目录
1.首先我们对常用的字符和变量进行定义,以便我们后期的维护和修改
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一.创建用户选择菜单
void Menu()
{
printf("+-------------------------------+\n");
printf("| 1. Play 0. Exit |\n");
printf("+-------------------------------+\n");
}//用户菜单
二.创建主函数
int main()
{
int select = 0;
int quit = 0;
while (!quit){
Menu();
printf("Please Select# ");
scanf("%d", &select);
switch (select){
case 1:
Game();//输入1时进入游戏
break;
case 0:
quit = 1;
break;
default:
printf("Enter Error, Try Again!\n");
break;
}
}
三.编写游戏函数
我们可以看到在主函数中我们进入游戏时调用了Game(),因此只需要将游戏的实现过程写入此函数即可
1.首先我们对常用的字符和变量进行定义,以便我们后期的维护和修改
#define ROW 3//定义行大小
#define COL 3 //定义列大小
#define INIT ' '//定义空格为INIT
#define WHITE 'X' //Player落子为X
#define BLACK 'O' //Computer落子为O
#define DRAW 'D'//定义平局为D
#define NEXT 'N'//定义继续游戏为N
2.编写游戏函数的大体过程
void Game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);//棋盘的初始化
srand((unsigned long)time(NULL));//利用随机数让电脑落子
char result = 0;
while (1){
ShowBoard(board, ROW, COL);
PlayerMove(board, ROW, COL);
result = IsEnd(board, ROW, COL);
if (result != NEXT){
break;
}//人下棋过程并判断游戏是否继续
ShowBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
result = IsEnd(board, ROW, COL);
if (result != NEXT){
break;
}//电脑下棋过程并判断游戏是否继续
}
ShowBoard(board, ROW, COL);
switch (result){
case WHITE:
printf("You Win!\n");
break;//输出白色,玩家胜利
case BLACK:
printf("You Lose!电脑都赢不了?\n");
break;//输出黑色,电脑胜利
case DRAW:
printf("电脑都赢不了?\n");
break;//平局
default:
printf("BUG!\n"); //Do Nothing!
break;
}
}
我们可以看到,在编写游戏函数时,我们调用了很多函数,实现这些函数,即可完成代码的编写。
3.对棋盘的初始化的函数
static void InitBoard(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
board[i][j] = INIT;
}
}
}//棋盘初始化,使未落子的地方显示空格
4.展示棋盘的函数
static void ShowBoard(char board[][COL], int row, int col)
{
system("cls");//调用Windows中的函数,使之在一个棋盘上完成游戏
printf(" ");
for (int i = 0; i < col; i++){
printf("%4d", i+1);
}
printf("\n--------------\n");
for (int i = 0; i < row; i++){
printf("%-2d", i+1); //2
for (int j = 0; j < col; j++){
printf("| %c ", board[i][j]); //12
}
printf("\n--------------\n");
}
}//展示棋盘
5.判断游戏是否结束的函数
static char IsEnd(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++){
if (board[i][0] == board[i][1] && \
board[i][1] == board[i][2] && \
board[i][0] != INIT){
return board[i][0];
}//判断是否同一行为相同子
}
for (int j = 0; j < COL; j++){
if (board[0][j] == board[1][j] && \
board[1][j] == board[2][j] && \
board[0][j] != INIT){
return board[0][j];
}//判断是否同一列为相同子
}
if (board[0][0] == board[1][1] && \
board[1][1] == board[2][2] && \
board[1][1] != INIT){
return board[1][1];
}
if (board[0][2] == board[1][1] && \
board[1][1] == board[2][0] && \
board[1][1] != INIT){
return board[1][1];
}//判断是否两条对角线为相同子
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
if (board[i][j] == INIT){
return NEXT;//若没有分出胜负且棋盘上有空位,则游戏继续
}
}
}
return DRAW;//若非以上情况,则为平局
}
6.判断用户落子是否合法并落子的函数
static void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1){
printf("Please Enter Postion<x,y># ");
scanf("%d %d", &x, &y);
if (x < 1 || y < 1 || x > 3 || y > 3){
printf("Enter Postion Error!\n");
continue;
}//判定落子位置是否合法
if (board[x - 1][y - 1] == INIT){
board[x - 1][y - 1] = WHITE;
break;
}
else{
printf("Postion Is Not Empty!\n");
}
}
}//玩家落子
7.电脑落子的函数
static void ComputerMove(char board[][COL], int row, int col)
{
while (1){
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == INIT){
board[x][y] = BLACK;
break;
}
}
}//电脑落子:随机
自此,我们的所有代码编写完成。
四.用多文件形式展示代码与运行成果
1.头文件 main.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>
#define ROW 8//定义行(实际行为ROW-2)
#define COL 8//定义列 (实际列为COL-2)
#define STYLE '*'//未扫的位置用*表示
#define NUM 10//定义雷的个数
extern void Game();
2.源文件 main.c
#include "game.h"
void Menu()
{
printf("+-------------------------------+\n");
printf("| 1. Play 0. Exit |\n");
printf("+-------------------------------+\n");
}//用户菜单
int main()
{
int select = 0;
int quit = 0;
while (!quit){
Menu();
printf("Please Select# ");
scanf("%d", &select);
switch (select){
case 1:
Game();//输入1时进入游戏
break;
case 0:
quit = 1;
break;
default:
printf("Enter Error, Try Again!\n");
break;
}
}
printf("ByeBye!\n");
system("pause");
return 0;
}
3.源文件 game.c
#include "game.h"
static void InitBoard(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
board[i][j] = INIT;
}
}
}//棋盘初始化,使未落子的地方显示空格
static void ShowBoard(char board[][COL], int row, int col)
{
system("cls");//调用Windows中的函数,使之在一个棋盘上完成游戏
printf(" ");
for (int i = 0; i < col; i++){
printf("%4d", i+1);
}
printf("\n--------------\n");
for (int i = 0; i < row; i++){
printf("%-2d", i+1); //2
for (int j = 0; j < col; j++){
printf("| %c ", board[i][j]); //12
}
printf("\n--------------\n");
}
}//展示棋盘
//#define WHITE 'X' //Player
//#define BLACK 'O' //Computer
//#define DRAW 'D'
//#define NEXT 'N'
static char IsEnd(char board[][COL], int row, int col)//判断游戏是否结束
{
for (int i = 0; i < row; i++){
if (board[i][0] == board[i][1] && \
board[i][1] == board[i][2] && \
board[i][0] != INIT){
return board[i][0];
}//判断是否同一行为相同子
}
for (int j = 0; j < COL; j++){
if (board[0][j] == board[1][j] && \
board[1][j] == board[2][j] && \
board[0][j] != INIT){
return board[0][j];
}//判断是否同一列为相同子
}
if (board[0][0] == board[1][1] && \
board[1][1] == board[2][2] && \
board[1][1] != INIT){
return board[1][1];
}
if (board[0][2] == board[1][1] && \
board[1][1] == board[2][0] && \
board[1][1] != INIT){
return board[1][1];
}//判断是否两条对角线为相同子
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
if (board[i][j] == INIT){
return NEXT;//若没有分出胜负且棋盘上有空位,则游戏继续
}
}
}
return DRAW;//若非以上情况,则为平局
}
static void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1){
printf("Please Enter Postion<x,y># ");
scanf("%d %d", &x, &y);
if (x < 1 || y < 1 || x > 3 || y > 3){
printf("Enter Postion Error!\n");
continue;
}//判定落子位置是否合法
if (board[x - 1][y - 1] == INIT){
board[x - 1][y - 1] = WHITE;
break;
}
else{
printf("Postion Is Not Empty!\n");
}
}
}//玩家落子
static void ComputerMove(char board[][COL], int row, int col)
{
while (1){
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == INIT){
board[x][y] = BLACK;
break;
}
}
}//电脑落子:随机
void Game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);//棋盘的初始化
srand((unsigned long)time(NULL));//利用随机数让电脑落子
char result = 0;
while (1){
ShowBoard(board, ROW, COL);
PlayerMove(board, ROW, COL);
result = IsEnd(board, ROW, COL);
if (result != NEXT){
break;
}//人下棋过程并判断游戏是否继续
ShowBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
result = IsEnd(board, ROW, COL);
if (result != NEXT){
break;
}//电脑下棋过程并判断游戏是否继续
}
ShowBoard(board, ROW, COL);
switch (result){
case WHITE:
printf("You Win!\n");
break;//输出白色,玩家胜利
case BLACK:
printf("You Lose!电脑都赢不了?\n");
break;//输出黑色,电脑胜利
case DRAW:
printf("电脑都赢不了?\n");
break;//平局
default:
printf("BUG!\n"); //Do Nothing!
break;
}
}