图形处理笔记2

延迟渲染(deferred shading)
openGL Framebuffer Objects: 有多个缓冲器,储存frag着色器的输出
深度拣选(depth culling)

待续...

学习网站:

https://learnopengl-cn.readthedocs.io/zh/latest/05%20Advanced%20Lighting/08%20Deferred%20Shading/

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转载自www.cnblogs.com/programmingdrifter/p/12356602.html