usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassshowconv:MonoBehaviour{
publicGameObject conv;publicGameObject other;// Start is called before the first frame updateprivatevoidOnTriggerEnter(Collider other){
if(other.gameObject.name == other.name){
conv.SetActive(true);}}privatevoidOnTriggerExit(Collider other){
if(other.gameObject.name == other.name){
conv.SetActive(false);}}}