无法加载do_mount_all函数

函数

ExecuteOneCommand函数:

  1. ActionManager中std::queue<const Action*> current_executing_actions_;在64行向current_executing_actions_插入一个action,在处理完这个action中的所有command,在89行删除current_executing_actions_元素。
  2. 在61中轮询actions中的action, 如果某个action被满足event_queue_队列中触发条件,则会把这个action放入current_executing_actions_队列中。
 58 void ActionManager::ExecuteOneCommand() {                                       
 59     // Loop through the event queue until we have an action to execute          
 60     while (current_executing_actions_.empty() && !event_queue_.empty()) {       
 61         for (const auto& action : actions_) {                                   
 62             if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
 63                            event_queue_.front())) {                             
 64                 current_executing_actions_.emplace(action.get());               
 65             }                                                                   
 66         }                                                                       
 67         event_queue_.pop();                                                     
 68     }                                                                           
 69                                                                                 
 70     if (current_executing_actions_.empty()) {                                   
 71         return;                                                                 
 72     }                                                                           
 73                                                                                 
 74     auto action = current_executing_actions_.front();                           
 75                                                                                 
 76     if (current_command_ == 0) {                                                
 77         std::string trigger_name = action->BuildTriggersString();               
 78         LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
 79                   << ":" << action->line() << ")";                              
 80     }                                                                           
 81                                                                                 
 82     action->ExecuteOneCommand(current_command_);                                
 83                                                                                 
 84     // If this was the last command in the current action, then remove          
 85     // the action from the executing list.                                      
 86     // If this action was oneshot, then also remove it from actions_.           
 87     ++current_command_;                                                         
 88     if (current_command_ == action->NumCommands()) {                            
 89         current_executing_actions_.pop();                                       
 90         current_command_ = 0;                                                   
 91         if (action->oneshot()) {                                                                                                                                                                        
 92             auto eraser = [&action](std::unique_ptr<Action>& a) { return a.get() == action; };
 93             actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
 94         }                                                                       
 95     }                                                                           
 96 }  

通过打印信息知道:

init: 7 early-init
init: 7 init
init: 7 
init: 7 load_persist_props_action
init: 7 firmware_mounts_complete
init: 7 late-init
可以知道actions_中包含event_name为early-init,init,load_persist_props_action,firmware_mounts_complete和late-init的action。
 从打印中,可以看出init 的action中的命令没有执行完毕。
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转载自blog.csdn.net/chengbeng1745/article/details/104281726