毕业设计之背包系统3

     鼠标移动到每个slot的物体上肯定会显示当前物品的信息,因此创建一个ToolTip用来显示提示信息,只需要一个image一个text就够了,添加一个ToolTip用来更新信息。

效果如下:


ToolClip:

     

    private Text toolTipText;
    private Text contentText;
    private CanvasGroup canvasGroup;


    private float targetAlpha = 0;

    public float smoothing = 0.1f;//渐变值
    void Start()
    {
        toolTipText = GetComponent<Text>();
        contentText = transform.Find("Content").GetComponent<Text>();
        canvasGroup = GetComponent<CanvasGroup>();
    }
    void Update()
    {
        if(canvasGroup.alpha!=targetAlpha)
        {
            canvasGroup.alpha = Mathf.Lerp(canvasGroup.alpha, targetAlpha, smoothing * Time.deltaTime);
            if(Mathf.Abs(canvasGroup.alpha-targetAlpha)<0.01f)
            {
                canvasGroup.alpha = targetAlpha;
            }
        }
    }
    public void Show(string text)
    {
        toolTipText.text = text;
        contentText.text = text;
        targetAlpha = 1;

    }
    public void Hide()
    {
        targetAlpha = 0;
    }
    public void SetLocalPosition(Vector3 position)
    {
        transform.localPosition = position;
    }
        接着就是添加鼠标移到格子,移出格子的事件,unity有三个事件IPointerEnterHandler,IPointerExitHandler,IPointerDownHandler

      

 /// <summary>
    /// 鼠标进入
    /// </summary>
    /// <param name="eventData"></param>
    public void OnPointerEnter(PointerEventData eventData)
    {
        //说明有子物体
        if (transform.childCount > 0)
        {
            string toolTip = transform.GetChild(0).GetComponent<ItemUI>().Item.GetToolTipText();
            InventoryManager.Instance.ShowToolTip(toolTip);
        }
    }
    /// <summary>
    /// 鼠标移出
    /// </summary>
    /// <param name="eventData"></param>
    public void OnPointerExit(PointerEventData eventData)
    {
        InventoryManager.Instance.HideToolTip();
    }
    /// <summary>
    ///鼠标按下
    /// </summary>
    /// <param name="eventData"></param>
    public virtual void OnPointerDown(PointerEventData eventData)
    {
        if (eventData.button == PointerEventData.InputButton.Right)
        {
            if (transform.childCount > 0)
            {
                ItemUI currentItemUI = transform.GetChild(0).GetComponent<ItemUI>();
                if (currentItemUI.Item is Equipment || currentItemUI.Item is Weapon)
                {
                    //如果是装备或者是武器就装备
                    CharacterPanel.Instance.PutOn(currentItemUI);
                    Destroy(currentItemUI.gameObject);
                }
            }
        }

        if (eventData.button == PointerEventData.InputButton.Left)
        {
            //自身是空物品   
            //picketItem !=NULL 把pickItem放到这个位置 
            //picke==NULL    不作处理
            //自身不是空的   
            //picketItem !=NULL 交换处理 
            //picke ==NULL  把当前物品槽里面的物体放到鼠标上  
            if (transform.childCount > 0)
            {
                ItemUI thisItem = transform.GetChild(0).GetComponent<ItemUI>();
                if (InventoryManager.Instance.IsPick == false)
                {
                    //把当前物品槽的信息给pickItem(跟随鼠标移动)
                    InventoryManager.Instance.PickUpItem(thisItem);
                    Destroy(thisItem.gameObject);
                }
                else//自身不为空,并且捡起东西
                {
                    //id相同不做处理
                    if (thisItem.Item.ID == InventoryManager.Instance.PickItem.Item.ID)
                        return;
                    else//id不同两者交换
                    {
                        Item item = thisItem.Item;
                        int amount = thisItem.Amount;
                        thisItem.SetItem(InventoryManager.Instance.PickItem.Item, InventoryManager.Instance.PickItem.Amount);
                        InventoryManager.Instance.PickItem.SetItem(item);
                    }
                }
            }
            else//自身为空的情况下
            {

                if (InventoryManager.Instance.IsPick == true)
                {
                    StoreItem(InventoryManager.Instance.PickItem.Item);
                    InventoryManager.Instance.IsPick = false;
                }
                else
                {

                }
            }
        }

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转载自blog.csdn.net/qq_35957011/article/details/79568001