C#编程入门项目:飞行棋大战,张三大战李四。。
游戏画面
地图中的A是张三,B是李四。
游戏规则:
如果玩家A踩到了玩家B 玩家B退6格
踩到了地雷 退6格
踩到了时空隧道 进10格
踩到了幸运轮盘 1交换位置 2 轰炸对方 使对方退6格
踩到了暂停 暂停一回合
踩到了方块 神马都不干
玩家A,B在同一个位置,<>
方块 □
幸运轮盘,◎
地雷,☆
暂停, ▲
时空隧道, 卐
结果
游戏代码
using System;
namespace 飞行棋online
{
class Program
{
// 存储地图数组
public static int[] Maps =new int[100];
//玩家A和玩家B坐标
public static int[] PlayerPos = new int[2];
//存储两个玩家的名字
static string[] PlayerNames = new string[2];
// 存储两个玩家的标记 true可以玩
static bool[] Flags = new bool[2];//默认时false
static void Main(string[] args)
{
GameShow();
#region 输入玩家姓名
Console.WriteLine("请输入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.WriteLine("玩家姓名不能为空,请重新输入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == ""||PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == "")
{
Console.WriteLine("玩家姓名不能为空,请重新输入");
PlayerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家姓名不能相同,请重新输入");
PlayerNames[1] = Console.ReadLine();
}
}
#endregion
//玩家正确输入姓名后清屏
Console.Clear();
InintialMap();
DrawMap();
#region 玩家循环玩游戏
// 当玩家其中一个到达终点结束循环
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if(Flags[0] == false)
{
PlayGame(0);
}
else
{
Flags[0] = false;
}
if (PlayerPos[0] >= 99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
break;
}
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[1], PlayerNames[0]);
break;
}
}//while
#endregion
//多写几个暂停,防止按回车太快没有看到结束
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
Console.ReadKey();
}
/// <summary>
/// 游戏头
/// </summary>
public static void GameShow()
{
//背景色
Console.BackgroundColor = ConsoleColor.White;
Console.ForegroundColor = ConsoleColor.Black; //给内容上前景色
Console.WriteLine("*******************************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("*******************************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("********** 飞行棋online *************");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("*******************************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("*******************************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("*******************************************");
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InintialMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐");
//我用0表示普通,显示给用户就是 □
//....1...幸运轮盘,显示组用户就◎
//....2...地雷,显示给用户就是 ☆
//....3...暂停,显示给用户就是 ▲
//....4...时空隧道,显示组用户就 卐
int[] luckyturn = {
6, 23, 40, 55, 69, 83 };//幸运轮盘◎
for (int i = 0; i < luckyturn.Length; i++)
{
//int index = luckyturn[i];
Maps[luckyturn[i]] = 1;
}
int[] landMine = {
5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
int[] pause = {
9, 27, 60, 93, 2,3,4, 8, };//暂停▲
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = {
20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 画地图
/// </summary>
public static void DrawMap()
{
#region 第一横行//第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
#region 画第一竖行
Console.WriteLine();
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
// 第二横行
for (int i = 65 - 1; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
//第二竖行
Console.WriteLine();
for (int i = 65; i < 70; i++)
{
Console.WriteLine(DrawStringMap(i));
}
//第三横行
for (int i = 70; i < 100; i++)
{
Console.Write(DrawStringMap(i));
}
//画完地图后要换行
Console.WriteLine();
}
/// <summary>
/// 从画地图里抽象出来的一个方法
/// </summary>
/// <param name="i"></param>
public static string DrawStringMap(int i)
{
string str = "";
//返回单元格
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str = "<>";
}
else if (PlayerPos[0] == i)
{
str = "A";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0: Console.ForegroundColor = ConsoleColor.Black;//设置前景色颜色
str = "□"; break;
case 1: Console.ForegroundColor = ConsoleColor.Green; str = "◎"; break;
case 2: Console.ForegroundColor = ConsoleColor.Red; str = "☆"; break;
case 3: Console.ForegroundColor = ConsoleColor.Blue; str = "▲"; break;
case 4: Console.ForegroundColor = ConsoleColor.DarkCyan; str = "卐"; break;
}
}
return str;
}
/// <summary>
/// 游戏逻辑代码
/// </summary>
public static void PlayGame(int playernumber)
{
Random r = new Random();
int rNumber = r.Next(1,7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playernumber]);
Console.ReadKey(true);
Console.WriteLine("{0} 掷出了 {1}", PlayerNames[playernumber], rNumber);
PlayerPos[playernumber] += rNumber;
//当坐标改变时检查坐标
ChangePos();
Console.ReadKey(true);
//Console.WriteLine("{0}按任意键开始行动", PlayerNames[playernumber]);
//Console.ReadKey(true);
//玩家A有可能踩到玩家B 方块, 幸运轮盘,地雷,暂停,时空隧道
if (PlayerPos[playernumber] == PlayerPos[1- playernumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退六格", PlayerNames[playernumber], PlayerNames[1 - playernumber], PlayerNames[1 - playernumber]);
PlayerPos[1 - playernumber] -= 6;
//当坐标改变时检查坐标
ChangePos();
Console.ReadKey(true);
}
else//踩到关卡
{
// 玩家坐标
switch (Maps[PlayerPos[playernumber]])
{
case 0: Console.WriteLine("玩家{0}踩到了方块,安全。", PlayerNames[playernumber]); Console.ReadKey(true); break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择 1--交换位置,2--轰炸对方", PlayerNames[playernumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择和玩家{1}交换位置", PlayerNames[playernumber], PlayerNames[1- playernumber]);
Console.ReadKey(true);
int temp = PlayerPos[playernumber];
PlayerPos[playernumber] = PlayerPos[1 - playernumber];
PlayerPos[1- playernumber] = temp;
Console.WriteLine("交换位置成功,按任意键行动");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{1}退六格", PlayerNames[playernumber], PlayerNames[1- playernumber]);
PlayerPos[1- playernumber] -= 6;
//当坐标改变时检查坐标
ChangePos();
Console.WriteLine("玩家{0}退了六格,按任意键行动", PlayerPos[1- playernumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1,或者2,1--交换位置,2--轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退六格,按任意键行动", PlayerNames[playernumber]);
PlayerPos[playernumber] -= 6;
//当坐标改变时检查坐标
ChangePos();
Console.ReadKey(true);
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一个回合,按任意键行动", PlayerNames[playernumber]);
Flags[playernumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进十格,按任意键行动", PlayerNames[playernumber]);
PlayerPos[playernumber] += 10;
//当坐标改变时检查坐标
ChangePos();
Console.ReadKey(true);
break;
}//switch
}//else//踩到关卡
Console.WriteLine("{0}行动结束,按任意键【重画地图】,继续游戏", PlayerNames[playernumber]);
Console.ReadKey(true);
//当坐标改变时检查坐标
ChangePos();
Console.Clear();
DrawMap();
}
/// <summary>
/// 当玩家坐标改变的时候,检查坐标是否合法
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0]<0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
PlayerPos[1] = 99;
}
}
}
}