c
#include <stdio.h>
typedef struct Dog {
int id;
const char *name;
} DD;
typedef struct Pig {
int id;
char *name;
} Hog;
struct Tiger {
int id;
char *name;
};
struct Lion {
int id;
char *name;
} e1, e2;
int main() {
struct Dog dog = {
1, "dog"};
DD dd = {
1, "dd-dog"};
struct Pig pig = {
2, "pig"};
Hog hog = {
3, "hog"};
struct Tiger tiger = {
4, "tiger"};
struct Lion lion = {
5, "lion"};
printf("dog.name=%s \n", dog.name);
printf("pig.name=%s\n", pig.name);
printf("hog.name=%s\n", hog.name);
printf("tiger.name=%s\n", tiger.name);
printf("lion.name=%s\n", lion.name);
e1.name = "e1-lion-name";
printf("e1.lion.name=%s\n", e1.name);
printf("e2.lion.name=%s\n", e2.name);
return 0;
}
c++
#include <cstdio>
typedef struct Dog {
int id;
const char *name;
} DD;
typedef struct Pig {
int id;
const char *name;
} Hog;
struct Tiger {
int id;
const char *name;
};
struct Lion {
int id;
const char *name;
} e1, e2;
int main() {
Dog dog = {
1, "dog"};
Pig pig = {
2, "pig"};
Hog hog = {
3, "hog"};
Tiger tiger = {
4, "tiger"};
Lion lion = {
5, "lion"};
printf("helloworld %s", "c");
printf("dog.name=%s \n", dog.name);
printf("pig.name=%s\n", pig.name);
printf("hog.name=%s\n", hog.name);
printf("tiger.name=%s\n", tiger.name);
printf("lion.name=%s\n", lion.name);
e1.name = "e1-lion-name";
printf("e1.lion.name=%s\n", e1.name);
printf("e2.lion.name=%s\n", e2.name);
return 0;
}