捕鱼--如何确定子弹在屏幕内移动

1.渔场是用3D场景,选择正交摄像机 照射
在这里插入图片描述
上代码

    public static float leftBorder;//左边界
    public static float rightBorder;//右边界
    public static float topBorder;//上边界
    public static float downBorder;//下边界
     //设置参数
     void SetBasicValues()
    {
        Vector3 cornerPos = Camera.main.ViewportToWorldPoint(new Vector3(1f, 1f,Camera.main.nearClipPlane));
        Vector3 cameraTransPos = canvasCamera.transform.position;
        leftBorder = cameraTransPos .x - (cornerPos.x - cameraTransPos .x);  //(cornerPos.x - cameraTransPos.x)-->半边的宽度
        rightBorder = cornerPos.x;
        topBorder = cornerPos.y;
        downBorder = cameraTransPos .y - (cornerPos.y - cameraTransPos .y);
    }
        /// <summary>
    /// 是否在屏幕中
    /// </summary>
    public static bool IsInScreen(Vector3 pos)
    {
        if (pos.x > rightBorder || pos.x < leftBorder || pos.y < downBorder || pos.y > topBorder)
        {
            return false;
        }
        return true;
    }

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转载自blog.csdn.net/baidu_39447417/article/details/88317129