Vue源码之旅-3- nextTick()实现原理

参考文档的 异步更新队列, 从官方文档的说明, 我们可以看出, Vue 的更新是组件级的,这么做的目的就是为了提升性能, 它内部怎么做的也比较好理解, 其实就是利用了 微任务 和 宏任务


src/core/util/env.js

export const nextTick = (function () {
  const callbacks = []
  let pending = false
  let timerFunc

  function nextTickHandler () {
    pending = false
    const copies = callbacks.slice(0)
    callbacks.length = 0
    for (let i = 0; i < copies.length; i++) {
      copies[i]()
    }
  }

  // An asynchronous deferring mechanism.
  // In pre 2.4, we used to use microtasks (Promise/MutationObserver)
  // but microtasks actually has too high a priority and fires in between
  // supposedly sequential events (e.g. #4521, #6690) or even between
  // bubbling of the same event (#6566). Technically setImmediate should be
  // the ideal choice, but it's not available everywhere; and the only polyfill
  // that consistently queues the callback after all DOM events triggered in the
  // same loop is by using MessageChannel.
  /* istanbul ignore if */
  if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {
    timerFunc = () => {
      setImmediate(nextTickHandler)
    }
  } else if (typeof MessageChannel !== 'undefined' && (
    isNative(MessageChannel) ||
    // PhantomJS
    MessageChannel.toString() === '[object MessageChannelConstructor]'
  )) {
    const channel = new MessageChannel()
    const port = channel.port2
    channel.port1.onmessage = nextTickHandler
    timerFunc = () => {
      port.postMessage(1)
    }
  } else
  /* istanbul ignore next */
  if (typeof Promise !== 'undefined' && isNative(Promise)) {
    // use microtask in non-DOM environments, e.g. Weex
    const p = Promise.resolve()
    timerFunc = () => {
      p.then(nextTickHandler)
    }
  } else {
    // fallback to setTimeout
    timerFunc = () => {
      setTimeout(nextTickHandler, 0)
    }
  }
  return function queueNextTick (cb?: Function, ctx?: Object) {
    let _resolve
    callbacks.push(() => {
      if (cb) {
        try {
          cb.call(ctx)
        } catch (e) {
          handleError(e, ctx, 'nextTick')
        }
      } else if (_resolve) {
        _resolve(ctx)
      }
    })
    if (!pending) {
      pending = true
      timerFunc()
    }
    // $flow-disable-line
    if (!cb && typeof Promise !== 'undefined') {
      return new Promise((resolve, reject) => {
        _resolve = resolve
      })
    }
  }
})()

这里可以看出,先定义了一个 callbacks 的数组,然后在queueNextTick() 这个方法中把每次传入的callback函数都放到这个数组里(这里还会进行去重操作,通过每一次的操作都加入一个id属性,来去重, 以及批量更新),接着在内部判断选择哪种异步的方式,
1.使用原生的 Promise.then、
2. 使用MutationObserver 和 setImmediate,
3. 如果以上都不支持,则会采用 setTimeout(fn, 0) 代替。
最后循环这个callbacks 数组, 依次执行内部的函数,进行批处理

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转载自blog.csdn.net/qq_36407748/article/details/105168808
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