game.h
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);
//打印
void show_board(char arr[ROWS][COLS], int row, int col);
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//展开一片
void SpreadMind(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#include "game.h"
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void show_board(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("---------扫雷---------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
//打印一列
for (i = 1; i <= row; i++)
{
printf("%d ", i);
//打印一行
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("---------扫雷---------\n");
}
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
//随机生成坐标
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;//8+1=9
y = rand() % col + 1;//9
if (mine[x][y] == '0')
{
mine[x][y] = '1';//布置雷
count--;
//循环次数大于等于布置雷的次数
}
}
}
//排雷
//int get_mine_count(char mine[ROWS][COLS], int x, int y)
//{
// return mine[x - 1][y] +
// mine[x - 1][y - 1] +
// mine[x][y - 1] +
// mine[x + 1][y - 1] +
// mine[x + 1][y] +
// mine[x + 1][y + 1] +
// mine[x][y + 1] +
// mine[x - 1][y + 1] - 8 * '0';
//}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
int count = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if (mine[i][j] == '1')
{
count++;
}
}
}
return count;
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
//判断坐标是否合法
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("!找到炸弹,游戏失败!\n");
show_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
SpreadMind(mine, show, x, y);
show_board(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入\n");
}
//SignMine(show, row, col);
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜排雷成功\n");
show_board(mine, ROW, COL);
}
}
//展开一片
void SpreadMind(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int count = get_mine_count(mine, x, y);
if (count != 0)
{
show[x][y] = count + '0';
}
else//周围没有雷
{
show[x][y] = ' ';//没有雷将他赋为' '
if (show[x - 1][y] == '*')
SpreadMind(mine, show, x - 1, y);
if (show[x - 1][y - 1] == '*')
SpreadMind(mine, show, x - 1, y - 1);
if (show[x][y - 1] == '*')
SpreadMind(mine, show, x, y - 1);
if (show[x + 1][y - 1] == '*')
SpreadMind(mine, show, x + 1, y - 1);
if (show[x + 1][y] == '*')
SpreadMind(mine, show, x + 1, y);
if (show[x + 1][y + 1] == '*')
SpreadMind(mine, show, x + 1, y + 1);
if (show[x][y + 1] == '*')
SpreadMind(mine, show, x, y + 1);
if (show[x - 1][y + 1] == '*')
SpreadMind(mine, show, x - 1, y + 1);
}
}
test.c
#include "game.h"
void menu()
{
printf("***************\n");
printf("****1.play*****\n");
printf("*****0.exit****\n");
printf("***************\n");
}
void game()
{
//扫雷游戏的实现
//mine数组是用来存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//'0'
//show数组是用来存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };//'*'
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//打印棋盘9*9
//show_board(mine, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
show_board(show, ROW, COL);
//排雷
find_mine(mine, show, ROW, COL);
//展开一片
SpreadMind(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}