//脚本
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerTest : MonoBehaviour,IPointerClickHandler,IPointerDownHandler,IPointerUpHandler
{
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("OnPointerClick");
}
public void OnPointerDown(PointerEventData eventData)
{
Debug.Log("OnPointerDown");
}
public void OnPointerUp(PointerEventData eventData)
{
Debug.Log("OnPointerUp");
}
}