实现效果:


开发环境:VS2015 + VTK5.10
#define vtkRenderingCore_AUTOINIT 4(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingFreeTypeOpenGL,vtkRenderingOpenGL)
#define vtkRenderingVolume_AUTOINIT 1(vtkRenderingVolumeOpenGL)
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkDelaunay2D.h>
#include <vtkMath.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include "vtkCellArray.h"
#include "vtkInteractorStyleTrackballCamera.h"
using namespace std;
int main()
{
unsigned int gridSize = 20;
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
for (unsigned int x = 0; x < gridSize; x++)
{
for (unsigned int y = 0; y < gridSize; y++)
{
points->InsertNextPoint(x, y, vtkMath::Random(0.0, 3.0));
}
}
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
vtkSmartPointer<vtkDelaunay2D> delaunay =
vtkSmartPointer<vtkDelaunay2D>::New();
delaunay->SetInput(polydata);
delaunay->Update();
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
glyphFilter->SetInput(polydata);
glyphFilter->Update();
vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
pointsMapper->SetInput(glyphFilter->GetOutput());
vtkSmartPointer<vtkActor> pointsActor =
vtkSmartPointer<vtkActor>::New();
pointsActor->SetMapper(pointsMapper);
pointsActor->GetProperty()->SetPointSize(5);
pointsActor->GetProperty()->SetColor(1, 0, 0);
vtkSmartPointer<vtkPolyDataMapper> triangulatedMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
triangulatedMapper->SetInputConnection(delaunay->GetOutputPort());
vtkSmartPointer<vtkActor> triangulatedActor =
vtkSmartPointer<vtkActor>::New();
triangulatedActor->SetMapper(triangulatedMapper);
triangulatedActor->GetProperty()->SetColor(0, 0, 0);
triangulatedActor->GetProperty()->EdgeVisibilityOn();
triangulatedActor->GetProperty()->SetEdgeColor(1, 1, 1);
int j = 0;
vtkIdType npts, *pts;
vtkCellArray* oCellArr = vtkCellArray::New();
//输出每个三角形的索引,vtk是从左下角开始计数的
//while (delaunay->GetOutput()->GetPolys()->GetNextCell(npts, pts)) {
// cout << "triangle [" << pts[0] << " " << pts[1] << " " << pts[2] <<
// "]" << endl;
//}
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(pointsActor);
renderer->AddActor(triangulatedActor);
renderer->SetBackground(0, 0, 0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 640);
renderWindow->Render();
renderWindow->SetWindowName("PolyData Delaunay2D");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkInteractorStyleTrackballCamera *style = vtkInteractorStyleTrackballCamera::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return 0;
}
如果想获得每个三角面片的顶点索引,是用代码中delaunay->GetOutput()->GetPolys()->GetNextCell(npts, pts)
这块实现的
参考文献
C++/Python:
Ref. 1.
Ref. 2
Ref. 3
VTK:
Ref. 4
Ref. 5
Ref. 6