1.介绍
一个游戏有音乐和音效是必不可少的,游戏中的各种音乐和音效都会对玩家的情绪和心里状态产生影响,各种氛围的营造和游戏的新鲜感和真实感的体现都需要音效的帮助。以下是我基于ET6框架封装了声音组件。
陈芬辉/ET - Gitee.comhttps://gitee.com/chen_fen_hui/ET/tree/ETPro6.0/
2.部分代码解析(SoundComponent.cs)
/// <summary>
/// 播放背景音乐
/// </summary>
/// <param name="url"></param>
/// <param name="loop"></param>
public void PlayMusic(string url, bool loop = true)
{
//获取clip
if (!cacheClipDic.TryGetValue(url,out AudioClip clip))
{
clip = (AudioClip)Game.Scene.GetComponent<ResourcesComponent>().GetAsset(abName.StringToAB(), url);
cacheClipDic.Add(url, clip);
}
if (clip == null)
{
Log.Error("LoadAssetAsync clip err : " + url);
return;
}
this.music.clip = clip;
this.music.loop = loop;
this.music.Play();
}
/// <summary>
/// 设置背景音乐静音
/// </summary>
/// <param name="mute"></param>
public void SetMusicMute(bool mute)
{
if (mute == (this.musicMuted == 1))
{
return;
}
this.musicMuted = mute ? 1 : 0;
this.music.mute = mute;
PlayerPrefs.SetInt("music_muted", this.musicMuted);
}
/// <summary>
/// 设置背景音乐音量
/// </summary>
/// <param name="value"></param>
public void SetMusicVolume(float value)
{
if (value < 0.0f || value > 1.0f)
{
return;
}
this.musicVolume = value;
this.music.volume = this.musicVolume;
PlayerPrefs.SetFloat("music_volume", this.musicVolume);
}
3.使用
1.播放背景音乐
SoundComponent.Instance.PlayMusic("bg");
2.播放音效
SoundComponent.Instance.PlayOneShot("refresh");