正面和背面剔除
深度测试
多边形模式
// GeoTest.cpp
// OpenGL SuperBible
// Demonstrates OpenGL Backface culling, depth testing, and polygon mode
// Program by Richard S. Wright Jr.
#pragma comment(lib, "gltools.lib")
#include <GLTools.h> // OpenGL toolkit
#include <GLMatrixStack.h>
#include <GLFrame.h>
#include <GLFrustum.h>
#include <GLGeometryTransform.h>
#include <math.h>
#ifdef __APPLE__
#include <glut/glut.h>
#else
#define FREEGLUT_STATIC
#include <GL/glut.h>
#endif
GLFrame viewFrame;
GLFrustum viewFrustum;
GLTriangleBatch torusBatch;
GLMatrixStack modelViewMatix;
GLMatrixStack projectionMatrix;
GLGeometryTransform transformPipeline;
GLShaderManager shaderManager;
// Flags for effects
int iCull = 0;
int iDepth = 0;
///
// Reset flags as appropriate in response to menu selections
void ProcessMenu(int value)
{
switch (value)
{
case 1:
iDepth = !iDepth;
break;
case 2:
iCull = !iCull;
break;
case 3:
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
break;
case 4:
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
break;
case 5:
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
break;
}
glutPostRedisplay();
}
// Called to draw scene
void RenderScene(void)
{
// Clear the window and the depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Turn culling on if flag is set
if (iCull)
glEnable(GL_CULL_FACE);
else
glDisable(GL_CULL_FACE);
// Enable depth testing if flag is set
if (iDepth)
glEnable(GL_DEPTH_TEST);
else
glDisable(GL_DEPTH_TEST);
modelViewMatix.PushMatrix(viewFrame);
GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
//shaderManager.UseStockShader(GLT_SHADER_FLAT, transformPipeline.GetModelViewProjectionMatrix(), vRed);
shaderManager.UseStockShader(GLT_SHADER_DEFAULT_LIGHT, transformPipeline.GetModelViewMatrix(), transformPipeline.GetProjectionMatrix(), vRed);
torusBatch.Draw();
modelViewMatix.PopMatrix();
glutSwapBuffers();
}
// This function does any needed initialization on the rendering
// context.
void SetupRC()
{
// Black background
glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
shaderManager.InitializeStockShaders();
viewFrame.MoveForward(7.0f);
// Make the torus
gltMakeTorus(torusBatch, 1.0f, 0.3f, 52, 26);
glPointSize(4.0f);
}
void SpecialKeys(int key, int x, int y)
{
if (key == GLUT_KEY_UP)
viewFrame.RotateWorld(m3dDegToRad(-5.0), 1.0f, 0.0f, 0.0f);
if (key == GLUT_KEY_DOWN)
viewFrame.RotateWorld(m3dDegToRad(5.0), 1.0f, 0.0f, 0.0f);
if (key == GLUT_KEY_LEFT)
viewFrame.RotateWorld(m3dDegToRad(-5.0), 0.0f, 1.0f, 0.0f);
if (key == GLUT_KEY_RIGHT)
viewFrame.RotateWorld(m3dDegToRad(5.0), 0.0f, 1.0f, 0.0f);
// Refresh the Window
glutPostRedisplay();
}
void ChangeSize(int w, int h)
{
// Prevent a divide by zero
if (h == 0)
h = 1;
// Set Viewport to window dimensions
glViewport(0, 0, w, h);
viewFrustum.SetPerspective(35.0f, float(w) / float(h), 1.0f, 100.0f);
projectionMatrix.LoadMatrix(viewFrustum.GetProjectionMatrix());
transformPipeline.SetMatrixStacks(modelViewMatix, projectionMatrix);
}
///
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(800, 600);
glutCreateWindow("Geometry Test Program");
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(RenderScene);
// Create the Menu
glutCreateMenu(ProcessMenu);
glutAddMenuEntry("Toggle depth test", 1);
glutAddMenuEntry("Toggle cull backface", 2);
glutAddMenuEntry("Set Fill Mode", 3);
glutAddMenuEntry("Set Line Mode", 4);
glutAddMenuEntry("Set Point Mode", 5);
glutAttachMenu(GLUT_RIGHT_BUTTON);
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
return 1;
}
SetupRC();
glutMainLoop();
return 0;
}