Unity简单实现多管血条

效果

在这里插入图片描述

代码

我这里是提前准备了两根血条一红一紫,也可以自定颜色改Color即可,自行拓展。

	//参数分别为最大生命值,当前生命值,表现为几管。
    public void SetHP(float maxHP,float currentHP,int hpCount)
    {
    
    
    	//如果满血就初始化,不是满血就更新血条
        if(maxHP == currentHP)
        {
    
    
            this.maxHP = maxHP;
            count = hpCount; 
            every = maxHP / count; //每管多少血
            CountTxt.text = "x" + count.ToString();
        }
        else
        {
    
    
            UpdateHP(currentHP);
        }
    }
	
	//更新血条
    public void UpdateHP(float current)
    {
    
    
        //满血
        if(current == maxHP)
        {
    
    
            return;
        }

        //空血关闭面板
        if(current <= 0)
        {
    
    
            HidePanel();
        }
		
		//显示血条数
        CountTxt.text = "x" + ((int)(current / every) + 1).ToString();

        //最后一管的话不需要显示下面那层
        if ((int)(current / every) == 0)
        {
    
    
            CountTxt.gameObject.Hide();
            PurpleImg.fillAmount = 0;
            RedImg.fillAmount = current / every;
            return;
        }
		
		//根据取余判断血条次序
        if((int)(current / every) % 2 == 0)
        {
    
    
            PurpleImg.transform.SetAsFirstSibling();
            PurpleImg.fillAmount = 1;
            RedImg.fillAmount = current % every / every;
        }
        else
        {
    
    
            RedImg.transform.SetAsFirstSibling();
            RedImg.fillAmount = 1;
            PurpleImg.fillAmount = current % every / every;
        }
    }

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转载自blog.csdn.net/qq_39162826/article/details/121141864