鼠标点击地面,点击地方实例化一个小球,1秒后销毁

void Update()
    {
        //鼠标点击地面,点击地方实例化一个小球,1秒后销毁
        if (Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            bool isco = Physics.Raycast(ray, out hit);
            //点击的物体设个(Player)标签
            if (isco && hit.collider.tag == "Player")
            {
                //加载物体
                GameObject go = Instantiate(Resources.Load("sphere") as GameObject, hit.point, Quaternion.identity);
              //1秒后销毁
                Destroy(go, 1f);
            }
        }

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转载自blog.csdn.net/itliruochong/article/details/80315324
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