iOS拍照后,提交照片后,请求照片旋转90度处理

原文链接:http://blog.csdn.net/sharpyl/article/details/53855948

今天开发一个拍照获取照片的功能的时候, 发现上传之后图片会自动旋转90.

测试发现, 只要是图片大于2M, 系统就会自动翻转照片

  相机拍照后直接取出来的UIimage(用UIImagePickerControllerOriginalImage取出),它本身的imageOrientation属性是3,即UIImageOrientationRight。如果这个图片直接使用则没事,但是如果对它进行裁剪、缩放等操作后,它的这个imageOrientation属性会变成0。此时这张图片用在别的地方就会发生旋转。imageOrientation是只读的,不能直接修改其值。

解决方法如下:

1. 设置相机的一个属性allowsEditing为YES,设了这个值,你拍完照片后会在照片上出现一个框框,这就是对照片的裁剪编辑。在相机的代理方法中取照片的时候就别用UIImagePickerControllerOriginalImage来取了,要用UIImagePickerControllerEditedImage。用这个key取出来的照片,它的imageOrientation是0,所以之后的任何裁剪、缩放操作都不会造成旋转。这是第一种方法。

2. 第一种解决方法基本没用, 开发中基本都会对图片进行裁剪和压缩. 这里有一个专门针对这个事的很好的category

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+ (UIImage *)fixOrientation:(UIImage *)aImage {
   // No-op if the orientation is already correct
   if (aImage.imageOrientation ==UIImageOrientationUp)
     return aImage;
   // We need to calculate the proper transformation to make the image upright.
   // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
   CGAffineTransform transform =CGAffineTransformIdentity;
   switch (aImage.imageOrientation) {
     caseUIImageOrientationDown:
     caseUIImageOrientationDownMirrored:
       transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
       transform = CGAffineTransformRotate(transform, M_PI);
       break ;
     caseUIImageOrientationLeft:
     caseUIImageOrientationLeftMirrored:
       transform = CGAffineTransformTranslate(transform, aImage.size.width, 0 );
       transform = CGAffineTransformRotate(transform, M_PI_2);
       break ;
     caseUIImageOrientationRight:
     caseUIImageOrientationRightMirrored:
       transform = CGAffineTransformTranslate(transform, 0 , aImage.size.height);
       transform = CGAffineTransformRotate(transform, -M_PI_2);
       break ;
     default :
       break ;
   }
   switch (aImage.imageOrientation) {
     caseUIImageOrientationUpMirrored:
     caseUIImageOrientationDownMirrored:
       transform = CGAffineTransformTranslate(transform, aImage.size.width, 0 );
       transform = CGAffineTransformScale(transform, - 1 , 1 );
       break ;
     caseUIImageOrientationLeftMirrored:
     caseUIImageOrientationRightMirrored:
       transform = CGAffineTransformTranslate(transform, aImage.size.height, 0 );
       transform = CGAffineTransformScale(transform, - 1 , 1 );
       break ;
     default :
       break ;
   }
   // Now we draw the underlying CGImage into a new context, applying the transform
   // calculated above.
   CGContextRef ctx =CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
                        CGImageGetBitsPerComponent(aImage.CGImage), 0 ,
                        CGImageGetColorSpace(aImage.CGImage),
                        CGImageGetBitmapInfo(aImage.CGImage));
   CGContextConcatCTM(ctx, transform);
   switch (aImage.imageOrientation) {
     caseUIImageOrientationLeft:
     caseUIImageOrientationLeftMirrored:
     caseUIImageOrientationRight:
     caseUIImageOrientationRightMirrored:
       // Grr...
       CGContextDrawImage(ctx,CGRectMake( 0 , 0 ,aImage.size.height,aImage.size.width), aImage.CGImage);
       break ;
     default :
       CGContextDrawImage(ctx,CGRectMake( 0 , 0 ,aImage.size.width,aImage.size.height), aImage.CGImage);
       break ;
   }
   // And now we just create a new UIImage from the drawing context
   CGImageRef cgimg =CGBitmapContextCreateImage(ctx);
   UIImage *img = [UIImageimageWithCGImage:cgimg];
   CGContextRelease(ctx);
   CGImageRelease(cgimg);
   return img;
}



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转载自blog.csdn.net/xiaoqi307/article/details/79482489