环境:python
使用的第三方库:pygame
若为安装pygame请在终端输入"pip install pygame"安装pygame后再运行程序
废话不多说直接上代码(有注释!!!)
import pygame, sys # 声明 导入需要的模块
from pygame.locals import *
from math import pi
pygame.init()# 初始化pygame
screen = pygame.display.set_mode((700,700))# 设置窗口的大小,单位为像素
pygame.display.set_caption('井字棋')# 设置窗口的标题
# 定义基础颜色
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
# 九个格子的位置(写死,有更好的方法请告诉我(肯定有))
box1=[50,50,195,195]
box2=[50,250,195,195]
box3=[50,450,195,195]
box4=[250,50,195,195]
box5=[250,250,195,195]
box6=[250,450,195,195]
box7=[450,50,195,195]
box8=[450,250,195,195]
box9=[450,450,195,195]
# 放进一个大的格子数组中
boxes=[box1,box2,box3,box4,box5,box6,box7,box8,box9]
# 绘制黑色作为背景
screen.fill(BLACK)
# 绘制棋盘
for i in range(0,9):
pygame.draw.rect(screen, WHITE, boxes[i], 3)
# 棋子标识 1为圈 ,0为叉
status = 1
# 已经下了几颗棋子
number = 0
# 棋盘和棋子,0为空,1为圈,2为叉
nine = [[0,0,0],[0,0,0],[0,0,0]]
# 判断是否有一方胜出
def isWin(q):
# 遍历每一种胜出的条件
if nine[0][0] == q and nine[0][1] == q and nine[0][2] == q:
drawWin(q)
elif nine[1][0] == q and nine[1][1] == q and nine[1][2] == q:
drawWin(q)
elif nine[2][0] == q and nine[2][1] == q and nine[2][2] == q:
drawWin(q)
elif nine[0][0] == q and nine[1][0] == q and nine[2][0] == q:
drawWin(q)
elif nine[0][1] == q and nine[1][1] == q and nine[2][1] == q:
drawWin(q)
elif nine[0][2] == q and nine[1][2] == q and nine[2][2] == q:
drawWin(q)
elif nine[0][0] == q and nine[1][1] == q and nine[2][2] == q:
drawWin(q)
elif nine[2][0] == q and nine[1][1] == q and nine[0][2] == q:
drawWin(q)
# 平局
elif number == 9 :
drawDraw()
else:
return False
# 胜出一方提示
def drawWin(q):
if q == 1:
font = pygame.font.Font('BankgothicMB.ttf', 45)
text = font.render('Circle WIN!!!', True, RED)
screen.blit(text, (210, 300))
elif q == 2:
font = pygame.font.Font('BankgothicMB.ttf', 45)
text = font.render('X WIN!!!', True, RED)
screen.blit(text, (260, 300))
# 平局提示
def drawDraw():
font = pygame.font.Font('BankgothicMB.ttf', 40)
text = font.render('THE GAME HAS DRAWN!', True, RED)
screen.blit(text, (85, 300))
while True: # 程序主循环
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
# 判断鼠标点击在哪个格子上
x = (pos[0]-50) // 200
y = (pos[1]-50) // 200
# 筛选掉已经下过的格子
if nine[x][y] == 0 and status == 1 :
# 画圈
pygame.draw.arc(screen, GREEN,[x*200+75,y*200+75, 150, 150], 0, 2*pi, 5)
nine[x][y]=1
number +=1
# 当下到第五颗棋时开始判断是否有一方胜出
if number>4:
isWin(1)
status = 0
# 叉方,逻辑同上
elif nine[x][y] == 0 and status == 0 :
# 画叉
pygame.draw.line(screen, BLUE, [x*200+75, y*200+75], [x*200+225, y*200+225], 6)
pygame.draw.line(screen, BLUE, [x*200+225, y*200+75], [x*200+75, y*200+225], 6)
nine[x][y]=2
number +=1
if number>4:
isWin(2)
status = 1
else :
pass
pygame.display.update()# 绘制屏幕内容