延迟渲染(deferred shading)
openGL Framebuffer Objects: 有多个缓冲器,储存frag着色器的输出
深度拣选(depth culling)
待续...
学习网站:
https://learnopengl-cn.readthedocs.io/zh/latest/05%20Advanced%20Lighting/08%20Deferred%20Shading/
待续...
学习网站:
https://learnopengl-cn.readthedocs.io/zh/latest/05%20Advanced%20Lighting/08%20Deferred%20Shading/