Unity 长时间无操作检测

1.前言:

在项目中被要求,长时间不操作,断掉socket,提示用户,减少服务器的性能消耗,在用户点击提示,在重新连接。于是我就写了长时间不操作检测,代码如下:

2.代码

using LuaFramework;
using UnityEngine;
/// <summary>
/// 长时间无操作
/// </summary>
public class LongTimeNoOperation : MonoBehaviour
{
    
    
    public float maxTimeOffset = 180;//检测时间间隔
    [Header("编辑器是否开启检测")]
    public bool IsEditorOpen = false;
    private float lasterTime;//上次的时间
    private bool isOpenCheck = false;//是否检测
    void Start()
    {
    
    
    }

    /// <summary>
    /// 打开无操作检测
    /// </summary>
    public void OpenCheck()
    {
    
    
        lasterTime = Time.time; //设置初始时间
        if (Application.isMobilePlatform)//移动端
            isOpenCheck = true;
        else
        {
    
    
            if (IsEditorOpen)
                isOpenCheck = true;
            else
                isOpenCheck = false;
        }
    }

    /// <summary>
    /// 关闭无操作检测
    /// </summary>
    public void CloseCheck()
    {
    
    
        isOpenCheck = false;
    }

    void Update()
    {
    
    
        if (isOpenCheck == false)
            return;

        float nowTime = Time.time;
        if (Application.isEditor)
        {
    
    
            if (Input.GetMouseButtonDown(0))
            {
    
    
                lasterTime = nowTime;//更新触摸时间
                //Debuger.Log("更新触摸时间:" + lasterTime);
            }
        }
        else if (Application.isMobilePlatform)
        {
    
    
            if (Input.touchCount > 0)//有屏幕手指 接触
                lasterTime = nowTime;//更新触摸时间
        }

        float offsetTime = Mathf.Abs(nowTime - lasterTime);
        if (offsetTime > maxTimeOffset)
        {
    
    
            Debug.Log("长时间无操作 offsetTime:" + offsetTime);
            //向上层派发消息 -->这里需要自己实现
            EventDispatch.DispatchLua(Protocal.LongTimeNoOperation, null);
            CloseCheck();
        }
    }
}

3.用法

只需创建空节点,挂载LongTimeNoOperation 组件。

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转载自blog.csdn.net/baidu_39447417/article/details/105446393