Unity中多段跳

要实现多段跳,可以int一个jumpcount用来计算跳跃的次数

int jumocount=0;

void Update(){
   RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.down, 0.5f, 1 << 8);//射线检测是否碰到地面
     if (hit.collider != null){
       jumpCount = 0;
    }//不等于空,就是碰到地面,跳跃次数归0
   if (jumpCount<1 && Input.GetKeyDown(KeyCode.W))
      {
         jumpCount++;
         ani.SetBool("run", false);
         ani.SetBool("jump", true);
         GetComponent<Rigidbody2D>().AddForce(Vector2.up * 300f);
      }
}

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转载自blog.csdn.net/qq_52783514/article/details/121444329