目录
一、实例化GLFW窗口
1、GLFW初始化
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
int main() {
glfwInit();//初始化GLFW
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);//设置主版本号
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);//设置次版本号
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);//设置核心模式
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);//使用MAC系统的加上这句代码
return 0;
}
上面的代码如果发生如下报错,请查看解决办法链接:(3条消息) 解决错误: LNK2019 无法解析的外部符号_代码骑士的博客-CSDN博客
2、查看GLFW版本信息
void getVersion() {
int Major, Minor, Rev;
glfwGetVersion(&Major, &Minor, &Rev);
printf("GLFW %d.%d.%d initialized\n", Major, Minor, Rev);
}
调用这个函数输出版本信息
3、创建窗口对象
void createWindow() {
GLFWwindow* window = glfwCreateWindow(800, 600, "window", NULL, NULL);//参数:宽,高,名称
if (window == NULL) {//创建失败
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return;
}
glfwMakeContextCurrent(window);
}
二、GLAD
1、初始化GLAD
glad是用来管理OpenGL的函数指针的,所以在调用任何OpenGL的函数之前我们都需要初始化GLAD
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
2、视口
在开始渲染之前,我们要先设置OpenGL渲染窗口的尺寸大小,即视口(ViewPort)。目的是使OpenGL知道窗口的大小和坐标。我们可以通过调用glViewport函数设置窗口维度(Dimension):
glViewport(0, 0, 800, 600);//参数:前两个是窗口左下角坐标,后两个是渲染窗口的宽和高(像素)
注意:
回调函数:
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
3、渲染
为了使我们的窗口能够持续渲染并且可以接收到用户输入,我们要在程序中添加一段while循环,也可称之为渲染循环(Render Loop),它能够在我们让GLF退出前一直保持运行。
while (!glfwWindowShouldClose(window))
{
glfwSwapBuffers(window);
glfwPollEvents();
}
函数说明:
4、释放资源
glfwTerminate();
三、实验源码
1、显示窗口
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include<conio.h>
void getVersion() {
int Major, Minor, Rev;
glfwGetVersion(&Major, &Minor, &Rev);
printf("GLFW %d.%d.%d initialized\n", Major, Minor, Rev);
}
GLFWwindow* createWindow() {
GLFWwindow* window = glfwCreateWindow(800, 600, "window", NULL, NULL);//参数:宽,高,名称
if (window == NULL) {//创建失败
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return window;
}
glfwMakeContextCurrent(window);
//_getch();
return window;
}
//回调函数
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}
int main() {
glfwInit();//初始化GLFW
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);//设置主版本号
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);//设置次版本号
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);//设置核心模式
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);//使用MAC系统的加上这句代码
getVersion();
//createWindow();
GLFWwindow* window = createWindow();
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
//glViewport(0, 0, 800, 600);//参数:前两个是窗口左下角坐标,后两个是渲染窗口的宽和高(像素)
framebuffer_size_callback(window, 800, 600);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
while (!glfwWindowShouldClose(window))
{
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
输出结果:
2、修改背景色
渲染指令代码结构:
//渲染循环
while (!glfwWindowShouldClose(window))
{
//输入
processInput(window);
//渲染指令
//……
//检测并调用事件,交换缓冲
glfwPollEvents();
glfwSwapBuffers(window);
}
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include<conio.h>
void getVersion() {
int Major, Minor, Rev;
glfwGetVersion(&Major, &Minor, &Rev);
printf("GLFW %d.%d.%d initialized\n", Major, Minor, Rev);
}
GLFWwindow* createWindow() {
GLFWwindow* window = glfwCreateWindow(800, 600, "window", NULL, NULL);//参数:宽,高,名称
if (window == NULL) {//创建失败
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return window;
}
glfwMakeContextCurrent(window);
//_getch();
return window;
}
//回调函数
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}
int main() {
glfwInit();//初始化GLFW
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);//设置主版本号
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);//设置次版本号
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);//设置核心模式
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);//使用MAC系统的加上这句代码
getVersion();
//createWindow();
GLFWwindow* window = createWindow();
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
//glViewport(0, 0, 800, 600);//参数:前两个是窗口左下角坐标,后两个是渲染窗口的宽和高(像素)
framebuffer_size_callback(window, 800, 600);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
//渲染循环
while (!glfwWindowShouldClose(window))
{
//输入
//processInput(window);
//渲染指令
glClearColor(0.0f, 0.34f, 0.57f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
//检测并调用事件,交换缓冲
glfwPollEvents();
glfwSwapBuffers(window);
}
glfwTerminate();
return 0;
}