PCL代码学习01-pcd_write
pcd_write.cpp
#include <iostream>
#include <pcl/io/pcd_io.h>
#include <pcl/point_types.h>
int main(int argc, char **argv)
{
pcl::PointCloud<pcl::PointXYZ> cloud;
// Fill in the cloud data
cloud.width = 5;
cloud.height = 1;
cloud.is_dense = false;//指定points中的数据是否全部是有限值,如果是为true,如果数据中包含有Inf/NaN等值时,为false
cloud.points.resize(cloud.width * cloud.height);
for (auto &point : cloud)
{
point.x = 1024 * rand() / (RAND_MAX + 1.0f);
point.y = 1024 * rand() / (RAND_MAX + 1.0f);
point.z = 1024 * rand() / (RAND_MAX + 1.0f);
}
//保存点云到pcd文件
pcl::io::savePCDFileASCII("test_pcd.pcd", cloud);
std::cerr << "Saved " << cloud.size() << " data points to test_pcd.pcd." << std::endl;
for (const auto &point : cloud)
std::cerr << " " << point.x << " " << point.y << " " << point.z << std::endl;
return (0);
}
CMakeLists.txt
cmake_minimum_required(VERSION 2.8 FATAL_ERROR) # #对于cmake版本的最低版本的要求
project(pcd_write) # 建立的工程名,例如源代码目录路径的变量名为CH_DIR
#因为PCL是模块化的,也可以如下操作:
# 一个组件 find_package(PCL 1.6 REQUIRED COMPONENTS io)
# 多个组件 find_package(PCL 1.6 REQUIRED COMPONENTS commom io)
# 所有组件 find_package(PCL 1.6 REQUIRED )
find_package(PCL 1.2 REQUIRED)
include_directories(${
PCL_INCLUDE_DIRS})
link_directories(${
PCL_LIBRARY_DIRS})
add_definitions(${
PCL_DEFINITIONS})
#这句话告诉CMake从单个源文件write_pcd建立一个可执行文件
add_executable(pcd_write pcd_write.cpp)
#虽然包含了PCL的头文件,因此编译器知道我们现在访问所用的方法,我们也需要让链接器知道所链接的库,PCL找到库文件由
#PCL_COMMON_LIBRARIES变量指示,通过target_link_libraries这个宏来出发链接操作
target_link_libraries (pcd_write ${
PCL_LIBRARIES}) #