Unity场景切换,屏幕过场淡入淡出

简介:

在Unity场景切换的时候,可以用RawImage很简单的制作场景的淡入淡出过渡。

新建RawImage,覆盖全屏,在UI顶层,然后拖到脚本上

代码比较简单,如下:

public class SceneFadeInOut : MonoBehaviour
{

    public float fadeSpeed = 1.5f;
    public bool sceneStarting = true;
    private RawImage rawImage;
    void Awake()
    {
        rawImage = GetComponent<RawImage>();
    }

    void Start()
    {
    }

    void Update()
    {
        if (sceneStarting)
            StartScene();
    }

    private void FadeToClear()
    {
        rawImage.color = Color.Lerp(rawImage.color, Color.clear, fadeSpeed * Time.deltaTime);
    }

    private void FadeToBlack()
    {
        rawImage.color = Color.Lerp(rawImage.color, Color.black, fadeSpeed * Time.deltaTime);
    }

    void StartScene()
    {
        FadeToClear();
        if (rawImage.color.a < 0.05f)
        {
            rawImage.color = Color.clear;
            rawImage.enabled = false;
            sceneStarting = false;
        }
    }

    void EndScene()
    {
        rawImage.enabled = true;
        FadeToBlack();
        if (rawImage.color.a > 0.95f)
        {
            SceneManager.LoadScene(0);
        }
    }

    void OnDestroy()
    {

    }
}

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转载自blog.csdn.net/mango9126/article/details/79759750