#include<iostream>
#include<cstdio>
#include<queue>
using namespace std;
struct Node
{
int r, c; //所在位置
int t; //查克拉剩余
int level; //所在层数,路径长度
};
char map[210][210]; //地图
int visit[210][210][15] = {
0 }; //判重数组
int M, N, T; //地图大小,查克拉数量
int dir[4][2] = {
{
1,0},{
-1,0},{
0,1},{
0,-1} }; //方向数组
int main()
{
int r1, r2;
int c1, c2;
cin >>M >> N >> T;
for (int i = 0; i < M; i++)
{
for (int j = 0; j < N; j++)
{
cin >> map[i][j];
if (map[i][j] == '@')
{
r1 = i;
c1 = j;
}
if (map[i][j] == '+')
{
r2 = i;
c2 = j;
}
}
}
visit[r1][c1][T];
queue<Node>q;
//初始状态入队
Node node;
node.r = r1; node.c = c1; node.level = 0; node.t = T;
q.push(node);
while (!q.empty())
{
Node temp = q.front();
q.pop();
if (temp.r == r2 && temp.c == c2)
{
printf("%d\n", temp.level);
return 0;
}
for (int i = 0; i < 4; i++)
{
Node temp2;
temp2.r = temp.r + dir[i][0];
temp2.c = temp.c + dir[i][1];
if (temp2.r >= 0 && temp2.r < M && temp2.c >= 0 && temp2.c < N)
{
//不越界
//若为# 并且查克拉够 并且没访问过 可访问
if (map[temp2.r][temp2.c] == '#' && temp.t >= 1 && visit[temp2.r][temp2.c][temp.t - 1] == 0)
{
temp2.t = temp.t - 1;
temp2.level = temp.level + 1;
q.push(temp2);
visit[temp2.r][temp2.c][temp2.t] = 1;
}
//不是# 并且未访问过
else if (map[temp2.r][temp2.c] != '#' && visit[temp2.r][temp2.c][temp.t] == 0)
{
temp2.t = temp.t;
temp2.level = temp.level + 1;
q.push(temp2);
visit[temp2.r][temp2.c][temp2.t] = 1;
}
}
}
}
//找不到
cout << -1 << endl;
return 0;
}
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