链式运动框架
function getStyle(obj, name) {
if (obj.currentStyle) {
return obj.currentStyle[name]
} else {
return getComputedStyle(obj, false)[name]
}
}
function startMove(obj, attr, iTarget, fnEnd) {
clearInterval(obj.timer)
obj.timer = setInterval(function () {
var cur = 0
if (attr == 'opacity') {
cur = Math.round(parseFloat(getStyle(obj, attr)) * 100)
} else {
cur = parseInt(getStyle(obj, attr))
}
var speed = (iTarget - cur) / 3
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed)
if (cur == iTarget) {
clearInterval(obj.timer)
if(fnEnd)fnEnd() //如果有回调函数,执行
} else {
if (attr == 'opacity') {
obj.style.opacity = (cur + speed) / 100
} else {
obj.style[attr] = cur + speed + 'px'
}
}
}, 30)
}
实例:鼠标移入先变宽、变高、改变透明度,鼠标移出,改变透明度、变矮、变窄
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
#div1 {
width: 100px; height: 100px; background-color: #000; opacity: 0.3;}
</style>
</head>
<body>
<div id="div1"></div>
<script src="move.js"></script>
<script>
window.onload = function () {
var oDiv = document.getElementById('div1')
oDiv.onmouseover = function () {
startMove(oDiv, 'width', 300, function () {
startMove(oDiv, 'height', 300, function () {
startMove(oDiv, 'opacity', 100)
})
})
}
oDiv.onmouseout = function(){
startMove(oDiv, 'opacity', 30, function(){
startMove(oDiv, 'height', 200, function(){
startMove(oDiv, 'width', 200)
})
})
}
}
</script>
</body>
完美运动框架
function getStyle(obj, name) {
if (obj.currentStyle) {
return obj.currentStyle[name]
} else {
return getComputedStyle(obj, false)[name]
}
}
function startMove(obj, json, fnEnd) {
clearInterval(obj.timer)
obj.timer = setInterval(function () {
var bStop = true
for (var attr in json) {
var cur = 0
if (attr == 'opacity') {
cur = Math.round(parseFloat(getStyle(obj, attr)) * 100)
} else {
cur = parseInt(getStyle(obj, attr))
}
var speed = (json[attr] - cur) / 3
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed)
if (cur != json[attr]) //如果运动为执行完毕,将 bStop 设置为 false
{
bStop = false
}
if (attr == 'opacity') {
obj.style.opacity = (cur + speed) / 100
} else {
obj.style[attr] = cur + speed + 'px'
}
}
if (bStop) { //只有当所有运动执行完毕时,才会清除定时器
clearInterval(obj.timer)
if (fnEnd) fnEnd()
}
}, 30)
}