Android仿bilibili弹幕聊天室后面的线条动画

哈哈,注意字眼,本文并不是仿弹幕聊天室,而是弹幕聊天室后面的线条动画。


今天在新版bilibili客户端发现了一个很炫酷的效果:



不过这动画太快了,一闪而过,根本看不清它是怎么样的,不过,别急,我们先来分析一下:这个肯定不是普通的补间动画了,应该是ValueAnimator,(不过知道他是ValueAnimator又有什么用呢?别说,还真有用)我们知道在设置 - 开发人员选项里面有几个关于动画缩放的设置, 而且这个ValueAnimator的时长,也是跟设置里面的 “动画时长缩放” 这个选项有关系的,我们将它设置为缩放10x,再来看看效果:



(由于图片太大了,所以质量上要作些牺牲)


哈哈,动画果然变慢了,这下能看清楚了(不过为什么这个选项能控制我们ValueAnimator的时长呢? 我们要怎样摆脱这个控制呢? 哈哈,这个可以看下我这篇文章:“Android ValueAnimator时长错乱或者不起作用的解决方法以及问题分析”)


看清楚它的效果后,就要想想应该怎样去实现了。我们再回去看一下动画,像进度条吗?好像是有点,不过又不是直线,是直线的话,直接改变起止点就行了,那些曲线会不会是路径呢?哈哈,我觉得应该是吧。
其实我们可以将每一条线当作是一个单独的view,再仔细看一遍动画:
    发现它是有两条不同颜色的线条的,先是粉红色先走,然后灰色线条跟尾。
    还有两条线是先显示灰色线条,然后粉红色在灰色上面走的。
    在线条出现和走完的时候,还会播放一个透明度动画。
    那粉红色线条的长度在播放动画中,是会变的,特别是在线条走到终点之后,线条末端的速度加快了

我们先一步步来实现,关于path的动画播放,大家是不是已经想到了5.0系统以下的 PathMeasure 类 和5.0之后 Path 的 approximate 方法呢?我们用这两种方法都是能够获取Path中任何位置的一个点的(SDK中PathInterpolatorCompat这个类就有依赖到这两种方法了,5.0及以上的系统,它用PathInterpolator类,里面即是使用approximate方法,5.0以下的,它用PathInterpolatorApi14类,里面是用PathMeasure来获取数据的)
这次我们不用新的approximate方法了,统一用PathMeasure吧,这样比较方便。

熟悉自定义view的小伙伴们,就会记得Canvas有个drawPoints方法,这个是批量画点的,哈哈,我们正好用到这个方法,来看看它的说明:

 /**                                                                                               
  * Draw a series of points. Each point is centered at the coordinate specified by pts[], and its  
  * diameter is specified by the paint's stroke width (as transformed by the canvas' CTM), with    
  * special treatment for a stroke width of 0, which always draws exactly 1 pixel (or at most 4    
  * if antialiasing is enabled). The shape of the point is controlled by the paint's Cap type.     
  * The shape is a square, unless the cap type is Round, in which case the shape is a circle.      
  *                                                                                                
  * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]                                     
  * @param offset Number of values to skip before starting to draw.                                
  * @param count The number of values to process, after skipping offset of them. Since one point   
  *            uses two values, the number of "points" that are drawn is really (count >> 1).      
  * @param paint The paint used to draw the points                                                 
  */                                                                                               
 public void drawPoints(@Size(multiple = 2) float[] pts, int offset, int count,                    
         @NonNull Paint paint) {                                                                   
     super.drawPoints(pts, offset, count, paint);                                                  
 }                                                                                                 

直接看这句:

@param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]

我们把x,y对应的float数组放进去就行了。

现在画法已经准备好,就差数据了,那么这些数据从哪里来呢?
做过路径动画的小伙伴们会知道PathMeasure类的getPosTan方法:

    /**
     * Pins distance to 0 <= distance <= getLength(), and then computes the
     * corresponding position and tangent. Returns false if there is no path,
     * or a zero-length path was specified, in which case position and tangent
     * are unchanged.
     *
     * @param distance The distance along the current contour to sample
     * @param pos If not null, returns the sampled position (x==[0], y==[1])
     * @param tan If not null, returns the sampled tangent (x==[0], y==[1])
     * @return false if there was no path associated with this measure object
    */
    public boolean getPosTan(float distance, float pos[], float tan[]) {
        if (pos != null && pos.length < 2 ||
            tan != null && tan.length < 2) {
            throw new ArrayIndexOutOfBoundsException();
        }
        return native_getPosTan(native_instance, distance, pos, tan);
    }

第一个参数就是我们输入路径上的距离,第二个就是要填充(x,y)的数组,第三个参数,  tan就是正切了, 我们可以配合Math.atan2这个方法来获取到路径的走向, 也就是角度了,  哈哈, 如果做火车的动画可以用这个. 但是我们这次并不需要用到这个,所以可以直接传null

下面我们来看一下代码怎么写:

        private void init(Path path) {
            final PathMeasure pathMeasure = new PathMeasure(path, false);
            final float pathLength = pathMeasure.getLength();
            numPoints = (int) (pathLength / PRECISION) + 1;
            mData = new float[numPoints * 2];
            final float[] position = new float[2];
            int index = 0;
            for (int i = 0; i < numPoints; ++i) {
                final float distance = (i * pathLength) / (numPoints - 1);
                pathMeasure.getPosTan(distance, position, null);
                mData[index] = position[0];
                mData[index + 1] = position[1];
                index += 2;
            }
            numPoints = mData.length;
        }

第10行,我们拿到了当前距离上点的数据,11,12行我们就把它放进了一个数组,最后我们的mData是这样的: {x0, y0, x1, y1, x2, y2, ...},哈哈,这样我们就可以直接画了。
其实这个方法是从SDK里面PathInterpolatorApi14这个类改装过来的,它原来的是x和y分开,我们现在将x,y合到一个数组里面,这样更方便我们后面的调用。
但是那个动画,线条的末端并不是一直在起点的,会跟着头部一起移动的,怎么办呢? 别急,我们有个更方便的方法,哈哈,就是Arrays.copyOfRange,可以用这个方法来裁剪数组的,我们来看下代码:

        /**
         * 拿到start和end之间的x,y数据
         *
         * @param start 开始百分比
         * @param end   结束百分比
         * @return 裁剪后的数据
         */
        float[] getRangeValue(float start, float end) {
            if (start >= end)
                return null;

            int startIndex = (int) (numPoints * start);
            int endIndex = (int) (numPoints * end);

            //必须是偶数,因为需要float[]{x,y}这样x和y要配对的
            if (startIndex % 2 != 0) {
                //直接减,不用担心 < 0  因为0是偶数,哈哈
                --startIndex;
            }
            if (endIndex % 2 != 0) {
                //不用检查越界
                ++endIndex;
            }
            //根据起止点裁剪
            return Arrays.copyOfRange(mData, startIndex, endIndex);
        }

好了,下面看看完整的类,现在基本可以测试下效果了,我们等下先用SeekBar来控制值的变化:
代码都比较简单,就先不写注释了

public class PathView extends View {

    private Keyframes mKeyframes;
    private float[] mLightPoints;
    private float[] mDarkPoints;
    private int mLightLineColor;
    private int mDarkLineColor;
    private Paint mPaint;

    public PathView(Context context) {
        this(context, null);
    }

    public PathView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public PathView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        //初始化画笔
        mPaint = new Paint();
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setAntiAlias(true);

        //默认颜色
        mLightLineColor = Color.RED;
        mDarkLineColor = Color.DKGRAY;
    }

    public void setPath(Path path) {
        mKeyframes = new Keyframes(path);
    }

    public void setLineWidth(float width) {
        mPaint.setStrokeWidth(width);
    }

    public void setLightLineColor(@ColorInt int color) {
        mLightLineColor = color;
    }

    public void setDarkLineColor(@ColorInt int color) {
        mDarkLineColor = color;
    }

    public void setLightLineProgress(float start, float end) {
        setLineProgress(start, end, true);
    }

    public void setDarkLineProgress(float start, float end) {
        setLineProgress(start, end, false);
    }

    private void setLineProgress(float start, float end, boolean isLightPoints) {
        if (mKeyframes == null)
            throw new IllegalStateException("path not set yet");

        if (isLightPoints)
            mLightPoints = mKeyframes.getRangeValue(start, end);
        else
            mDarkPoints = mKeyframes.getRangeValue(start, end);
        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        mPaint.setColor(mDarkLineColor);
        if (mDarkPoints != null)
            canvas.drawPoints(mDarkPoints, mPaint);
        mPaint.setColor(mLightLineColor);
        if (mLightPoints != null)
            canvas.drawPoints(mLightPoints, mPaint);
    }

    private static class Keyframes {

        static final float PRECISION = 1f; //精度我们用1就够了 (数值越少 numPoints 就越大)
        int numPoints;
        float[] mData;

        Keyframes(Path path) {
            init(path);
        }

        void init(Path path) {
            final PathMeasure pathMeasure = new PathMeasure(path, false);
            final float pathLength = pathMeasure.getLength();
            numPoints = (int) (pathLength / PRECISION) + 1;
            mData = new float[numPoints * 2];
            final float[] position = new float[2];
            int index = 0;
            for (int i = 0; i < numPoints; ++i) {
                final float distance = (i * pathLength) / (numPoints - 1);
                pathMeasure.getPosTan(distance, position, null);
                mData[index] = position[0];
                mData[index + 1] = position[1];
                index += 2;
            }
            numPoints = mData.length;
        }

        /**
         * 拿到start和end之间的x,y数据
         *
         * @param start 开始百分比
         * @param end   结束百分比
         * @return 裁剪后的数据
         */
        float[] getRangeValue(float start, float end) {
            if (start >= end)
                return null;

            int startIndex = (int) (numPoints * start);
            int endIndex = (int) (numPoints * end);

            //必须是偶数,因为需要float[]{x,y}这样x和y要配对的
            if (startIndex % 2 != 0) {
                //直接减,不用担心 < 0  因为0是偶数,哈哈
                --startIndex;
            }
            if (endIndex % 2 != 0) {
                //不用检查越界
                ++endIndex;
            }
            //根据起止点裁剪
            return Arrays.copyOfRange(mData, startIndex, endIndex);
        }

}

随便画个两个Path看下效果:


哈哈,现在基本的效果算是实现了,但是我们还要让它们自己动起来,还有加一个呼吸的效果(其实就是透明度的动画)。
不过这样,他那个动画有10多条线,也就是10多个View同时播放动画的话,配置低的手机可能会有卡顿现象,所以我们应将view改成SurfaceView,然后用线程池来缓解线程的频繁创建、销毁。
一步步来,我们先改成SurfaceView,然后用一个ValueAnimator让它自己动起来先:

public class PathView extends SurfaceView implements SurfaceHolder.Callback, Runnable {

    private volatile boolean isDrawing, isAnimationStarted;
    private SurfaceHolder mSurfaceHolder;
    private Keyframes mKeyframes;
    private float[] mLightPoints;
    private float[] mDarkPoints;
    private int mLightLineColor;
    private int mDarkLineColor;
    private ValueAnimator mValueAnimator;
    private long mAnimationDuration, mAnimationStartDelay;
    private Paint mPaint;

    public PathView(Context context) {
        this(context, null);
    }

    public PathView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public PathView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        setZOrderOnTop(true);
        mSurfaceHolder = getHolder();
        mSurfaceHolder.setFormat(PixelFormat.TRANSLUCENT);
        mSurfaceHolder.addCallback(this);
        //初始化画笔
        mPaint = new Paint();
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setAntiAlias(true);

        //默认颜色
        mLightLineColor = Color.RED;
        mDarkLineColor = Color.GRAY;

        mAnimationDuration = 6000L;
        mAnimationStartDelay = 2000L;
    }

    public void setPath(Path path) {
        mKeyframes = new Keyframes(path);
    }

    public void setAnimationDuration(long duration) {
        mAnimationDuration = duration;
    }

    public void setStartDelay(long delay) {
        mAnimationStartDelay = delay;
    }

    public void startAnimation() {
        if (!isAnimationStarted) {
            isAnimationStarted = true;
            mValueAnimator = ValueAnimator.ofFloat(-1.4F, 1F).setDuration(mAnimationDuration);
            mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);
            mValueAnimator.setRepeatMode(ValueAnimator.RESTART);
            mValueAnimator.setStartDelay(mAnimationStartDelay);
            mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    float currentProgress = (float) animation.getAnimatedValue();
                    float lightLineStartProgress, lightLineEndProgress;
                    float darkLineStartProgress, darkLineEndProgress;
                    darkLineEndProgress = currentProgress;
                    darkLineStartProgress = lightLineStartProgress = darkLineEndProgress + 1.4F;
                    lightLineEndProgress = darkLineEndProgress + 1;
                    if (lightLineEndProgress < 0) {
                        lightLineEndProgress = 0;
                    }
                    if (darkLineEndProgress < 0) {
                        darkLineEndProgress = 0;
                    }
                    if (lightLineStartProgress > 1) {
                        darkLineStartProgress = lightLineStartProgress = 1;
                    }
                    setLightLineProgress(lightLineStartProgress, lightLineEndProgress);
                    setDarkLineProgress(darkLineStartProgress, darkLineEndProgress);
                }
            });
            mValueAnimator.start();
        }
    }

    public void setLineWidth(float width) {
        mPaint.setStrokeWidth(width);
    }

    public void setLightLineColor(@ColorInt int color) {
        mLightLineColor = color;
    }

    public void setDarkLineColor(@ColorInt int color) {
        mDarkLineColor = color;
    }

    private void setLightLineProgress(float start, float end) {
        setLineProgress(start, end, true);
    }

    private void setDarkLineProgress(float start, float end) {
        setLineProgress(start, end, false);
    }

    private void setLineProgress(float start, float end, boolean isLightPoints) {
        if (mKeyframes == null)
            throw new IllegalStateException("path not set yet");

        if (isLightPoints)
            mLightPoints = mKeyframes.getRangeValue(start, end);
        else
            mDarkPoints = mKeyframes.getRangeValue(start, end);
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        restart();
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        stop();
    }

    @Override
    public void run() {
        while (isDrawing) {
            Canvas canvas = mSurfaceHolder.lockCanvas();
            if (canvas == null) return;
            canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
            startDraw(canvas);
            mSurfaceHolder.unlockCanvasAndPost(canvas);
        }
    }

    private void startDraw(Canvas canvas) {
        mPaint.setColor(mDarkLineColor);
        if (mDarkPoints != null) {
            canvas.drawPoints(mDarkPoints, mPaint);
        }
        mPaint.setColor(mLightLineColor);
        if (mLightPoints != null) {
            canvas.drawPoints(mLightPoints, mPaint);
        }
    }

    private void restart() {
        isDrawing = true;
        new Thread(this).start();
    }

    private void stop() {
        isDrawing = false;
        if (mValueAnimator != null && mValueAnimator.isRunning())
            mValueAnimator.cancel();
    }

    private static class Keyframes {

        static final float PRECISION = 1f; //精度我们用1就够了 (数值越少 numPoints 就越大)
        int numPoints;
        float[] mData;

        Keyframes(Path path) {
            init(path);
        }

        void init(Path path) {
            final PathMeasure pathMeasure = new PathMeasure(path, false);
            final float pathLength = pathMeasure.getLength();
            numPoints = (int) (pathLength / PRECISION) + 1;
            mData = new float[numPoints * 2];
            final float[] position = new float[2];
            int index = 0;
            for (int i = 0; i < numPoints; ++i) {
                final float distance = (i * pathLength) / (numPoints - 1);
                pathMeasure.getPosTan(distance, position, null);
                mData[index] = position[0];
                mData[index + 1] = position[1];
                index += 2;
            }
            numPoints = mData.length;
        }

        /**
         * 拿到start和end之间的x,y数据
         *
         * @param start 开始百分比
         * @param end   结束百分比
         * @return 裁剪后的数据
         */
        float[] getRangeValue(float start, float end) {
            int startIndex = (int) (numPoints * start);
            int endIndex = (int) (numPoints * end);

            //必须是偶数,因为需要float[]{x,y}这样x和y要配对的
            if (startIndex % 2 != 0) {
                //直接减,不用担心 < 0  因为0是偶数,哈哈
                --startIndex;
            }
            if (endIndex % 2 != 0) {
                //不用检查越界
                ++endIndex;
            }
            //根据起止点裁剪
            return startIndex > endIndex ? Arrays.copyOfRange(mData, endIndex, startIndex) : null;
        }
    }
}

我们来看看效果:



虽然效果是差不多了,但是看上去太生硬,没有那种橡筋的感觉,我们再来认真观察一下bilibili的效果:




嗯,那粉红线条确实有一种像是被拉扯的感觉:  一开始线头走得比较快,线尾慢,接近终点的时候,线头变慢,然后线尾加速。而底部的灰色线条则走的比较平稳。

我们改一下startAnimation方法:

    public void startAnimation() {
        if (mValueAnimator != null && mValueAnimator.isRunning())
            mValueAnimator.cancel();
//        底部灰色线条向后加长到原Path的60%
        mValueAnimator = ValueAnimator.ofFloat(-.6F, 1).setDuration(mAnimationDuration);
//        先不循环
//        mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);
//        mValueAnimator.setRepeatMode(ValueAnimator.RESTART);
//        mValueAnimator.setStartDelay(mAnimationStartDelay);
        mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float currentProgress = (float) animation.getAnimatedValue();
                float lightLineStartProgress,//粉色线头
                        lightLineEndProgress;//粉色线尾
                float darkLineStartProgress,//灰色线头
                        darkLineEndProgress;//灰色线尾

                darkLineEndProgress = currentProgress;

//                粉色线头从0开始,并且初始速度是灰色线尾的两倍
                darkLineStartProgress = lightLineStartProgress = (.6F + currentProgress) * 2;

//                粉色线尾从-0.25开始,速度跟灰色线尾速度一样
                lightLineEndProgress = .35F + currentProgress;

//                粉色线尾走到30%时,速度变为原来速度的2倍
                if (lightLineEndProgress > .3F) {
                    lightLineEndProgress = (.35F + currentProgress - .3F) * 2 + .3F;
                }

//                当粉色线头走到65%时,速度变为原来速度的0.35倍
                if (darkLineStartProgress > .65F) {
                    darkLineStartProgress = lightLineStartProgress = ((.6F + currentProgress) * 2 - .65F) * .35F + .65F;
                }
                if (lightLineEndProgress < 0) {
                    lightLineEndProgress = 0;
                }
                if (darkLineEndProgress < 0) {
                    darkLineEndProgress = 0;
                }
                if (lightLineStartProgress > 1) {
                    darkLineStartProgress = lightLineStartProgress = 1;
                }
                setLightLineProgress(lightLineStartProgress, lightLineEndProgress);
                setDarkLineProgress(darkLineStartProgress, darkLineEndProgress);
            }
        });
        mValueAnimator.start();
    }

主要是写了注释那几行,我们现在来看看效果:



哈哈,这下是不是有种平滑拉伸的感觉呢,接下来就剩下透明度的动画了,我们加上去再看下效果:




哈哈哈,这效果算是完成了,我们再完善下代码,加两个模式: 飞机模式(粉红色线条走过后会留下痕迹),火车模式(一开始痕迹已经存在):


public class PathView extends SurfaceView implements SurfaceHolder.Callback, Runnable {

    @IntDef({TRAIN_MODE, AIRPLANE_MODE})
    @IntRange(from = AIRPLANE_MODE, to = TRAIN_MODE)
    @Retention(RetentionPolicy.SOURCE)
    private @interface Mode {
    }

    public static final int AIRPLANE_MODE = 0; // 一开始不显示灰色线条,粉红色线条走过后才留下灰色线条
    public static final int TRAIN_MODE = 1;// 一开始就显示灰色线条,并且一直显示,直到动画结束

    private volatile boolean isDrawing;
    private Semaphore mLightLineSemaphore, mDarkLineSemaphore;
    private SurfaceHolder mSurfaceHolder;
    private Keyframes mKeyframes;
    private int mMode;
    private float[] mLightPoints;
    private float[] mDarkPoints;
    private int mLightLineColor;
    private int mDarkLineColor;
    private ValueAnimator mProgressAnimator, mAlphaAnimator;
    private long mAnimationDuration;
    private Paint mPaint;
    private int mAlpha;

    public PathView(Context context) {
        this(context, null);
    }

    public PathView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public PathView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        setZOrderOnTop(true);
        mSurfaceHolder = getHolder();
        mSurfaceHolder.setFormat(PixelFormat.TRANSLUCENT);
        mSurfaceHolder.addCallback(this);

        //初始化画笔
        mPaint = new Paint();
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setAntiAlias(true);

        //默认动画时长
        mAnimationDuration = 1000L;

        //默认颜色
        mLightLineColor = Color.parseColor("#F17F94");
        mDarkLineColor = Color.parseColor("#D8D5D7");

        mLightLineSemaphore = new Semaphore(1);
        mDarkLineSemaphore = new Semaphore(1);

    }

    public void setMode(@Mode int mode) {
        if ((mAlphaAnimator != null && mAlphaAnimator.isRunning()) || (mAlphaAnimator != null && mAlphaAnimator.isRunning()))
            throw new IllegalStateException("animation has been started!");
        mMode = mode;
        if (mode == TRAIN_MODE)
            setDarkLineProgress(1, 0);
        else
            setDarkLineProgress(0, 0);
    }

    public void setPath(Path path) {
        mKeyframes = new Keyframes(path);
        mAlpha = 0;
    }

    public void setAnimationDuration(long duration) {
        mAnimationDuration = duration;
    }

    public void startAnimation() {
        if (mAlphaAnimator != null && mAlphaAnimator.isRunning())
            mAlphaAnimator.cancel();
        if (mProgressAnimator != null && mProgressAnimator.isRunning())
            mProgressAnimator.cancel();
        mAlphaAnimator = ValueAnimator.ofInt(0, 255).setDuration(mAnimationDuration / 10);// 时长是总时长的10%
        mAlphaAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mAlpha = (int) animation.getAnimatedValue();
            }
        });
        mAlphaAnimator.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                startUpdateProgress();
            }
        });
        mAlphaAnimator.start();
    }

    public void setLineWidth(float width) {
        mPaint.setStrokeWidth(width);
    }

    public void setLightLineColor(@ColorInt int color) {
        mLightLineColor = color;
    }

    public void setDarkLineColor(@ColorInt int color) {
        mDarkLineColor = color;
    }

    private void setLightLineProgress(float start, float end) {
        setLineProgress(start, end, true);
    }

    private void startUpdateProgress() {
        mAlphaAnimator = null;
//        底部灰色线条向后加长到原Path的60%
        mProgressAnimator = ValueAnimator.ofFloat(-.6F, 1).setDuration(mAnimationDuration);
        mProgressAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float currentProgress = (float) animation.getAnimatedValue();
                float lightLineStartProgress,//粉色线头
                        lightLineEndProgress;//粉色线尾
                float darkLineStartProgress,//灰色线头
                        darkLineEndProgress;//灰色线尾

                darkLineEndProgress = currentProgress;

//                粉色线头从0开始,并且初始速度是灰色线尾的两倍
                darkLineStartProgress = lightLineStartProgress = (.6F + currentProgress) * 2;

//                粉色线尾从-0.25开始,速度跟灰色线尾速度一样
                lightLineEndProgress = .35F + currentProgress;

//                粉色线尾走到30%时,速度变为原来速度的2倍
                if (lightLineEndProgress > .3F) {
                    lightLineEndProgress = (.35F + currentProgress - .3F) * 2 + .3F;
                }

//                当粉色线头走到65%时,速度变为原来速度的0.35倍
                if (darkLineStartProgress > .65F) {
                    darkLineStartProgress = lightLineStartProgress = ((.6F + currentProgress) * 2 - .65F) * .35F + .65F;
                }
                if (lightLineEndProgress < 0) {
                    lightLineEndProgress = 0;
                }
                if (darkLineEndProgress < 0) {
                    darkLineEndProgress = 0;
                }

//                当粉色线尾走到90%时,播放透明渐变动画
                if (lightLineEndProgress > .9F) {
                    if (mAlphaAnimator == null) {
                        mAlphaAnimator = ValueAnimator.ofInt(255, 0).setDuration((long) (mAnimationDuration * .2));// 时长是总时长的20%
                        mAlphaAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                            @Override
                            public void onAnimationUpdate(ValueAnimator animation) {
                                mAlpha = (int) animation.getAnimatedValue();
                            }
                        });
                        mAlphaAnimator.start();
                    }
                }
                if (lightLineStartProgress > 1) {
                    darkLineStartProgress = lightLineStartProgress = 1;
                }

                setLightLineProgress(lightLineStartProgress, lightLineEndProgress);

//                飞机模式才更新灰色线条
                if (mMode == AIRPLANE_MODE)
                    setDarkLineProgress(darkLineStartProgress, darkLineEndProgress);
            }
        });
        mProgressAnimator.start();
    }

    private void setDarkLineProgress(float start, float end) {
        setLineProgress(start, end, false);
    }

    private void setLineProgress(float start, float end, boolean isLightPoints) {
        if (mKeyframes == null)
            throw new IllegalStateException("path not set yet!");

        if (isLightPoints) {
            try {
                mLightLineSemaphore.acquire();
            } catch (InterruptedException e) {
                return;
            }
            mLightPoints = mKeyframes.getRangeValue(start, end);
            mLightLineSemaphore.release();
        } else {
            try {
                mDarkLineSemaphore.acquire();
            } catch (InterruptedException e) {
                return;
            }
            mDarkPoints = mKeyframes.getRangeValue(start, end);
            mDarkLineSemaphore.release();
        }
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        restart();
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        stop();
    }

    @Override
    public void run() {
        while (isDrawing) {
            Canvas canvas = mSurfaceHolder.lockCanvas();
            if (canvas == null) return;
            canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
            startDraw(canvas);
            mSurfaceHolder.unlockCanvasAndPost(canvas);
        }
    }

    private void startDraw(Canvas canvas) {
        try {
            mDarkLineSemaphore.acquire();
        } catch (InterruptedException e) {
            return;
        }
        if (mDarkPoints != null) {
            mPaint.setColor(mDarkLineColor);
            mPaint.setAlpha(mAlpha);
            canvas.drawPoints(mDarkPoints, mPaint);
        }
        mDarkLineSemaphore.release();
        try {
            mLightLineSemaphore.acquire();
        } catch (InterruptedException e) {
            return;
        }
        if (mLightPoints != null) {
            mPaint.setColor(mLightLineColor);
            mPaint.setAlpha(mAlpha);
            canvas.drawPoints(mLightPoints, mPaint);
        }
        mLightLineSemaphore.release();
    }

    private void restart() {
        isDrawing = true;
        new Thread(this).start();
    }

    private void stop() {
        isDrawing = false;
        try {
            mDarkLineSemaphore.acquire();
        } catch (InterruptedException e) {
            return;
        }
        mDarkPoints = null;
        mDarkLineSemaphore.release();
        try {
            mLightLineSemaphore.acquire();
        } catch (InterruptedException e) {
            return;
        }
        mLightPoints = null;
        mLightLineSemaphore.release();
        if (mAlphaAnimator != null && mAlphaAnimator.isRunning())
            mAlphaAnimator.cancel();
        if (mProgressAnimator != null && mProgressAnimator.isRunning())
            mProgressAnimator.cancel();
    }

    private static class Keyframes {

        static final float PRECISION = 1f; //精度我们用1就够了 (数值越少 numPoints 就越大)
        int numPoints;
        float[] mData;

        Keyframes(Path path) {
            init(path);
        }

        void init(Path path) {
            final PathMeasure pathMeasure = new PathMeasure(path, false);
            final float pathLength = pathMeasure.getLength();
            numPoints = (int) (pathLength / PRECISION) + 1;
            mData = new float[numPoints * 2];
            final float[] position = new float[2];
            int index = 0;
            for (int i = 0; i < numPoints; ++i) {
                final float distance = (i * pathLength) / (numPoints - 1);
                pathMeasure.getPosTan(distance, position, null);
                mData[index] = position[0];
                mData[index + 1] = position[1];
                index += 2;
            }
            numPoints = mData.length;
        }

        /**
         * 拿到start和end之间的x,y数据
         *
         * @param start 开始百分比
         * @param end   结束百分比
         * @return 裁剪后的数据
         */
        float[] getRangeValue(float start, float end) {
            int startIndex = (int) (numPoints * start);
            int endIndex = (int) (numPoints * end);

            //必须是偶数,因为需要float[]{x,y}这样x和y要配对的
            if (startIndex % 2 != 0) {
                //直接减,不用担心 < 0  因为0是偶数,哈哈
                --startIndex;
            }
            if (endIndex % 2 != 0) {
                //不用检查越界
                ++endIndex;
            }
            //根据起止点裁剪
            return startIndex > endIndex ? Arrays.copyOfRange(mData, endIndex, startIndex) : null;
        }
    }
}

我们再跑一次看看效果:

//      线宽  
        pathView.setLineWidth(5);
        pathView2.setLineWidth(5);
        pathView3.setLineWidth(5);
        pathView4.setLineWidth(5);
        pathView5.setLineWidth(5);
        pathView6.setLineWidth(5);

//      设置路径
        pathView.setPath(path1);
        pathView2.setPath(path2);
        pathView3.setPath(path3);
        pathView4.setPath(path4);
        pathView5.setPath(path5);
        pathView6.setPath(path6);

//      中间两条线设置火车模式
        pathView3.setMode(PathView.TRAIN_MODE);
        pathView4.setMode(PathView.TRAIN_MODE);

//      动画时长
        pathView.setAnimationDuration(18000);
        pathView2.setAnimationDuration(18000);
        pathView3.setAnimationDuration(18000);
        pathView4.setAnimationDuration(18000);
        pathView5.setAnimationDuration(18000);
        pathView6.setAnimationDuration(18000);           

//      开始播放
	pathView.startAnimation();
        pathView2.startAnimation();
        pathView3.startAnimation();
        pathView4.startAnimation();
        pathView5.startAnimation();
        pathView6.startAnimation();



哈哈哈,就是这样了,本文到此结束,有错误的地方请指出,谢谢大家!

Demo地址: https://github.com/wuyr/PathView

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转载自blog.csdn.net/u011387817/article/details/78817827