总体思路:借助二维数组模拟棋盘,首先创建一个棋盘,然后对棋盘进行初始化,初始化内容为空格。然后玩家进行下棋的操作,随后判断一次输赢,然后电脑进行下棋操作,随后判断输赢。
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
void menu()//显示菜单
{
printf("*********************\n");
printf("***** 1. Play *****\n");
printf("***** 0. Exit *****\n");
printf("*********************\n");
}
void initBoard(char board[ROW][COL], int row, int col)//初始化棋盘为 空格
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
//棋盘样式
// | |
// ---|---|---
// | |
// ---|---|---
// | |
void DisplayBoard(char board[ROW][COL], int row, int col)//显示棋盘
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)//这样可以自由控制棋盘的行列大小
{
printf(" %c ", board[i][j]);
if (j != col - 1)
printf("|");
}
printf("\n");
for (j = 0;j < col;j++)
{
if (i != row - 1)
{
printf("---");
if (j != col - 1)
printf("|");
}
}
printf("\n");
}
}
void Playermove(char board[ROW][COL], int row, int col)//玩家操作
{
while (1)
{
int x = 0;
int y = 0;
printf("请输入棋盘对应坐标来进行下棋\n");
scanf("%d%d", &x, &y);
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
else
{
printf("你输入的位置不正确!\n");
}
}
}
void Computermove(char board[ROW][COL], int row, int col)//电脑操作
{
while (1)
{
int x = rand() % row;//生成坐标
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '*';
break;
}
}
}
char Is_Win(char board[ROW][COL], int row, int col)
{
//玩家赢或电脑赢,然后返回赢的那个字符
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1]!=' ')
return board[i][1];
}
for (j = 0;j < col;j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] && board[1][j]!=' ')
return board[1][j];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if(board[i][j] == ' ')
return 1;//只要棋盘没满就返回1
}
}
return 0;//以上条件如果都不满足,那么棋盘就是满的,也就是平局
}
void game()//游戏
{
char board[ROW][COL] = { 0 };
initBoard(board, ROW, COL);//初始化棋盘
DisplayBoard(board, ROW, COL);//展示棋盘
char ret = 0;
while (1)
{
Playermove(board, ROW, COL);//玩家操作
ret = Is_Win(board, ROW, COL);
if (ret != 1)
break;
DisplayBoard(board, ROW, COL);
Computermove(board, ROW, COL);//电脑操作
DisplayBoard(board, ROW, COL);
ret = Is_Win(board, ROW, COL);
if (ret != 1)
break;
}
if (ret == '#')
{
printf("恭喜你赢了\n");
}
if (ret == '*')
{
printf("你输了!\n");
}
if (ret == 0)
{
printf("平局!\n");
}
}
int main()
{
int input = 0;
srand((size_t)time(NULL));
do
{
menu();
printf("请输入数字去选择\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出成功!\n");
break;
default:
printf("选择错误!\n");
break;
}
} while (input);
return 0;
}