 ,购买匕首后,伤害不会+20,而是替换成20"<<endl;
		cout<<"你目前伤害:"<<shanghai<<"目前防御:"<<fangyu<<"你的金币为:"<<"$"<<jinbi<<endl;
		cout<<"欢迎来到 武器店!"<<endl;
		cout<<"1.铁块(材料)   ($20*1)"<<endl;
		cout<<"2.金剑    ($100加150攻击力)"<<endl;
		cout<<"3.光刃    ($120加180攻击力)"<<endl;
		cout<<"4.X光刃   ($150加200攻击力)"<<endl;
		cout<<"5.木质铠甲($300加100防御力)"<<endl;
		cout<<"6.青铜铠甲($400加200防御力)"<<endl;
		cout<<"7.白银铠甲($500加300防御力)"<<endl;
		cout<<"8.光刃    ($500加300攻击力)"<<endl;
		cout<<"9.战斗头盔($500加50防御,必须有白银铠甲+50)"<<endl;
		cout<<"0、离开武器店"<<endl;
		cin>>l;
		switch(l)
		{
			case 1 :
				if(jinbi<20) {
					cout<<"你的钱不够"<<endl;
					break;
				} else {
					cout<<"购买成功!"<<endl;//钱足够时返回True
					tiekuai+=1;
					jinbi-=20;
					cout<<"你现在有铁块:"<<tiekuai<<"块"<<endl;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}
			case 2 :
				if(jinbi<100) {
					cout<<"你的钱不够"<<endl;//钱不够时返回Flase
					break;
				} else {
					shanghai=150;
					jinbi-=100;
					cout<<"你的攻击现在为"<<shanghai<<endl;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}

			case 3 :
				if(jinbi<120) {
					cout<<"你的钱不够"<<endl;//钱不够时返回Flase
					break;
				} else

				{
					cout<<"购买成功!"<<endl;
					shanghai=180;
					jinbi-=120;
					cout<<"你的伤害现在为"<<shanghai<<endl;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}

			case 4 :
				if(jinbi<150) {
					cout<<"你的钱不够"<<endl;//钱不够时返回Flase
					break;
				} else {
					cout<<"购买成功!"<<endl;
					xgj=1;
					shanghai=200;
					jinbi-=150;
					cout<<"你的伤害现在为"<<shanghai<<endl;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}

			case 5 :

				if(jinbi<300) {
					cout<<"你的钱不够"<<endl;//钱不够时返回Flase
					break;
				} else {
					cout<<"购买成功!"<<endl;
					fangyu=100;
					jinbi-=300;
					cout<<"你的防御现在为"<<fangyu<<endl;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}

			case 6:
				if(jinbi<400) {
					cout<<"你的钱不够"<<endl;//钱不够时返回Flase
					break;
				} else {
					fangyu=200;
					jinbi-=400;
					cout<<"你的防御现在为"<<fangyu<<endl;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}
			case 7:
				if(jinbi<500) {
					cout<<"你的钱不够"<<endl;//钱不够时返回Flase
					break;
				} else {
					fangyu=300;
					jinbi-=500;
					bykj=1;
					cout<<"你的防御现在为"<<fangyu<<endl;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}
			case 8:
				if(jinbi<500) {
					cout<<"你的钱不够"<<endl;//钱不够时返回Flase
					break;
				} else {
					shanghai=300;
					jinbi-=500;
					cout<<"你的攻击现在为"<<shanghai<<endl;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}
			case 9:
				if(jinbi<500) {
					cout<<"你的钱不够"<<endl;//钱不够时返回Flase
					break;
				} else {
					if(bykj==0) {
						cout<<"没有购买白银铠甲不能购买此装备!!!"<<endl;
						break;
					} else {
						fangyu+=50;
						jinbi-=500;
						cout<<"你的防御现在为"<<fangyu<<endl;
						cout<<"-------------------------------------------------------------------------------\n" ;
						break;
					}

				}
			case 0:
				system("cls");
				xiaozhen();
			default:
				cout<<"看清楚"<<endl;
				break;
		}
		Sleep(100);
	}

}
void yaopindian() {

	int i=1,n=0,l=0;
	char w,r;

	do {
		system("cls");
		cout<<"-------------------------------------------------------------------------------\n" ;
		cout<<"欢迎来到 药品店!"<<endl;
		cout<<"你的金币为:"<<"$"<<jinbi<<endl;
		cout<<"1.坏药水(小) ($50加50血)"<<endl;
		cout<<"2.一般的药水 ($100加100血)"<<endl;
		cout<<"3.正常的药水 ($150加200血)"<<endl;
		cout<<"4.好药水     ($200加300血)"<<endl;
		cout<<"5.优质药水   ($5000加500血,50点防御,限购10瓶)"<<endl;
		cout<<"6.神圣药水   ($7000加300血,50点防御,100点攻击(+100),限购10瓶)"<<endl;
		cout<<"7.急救包     ($50加50血 战斗时使用)"<<endl;
		cout<<"8.*火之水*   ($7000,敌方每回合减少100血)"<<endl;
		cout<<"0.离开药品店"<<endl;
		cin>>l;
		switch(l) {
			case 1 :
				if(jinbi<50)
                {
					cout<<"你的钱不够"<<endl;
					Sleep(1000);
					break;
				} else {
					cout<<"购买成功!"<<endl;
					shengming+=50;
                    shengmingf=shengming;
					jinbi-=50;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}
			case 2 :
				if(jinbi<100) {
					cout<<"你的钱不够"<<endl;
					Sleep(1000); //钱不够时返回Flase
					break;
				} else {
					cout<<"购买成功!"<<endl;
					shengming+=100;
					shengmingf=shengming;
					jinbi-=100;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}

			case 3 :
				if(jinbi<150) {
					cout<<"你的钱不够"<<endl;
					Sleep(1000); //钱不够时返回Flase
					break;
				} else

				{
					cout<<"购买成功!"<<endl;
					shengming+=200;
					shengmingf=shengming;
					jinbi-=150;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}

			case 4 :
				if(jinbi<200) {
					cout<<"你的钱不够"<<endl;
					Sleep(1000); //钱不够时返回Flase
					break;
				} else {
					cout<<"购买成功!"<<endl;
					shengming+=300;
					shengmingf=shengming;
					jinbi-=200;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}

			case 5 :
			    if(yy==10)
                {
                    cout<<"已购买10瓶"<<endl;
                    break;
                }
				else if(jinbi<5000)
                {
					cout<<"你的钱不够"<<endl;
					Sleep(1000); //钱不够时返回Flase
					break;
				}
				else if(jinbi>=5000&&yy<10)
                {
					cout<<"购买成功!"<<endl;
                    yy++;
					shengming+=500;
					shengmingf=shengming;
					fangyu+=50;
					jinbi-=500;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}

			case 6:
			    if(sy==10)
                {
                    cout<<"已购买10瓶"<<endl;
                    break;
                }
				else if(jinbi<7000) {
					cout<<"你的钱不够"<<endl;
					break;
				}
				else
                {
					cout<<"购买成功!"<<endl;
					shengming+=300;
					fangyu+=50;
					sy++;
					shanghai+=100;
					shengmingf=shengming;
					jinbi-=700;
					cout<<"-------------------------------------------------------------------------------\n" ;
					break;
				}
			case 7:
				if(jinbi<50) {
					cout<<"你的钱不够"<<endl;
					Sleep(1000); //钱不够时返回Flase
					break;
				}
				jinbi-=50;
				jijiubao++;
				cout<<"购买成功!"<<endl;
				cout<<"-------------------------------------------------------------------------------\n" ;

				break;
			case 8:
				if(jinbi<7000) {
					cout<<"你的钱不够"<<endl;
					Sleep(1000);
					break;
				}
				jinbi-=700;
				huo=1;
				cout<<"购买成功!"<<endl;
				cout<<"-------------------------------------------------------------------------------\n" ;

				break;
			case 0:
				system("cls");
				xiaozhen();
				break;

			default:
				cout<<"看清楚"<<endl;
				Sleep(1000);
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
		}

	} while(l);






}
void ziliao()
{
	cout<<"BUG小怪:此怪在打小怪时有可能会出现并化身为二级增强状态下的5级小怪,并且超进化"<<endl<<endl;
	if(zhiye==1)
        cout<<"你是一位普通的再也不能再普通的战士,但不甘心被命运打到,刻苦练习学会了>>奥义斩<<,被誉为'圣剑士' "<<endl;
    else
        cout<<"你是军方的敢死队队长,在战场上杀敌无数,拥有 血神盾 技能,被誉为>>永远不会死的敢死队队长<<"<<endl;
	cout<<"小镇5.0欢迎你!!!"<<endl;
	system("pause");
}
void tanbao()
{
	//更新
	system("cls");
	baoci++;
	bao=1;
	a[6][4]=='O';

	int i=0;
	for(i=0; i<=12; i++)
		cout<<a[i]<<endl;
	char ch;
	while(1) {
		if(shengming<=0)
		{
			xiaozhen();
		}
		ch=getch();
		if(ch=='w')
		{
			if(a[x-1][y]=='-'||a[x-1][y]=='|'||a[x-1][y]=='R'||a[x-1][y]=='F'||a[x-1][y]=='X'||a[x-1][y]=='H') {

				if(a[x-1][y]=='H')
				{
					system("cls");
					fenjiecailiao();
					system("cls");
				}
				if(a[x-1][y]=='R')
				{
					system("cls");
					jiangli();
					system("cls");
				}
				if(a[x-1][y]=='F')
				{
					system("cls");
					xiaoguai();
					system("cls");
					daguai();
					system("cls");
				}
				if(a[x-1][y]=='X')
				{
					system("cls");
					daguai();
					system("cls");
				}
				if(a[x+1][y]!=' '||a[x-1][y]!=' ')
				{
					a[x][y]='|';
				}
				else
				{
					a[x][y]='-';
				}
				x--;
				a[x][y]='0';
				system("cls");
				i=0;
				for(i=0; i<=13; i++)
					cout<<a[i]<<endl;

			}
		}
		else if(ch=='s')
		{
			if(a[x+1][y]=='-'||a[x+1][y]=='|'||a[x+1][y]=='R'||a[x+1][y]=='F'||a[x+1][y]=='X'||a[x+1][y]=='H') {
				if(a[x+1][y]=='H')
				{
					system("cls");
					fenjiecailiao();
					system("cls");
				}
				if(a[x+1][y]=='R')
				{
					system("cls");
					jiangli();
					system("cls");
				}
				if(a[x+1][y]=='F')
				{

					system("cls");
					xiaoguai();
					system("cls");
					daguai();
					system("cls");
				}
				if(a[x+1][y]=='X')
				{
					system("cls");
					daguai();
					system("cls");

				}
				if(a[x+1][y]!=' '||a[x-1][y]!=' ')
				{
					a[x][y]='|';
				}
				else
				{
					a[x][y]='-';
				}
				x++;
				a[x][y]='0';
				system("cls");
				i=0;
				for(i=0; i<=13; i++)
					cout<<a[i]<<endl;

			}
		}
		else if(ch=='a')
		{
			if(a[x][y-1]=='O')
			{
				bao=0;
				xiaozhen();
			}
			if(a[x][y-1]=='-'||a[x][y-1]=='|'||a[x][y-1]=='R'||a[x][y-1]=='F'||a[x][y-1]=='X'||a[x][y-1]=='o'||a[x][y-1]=='H')
			{
				if(a[x][y-1]=='H')
				{
					system("cls");
					fenjiecailiao();
					system("cls");
				}
				if(a[x][y-1]=='R')
				{
					system("cls");
					jiangli();
					system("cls");
				}
				if(a[x][y-1]=='F')
				{

					system("cls");
					xiaoguai();
					system("cls");
					daguai();
					system("cls");
				}
				if(a[x][y-1]=='X')
				{
					system("cls");
					daguai();
					system("cls");

				}
				if(a[x+1][y]!=' '||a[x-1][y]!=' ')
				{
					a[x][y]='|';
				}
				else
				{
					a[x][y]='-';
				}
				y--;
				a[x][y]='0';
				system("cls");
				i=0;
				for(i=0; i<=13; i++)
					cout<<a[i]<<endl;

			}
		} else if(ch=='d') {

			if(a[x][y+1]=='-'||a[x][y+1]=='|'||a[x][y+1]=='R'||a[x][y+1]=='F'||a[x][y+1]=='X'||a[x][y+1]=='o'||a[x][y+1]=='H')
			{
				if(a[x][y+1]=='H') {
					system("cls");
					fenjiecailiao();
					system("cls");
				}
				if(a[x][y+1]=='R') {
					system("cls");
					jiangli();
					system("cls");
				}
				if(a[x][y+1]=='F') {

					system("cls");
					xiaoguai();
					system("cls");
					daguai();
					system("cls");
				}
				if(a[x][y+1]=='X') {
					system("cls");
					daguai();
					system("cls");
				}
				if(a[x][y+1]=='@')
				{
					system("cls");
					cout<<"5.1正式版开放冒险第二层"<<endl;
					Sleep(500);
					system("cls");
				}
				if(a[x+1][y]!=' '||a[x-1][y]!=' ')
				{
					a[x][y]='|';
				} else {
					a[x][y]='-';
				}
				y++;
				a[x][y]='0';
				system("cls");
				i=0;
				for(i=0; i<=13; i++)
					cout<<a[i]<<endl;

			}
		}
	}
}
void jiangli()

{

	cout<<"奖励 $200";
	jinbi+=200;
	Sleep(750);
}


void ronglu() { //熔炉
	int l=1,h;
	while(l) {

		system("cls");
		cout<<"-------------------------------------------------------------------------------\n" ;

		cout<<"输入 1 分解成普通铁块"<<endl;
		cout<<"输入 2 分解成普通晶块"<<endl;
		cout<<"输入 3 分解成元素晶块"<<endl;
		cout<<"输入 0 返回小镇"<<endl;
		cin>>l;
		switch(l) {
			case 1:
				cout<<"输入你分解的分解材料数(分解材料1个=2块铁块)"<<endl;
				cout<<"目前拥有"<<fenjie<<"个分解材料"<<endl;
				cout<<"输入 0 离开"<<endl;
				cin>>l;
				if(l>fenjie) {
					cout<<"分解材料不足!!!!"<<endl;
					break;
				} else if(l==0) {
					xiaozhen();

				} else {
					fenjie-=l;
					tiekuai+=l*2;
					cout<<"分解成功,"<<"目前剩余普通铁块"<<tiekuai<<endl;
				}


				break;
			case 2:
				cout<<"输入你分解的分解材料数(分解材料1个=2块晶块)"<<endl;
				cout<<"目前拥有"<<fenjie<<"个分解材料"<<endl;
				cout<<"输入 0 离开"<<endl;
				cin>>l;
				if(l>fenjie) {
					cout<<"分解材料不足!!!!"<<endl;
					break;
				} else if(l==0) {
					xiaozhen();

				} else {
					fenjie-=l;
					jingkuai+=l*2;
					cout<<"分解成功,"<<"目前剩余普通晶块"<<jingkuai<<endl;
				}

				break;
			case 3:
				cout<<"输入你分解的分解材料数(分解材料2个=1块元素晶块)"<<endl;
				cout<<"目前拥有"<<fenjie<<"个分解材料"<<endl;
				cout<<"输入 0 离开"<<endl;
				cin>>l;
				if(l>fenjie) {
					cout<<"分解材料不足!!!!"<<endl;
					break;
				} else if(l==0) {
					xiaozhen();
				} else {
					fenjie-=l;
					yuansujingkuai+=(l/2);
					cout<<"分解成功,"<<"目前剩余元素晶块"<<yuansujingkuai<<endl;
				}

				break;
			case 0:
				xiaozhen();
				Sleep(740);
				system("cls");
				cout<<"-------------------------------------------------------------------------------\n" ;

			default:
				cout<<"输入有误"<<endl;

		}
		Sleep(740);
		system("cls");
		cout<<"-------------------------------------------------------------------------------\n" ;

	}

}

void gongjiangtai() {
	//工匠台
	int l=1,h,r;

	while(l) {

		system("cls");
		cout<<"-------------------------------------------------------------------------------\n" ;

		cout<<"输入 1 制作机甲"<<endl;
		cout<<"输入 2 制作武器"<<endl;
		cout<<"输入 0 返回小镇"<<endl;
		cin>>l;
		switch(l) {
			case 1:
				cout<<"-------------------------------------------------------------------------------\n" ;
				jijia();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 2:
				cout<<"-------------------------------------------------------------------------------\n" ;
				wuqizhizuo();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;
			case 0:
				xiaozhen();


			default:
				cout<<"输入有误"<<endl;

		}

		Sleep(750);
	}
}

void fenjiecailiao() {
	int cl;
	srand(static_cast<unsigned  int >(time(0))) ;
	int randomNumber=rand();
	cl=(randomNumber% 5)+5;
	cout<<"分解材料*"<<cl<<endl;
	Sleep(750);
	fenjie+=cl;
}
void jijia() {
	//制作机甲
	int l=1,h=1,k=0;
	while(l) {

		system("cls");
		cout<<"-------------------------------------------------------------------------------\n" ;

		cout<<"输入 1 制作 X原型机(生命+500,攻击+200)\n"<<endl;
		cout<<"输入 2 制作 Z原型机(生命+300,攻击+500)"<<endl;
		cout<<"此机甲只有一种制作方式\n铁块*100  晶块*30  元素晶块*20\n\n";
		cout<<"输入 3 制作 X射线机甲(生命+500,攻击+700)"<<endl;
        cout<<"此机甲只有一种制作方式\n铁块*300  晶块*300  元素晶块*300\n";
		cout<<"输入 0 返回小镇"<<endl;
		cin>>l;
		switch(l)
		{
			case 1://X
				if(Xzj==0) {
					cout<<"方案一:铁块100个 元素晶块 10个(输入 1)\n";
					cout<<"方案二:铁块150个 晶块30个(输入 2)\n";

					cout<<"输入 0 返回\n";
					cin>> h;
					switch(h) {
						case 1:
							if(tiekuai>=100&&yuansujingkuai>=10) {
								tiekuai-=100;
								yuansujingkuai-=10;
								Xzj=1;
								cout<<"你已成功制作 X原型机"<<endl;
								Sleep(1000);
								cout<<"-------------------------------------------------------------------------------\n" ;
							} else {
								cout<<"材料不足!!!!"<<endl;
								Sleep(1000);
								cout<<"-------------------------------------------------------------------------------\n" ;
							}
							break;
						case 2:
							if ( tiekuai>=150&&jingkuai>=5  ) {
								tiekuai-=150;
								jingkuai-=30;
								Xzj=1;
								cout<<"你已成功制作 X原型机"<<endl;
								Sleep(1000);
								cout<<"-------------------------------------------------------------------------------\n" ;
							} else {
								cout<<"材料不足!!!!"<<endl;
								Sleep(1000);
								cout<<"-------------------------------------------------------------------------------\n" ;
							}
							break;

						case 0:
							cout<<"-------------------------------------------------------------------------------\n" ;
							break;
						default:
							cout<<"没有找到你输入的方案编号"<<endl;
							break;
					}

				} else {
					cout<<"你已经制作过此机甲"<<endl;
				}

				break;


			case 2://	z
				if(Zzj==0)
				{
					cout<<"此机甲只有一种制作方式\n铁块*100  晶块*30  元素晶块*20\n";
					if(tiekuai>=100&&jingkuai>=30&&yuansujingkuai>=20 )
					{
						Zzj=1;
						tiekuai-=100;
						jingkuai-=30;
						yuansujingkuai-=20;
						cout<<"你已成功制作 Z原型机"<<endl;
						Sleep(1000);
					}
					else
					{
						cout<<"材料不足!!!!"<<endl;
						Sleep(1000);
					}
				} else {
					cout<<"你已制作此机甲"<<endl;
					Sleep(1000);

				}

				break;

			case 3:
				if(Xsj==0)
				{
					cout<<"此机甲只有一种制作方式\n铁块*300  晶块*300  元素晶块*300\n";
					if(tiekuai>=300&&jingkuai>=100&&yuansujingkuai>=100 )
					{
						Xsj=1;
						tiekuai-=300;
						jingkuai-=300;
						yuansujingkuai-=300;
						cout<<"你已成功制作 X射线机甲"<<endl;
						Sleep(1000);
					}
					else
					{
						cout<<"材料不足!!!!"<<endl;
						Sleep(1000);
					}
				}
				else
				{
					cout<<"你已制作此机甲"<<endl;
					Sleep(1000);

				}

				break;
			case 0:
				xiaozhen();
			default://xz
				cout<<"没有找到你输入的机甲编号"<<endl;
				break;
		}
		Sleep(750);
	}
}
void cailiaoshangren() {
	int l=1,n;
	while (l) {
		system("cls");
		cout<<"-------------------------------------------------------------------------------\n" ;
		cout<<"材料商店"<<endl;
		cout<<"输入 1 购买分解材料*100 ($1000)"<<endl;
		cout<<"输入 2 购买元素晶块*100 ($2000)"<<endl;
		cout<<"输入 0 返回小镇"<<endl;
		cin>>l;
		switch(l) {
			case 1:
				if(jinbi<1000)
				{
					cout<<"金币不够"<<endl;
				}
				else
				{
					cout<<"购买成功"<<endl;
					jinbi-=1000;
					fenjie+=100;
				}
				break;

			case 2:
				if(jinbi<2000)
				{
					cout<<"金币不够"<<endl;
				}
				else
				{
					cout<<"购买成功"<<endl;
					jinbi-=1000;
					yuansujingkuai+=1000;
				}
				break;
			case 0:
				system("cls");
				xiaozhen();
				break;
			default:
				cout<<"没有找到你购买的物品编号"<<endl;
				Sleep(750);
		}
		Sleep(100);
		cout<<"-------------------------------------------------------------------------------\n" ;

	}
}
void wuqizhizuo()
{
	int l=1,h,n;
	while(l)
	{
		system("cls");
		cout<<"制作 苍穹剑(伤害600) 输入 1 "<<endl;
		cout<<"铁块*200,晶块*10"<<endl<<endl;
		cout<<"制作 大地剑(伤害800) 输入 2 "<<endl;
		cout<<"铁块*350"<<endl<<endl;
		cout<<"制作 X头盔(防御300)  输入 3 "<<endl;
		cout<<"铁块*300,元素晶块*10"<<endl<<endl;
		cout<<"制作 X胸甲(防御400)  输入 4 "<<endl;
		cout<<"铁块*350,元素晶块*20"<<endl<<endl;
		cout<<"制作 XX光剑(伤害400) 输入 5 "<<endl;
		cout<<"铁块*150,元素晶块*20"<<endl<<endl;
		cout<<"制作 x护手(防御400) 输入 6 "<<endl;
		cout<<"铁块*300,晶块*30,元素晶块*10"<<endl;
		cout<<"制作 天地剑(伤害1000)输入 7 "<<endl;
		cout<<"无消耗"<<endl;
		cout<<"制作 x审判者套装(防御800) 输入 8 "<<endl;
		cout<<"无消耗"<<endl<<endl;
		cout<<"返回小镇    输入 0 "<<endl;

		cin>>l;
		switch(l)
		{
			case 1:
				if(tiekuai>=200&&jingkuai>=10)
				{
					tj=1;
					cout<<"制作成功"<<endl;
					tiekuai-=200;
					jingkuai-=10;
					shanghai=600;
					cout<<"铁块剩余:"<<tiekuai<<"晶块剩余:"<<jingkuai<<endl;
					cout<<"伤害:"<<shanghai<<endl;
					Sleep(500);
				}
				else
				{
					cout<<"材料不足!!!\n";
				}
				break;
			case 2:
				if(tiekuai>=350)
				{
					dj=1;
					cout<<"制作成功"<<endl;
					tiekuai-=350;
					shanghai=800;
					cout<<"铁块剩余:"<<tiekuai<<endl;
					cout<<"伤害:"<<shanghai<<endl;
					Sleep(500);
				}
				else
				{
					cout<<"材料不足!!!\n";
				}
				break;
			case 3:
				if(tiekuai>=300&&yuansujingkuai>=10)
				{
					xtk=1;
					cout<<"制作成功"<<endl;
					tiekuai-=300;
					yuansujingkuai-=10;
					fangyu=300;
					cout<<"铁块剩余:"<<tiekuai<<"元素晶块剩余:"<<yuansujingkuai<<endl;
					cout<<"防御:"<<fangyu<<endl;
					Sleep(500);
				}
				else
				{
					cout<<"材料不足!!!\n";
				}
				break;
			case 4:
				if(tiekuai>=350&&yuansujingkuai>=20)
				{
					xxj=1;
					cout<<"制作成功"<<endl;
					tiekuai-=350;
					yuansujingkuai-=20;
					fangyu=400;
					cout<<"铁块剩余:"<<tiekuai<<"元素晶块剩余:"<<yuansujingkuai<<endl;
					cout<<"防御:"<<fangyu<<endl;
					Sleep(500);
				}
				else
				{
					cout<<"材料不足!!!\n";
				}
				break;
			case 5:
				if(tiekuai>=150&&yuansujingkuai>=20&&xgj==1)
				{
					xxgj=1;
					cout<<"制作成功"<<endl;
					tiekuai-=150;
					yuansujingkuai-=20;
					shanghai=400;
					cout<<"铁块剩余:"<<tiekuai<<"元素晶块剩余:"<<yuansujingkuai<<endl;
					cout<<"伤害:"<<shanghai<<endl;
					Sleep(500);
				}
				else
				{
					cout<<"材料不足!!!或未购买光剑\n";
				}
				break;
			case 6:
				if(tiekuai>=300&&yuansujingkuai>=10&&jingkuai>=30)
				{
					xhs=1;
					cout<<"制作成功"<<endl;
					tiekuai-=300;
					yuansujingkuai-=10;
					fangyu=400;
					cout<<"铁块剩余:"<<tiekuai<<"元素晶块剩余:"<<yuansujingkuai<<"晶块剩余:"<<jingkuai<<endl;
					cout<<"防御:"<<fangyu<<endl;
					Sleep(500);
				}
				else
				{
					cout<<"材料不足!!!\n";
				}
				break;
			case 7:
				if(tj==1&&dj==1&&tdjh>0)
				{
					cout<<"制作成功"<<endl;
					shanghai=1000;
					cout<<"伤害:"<<shanghai<<endl;
					Sleep(500);
				}
				else
				{
					cout<<"未购买苍穹剑或大地剑或未拥有天地精华(刷增加大怪10级得)\n";
				}
				break;
			case 8:
				if(xxgj==1&&xxj==1&&xhs==1&&xtk==1&&spzx>0)
				{
					cout<<"制作成功"<<endl;
					fangyu=800;
					cout<<"防御:"<<fangyu<<endl;
					Sleep(500);
				}
				else
				{
					cout<<"未购买其余x类型武器或未拥有审判之心(刷BUG小怪5级得)\n";
				}
				break;
			case 0:
				xiaozhen();
				cout<<"-------------------------------------------------------------------------------\n" ;
				break;

			default:
				cout<<"没有找到你制作的武器编号"<<endl;
				Sleep(750);
		}
		Sleep(100);
	}
}

求点评,谢谢!!!
这个游戏我会一直坚持做下去的
感谢看到这里的你

发布了15 篇原创文章 · 获赞 15 · 访问量 1985

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转载自blog.csdn.net/chg__262523/article/details/103428634