第37天学习打卡(贪吃蛇游戏)

贪吃蛇游戏

贪吃蛇

帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来就是动画,拆开就是静态的图片。

键盘监听

定时器Timer

package com.kuang.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

import static sun.plugin.security.JDK11ClassFileTransformer.init;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    
    

    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的x坐标25*25
    int[] snakeY = new int[500];//蛇的y坐标25*25
    String fx ;//初始方向向右

    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();

    int score;//成绩






    //游戏当前的状态:开始  停止
    boolean isStart = false;//默认是不开始
    boolean isFaill = false;//游戏失败状态

    //定时器 以ms为单位 1000ms = 1s
    Timer timer = new Timer(100,this);//100ms执行一次

//构造器
    public GamePanel() {
    
    
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();//游戏一开始定时器就启动

    }


//初始方向
    public void init(){
    
    
        length = 3;
        snakeX[0] = 100;snakeY[0] =100;//脑袋的坐标
        snakeX[1] = 75;snakeY[1] =100;//第一个身体的坐标
        snakeX[2] = 50;snakeY[2] =100;//第二个身体的坐标
        fx = "R";//初始方向向右

        //把食物随机分布在界面上
        foodx = 25 + 25*random.nextInt(34);
        foody = 75+ 25*random.nextInt(24);

        score = 0;

    }





    //绘制画板,我们游戏中的所有东西,都是要用这个画笔来画
    @Override
    protected void paintComponent(Graphics g){
    
    
        super.paintComponent(g);//清屏
        //绘制静态面板
        this.setBackground(Color.WHITE);
        Date.header.paintIcon(this,g,25,11);//头部广告栏画上去
        g.fillRect(25,75,850,600);//默认的游戏界面

        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);


        //画食物
        Date.food.paintIcon(this,g,foodx,foody);

        //把小蛇画上去
        if(fx.equals("R")){
    
    
            Date.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化方向向右,需要通过方向来判定

        }else if (fx.equals("L")){
    
    
            Date.left.paintIcon(this,g,snakeX[0],snakeY[0]);

        }else if (fx.equals("U")){
    
    
            Date.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(fx.equals("D")){
    
    
            Date.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        for(int i = 1; i <length; i++){
    
    
            Date.body.paintIcon(this,g,snakeX[i],snakeY[i]);//蛇的第一个身体

        }




        //游戏状态
        if(isStart == false){
    
    
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);

        }
        if (isFaill){
    
    
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("失败,按下空格重新开始游戏",300,300);


        }




    }


//键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
    
    
        int keyCode = e.getKeyCode();//获得键盘按键是哪一个
        if (keyCode == KeyEvent.VK_SPACE){
    
    
           //如果按下的是空格键,就开始动或者停止所有是取反操作
           if (isFaill){
    
    
               //重新开始
               isFaill = false;
               init();
           }else{
    
    
               isStart = !isStart;//取反
           }
            repaint();
        }
        //小蛇移动
        if(keyCode == KeyEvent.VK_UP){
    
    
            fx = "U";
        }else if (keyCode == KeyEvent.VK_DOWN){
    
    
            fx = "D";
        }else if (keyCode == KeyEvent.VK_LEFT) {
    
    
            fx = "L";
        }else if (keyCode == KeyEvent.VK_RIGHT) {
    
    
            fx = "R";
        }

    }

    @Override
    public void keyTyped(KeyEvent e) {
    
    

    }
    @Override
    public void keyReleased(KeyEvent e) {
    
    

    }
//事件监听---需要通过固定事件来刷新  1s 10次
    @Override
    public void actionPerformed(ActionEvent e) {
    
    
        if(isStart && isFaill==false){
    
    
            //如果游戏是开始状态,就让小蛇动起来

            //吃食物
            if (snakeX[0] == foodx && snakeY[0] == foody){
    
    
                length++;//长度+1
                //分数加10
                score = score + 10;
                //再次随机食物
                foodx = 25 + 25*random.nextInt(34);
                foody = 75 + 25*random.nextInt(24);

            }




            //移动
            for (int i = length - 1; i > 0; i--){
    
    //后一节移到前一节的位置 snakeX[1] = snakeX[0]
                snakeX[i] = snakeX[i - 1];//向前移动一节
                snakeY[i] = snakeY[i - 1];

            }
            //走向
            if(fx.equals("R")) {
    
    
                snakeX[0] = snakeX[0] + 25;
                if (snakeX[0] > 850) {
    
    
                    snakeX[0] = 25;
                }//边界判断
            }else if (fx.equals("L")){
    
    
                snakeX[0] = snakeX[0] - 25;
                if(snakeX[0] < 25){
    
    snakeX[0] = 850;}//边界判断
                }else if(fx.equals("U")) {
    
    
                snakeY[0] = snakeY[0] - 25;
                if (snakeY[0] < 75) {
    
    
                    snakeY[0] = 650;
                }//边界判断
            }   else if(fx.equals("D")){
    
    
                        snakeY[0] = snakeY[0] + 25;
                        if (snakeY[0] > 650){
    
    
                            snakeY[0] = 75;
                        }//边界判断
                }
            //失败判断,撞到自己就算失败
            for (int i =1; i < length; i++){
    
    
                if (snakeX[0]==snakeX[i] && snakeY[0] == snakeY[i]){
    
    
                    isFaill = true;
                }
            }








            repaint();//重画页面


        }

        timer.start();//定时器开启

    }
}



package com.kuang.snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Date {
    
    
   public static URL headerURL = Date.class.getResource("static/header.png");
   public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Date.class.getResource("static/up.png");
    public static URL downURL = Date.class.getResource("static/down.png");
    public static URL leftURL = Date.class.getResource("static/left.png");
    public static URL rightURL = Date.class.getResource("static/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Date.class.getResource("static/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);
    public static URL foodURL = Date.class.getResource("static/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);





}

package com.kuang.snake;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    
    
    public static void main(String[] args) {
    
    
        JFrame frame = new JFrame();
        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常游戏界面都应该在面上
        frame.add(new GamePanel());
        frame.setVisible(true);

    }
}

1.定义数据
2.画上去
3.监听事件
     键盘
     事件

猜你喜欢

转载自blog.csdn.net/doudoutj/article/details/113811268