public void GetBookSprite(string url, Transform transform)
{
StartCoroutine(DownSprite(url, transform));
}
IEnumerator DownSprite(string url, Transform transform)
{
using (UnityWebRequest request = new UnityWebRequest(url))
{
DownloadHandlerTexture texDl = new DownloadHandlerTexture(true);
request.downloadHandler = texDl;
yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError)
{
Debug.LogError(request.error);
}
else
{
int width = 218;
int high = 300;
Texture2D tex = new Texture2D(width, high);
tex = texDl.texture;
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
;
transform.GetComponent<Image>().sprite = sprite;
}
}
}