通过QStateMachine实现动作流程

头文件:

#include <QStateMachine>
#include <QEventTransition>

之后在构造函数上添加以下代码:

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);


    ui->button1->setProperty("pagematches", true);

    connect(ui->button2, SIGNAL(clicked()), this, SLOT(myPrint()));
    connect(ui->button2, &QPushButton::clicked, [](){qDebug() << "clicked 2";});


    //设置状态机和状态
    QStateMachine *machine = new QStateMachine(this);
    QState *s1 = new QState();
    QState *s2 = new QState();
    //
    s1->assignProperty(ui->pushButton, "text", "SMF1");
    s1->assignProperty(ui->pushButton, "geometry", QRect(170, 50, 100, 100));
    s2->assignProperty(ui->pushButton, "text", "SMF2");
    s2->assignProperty(ui->pushButton, "geometry", QRect(300, 100, 150, 130));
    //
    machine->addState(s1);
    machine->addState(s2);
    machine->setInitialState(s1);
    machine->start();
    //
    QEventTransition *t1 = new QEventTransition(ui->button1, QEvent::MouseButtonPress);
    t1->setTargetState(s2);
    t1->addAnimation(new QPropertyAnimation(ui->pushButton, "geometry"));
    s1->addTransition(t1);
    QEventTransition *t2 = new QEventTransition(ui->button1, QEvent::MouseButtonPress);
    t2->setTargetState(s1);
    t2->addAnimation(new QPropertyAnimation(ui->pushButton, "geometry"));
    s2->addTransition(t2);


}

效果如下:

多谢,亲爱的美美。

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转载自blog.csdn.net/islinyoubiao/article/details/113750782