[Near Protocol] Near开发Demo浅析-Gamble Game Near(一):智能合约

[Near Protocol] Near开发Demo浅析-Gamble Game Near

智能合约

大家好,Near Protocol是近年来比较引人注目的公链项目,其分片技术也使得其性能和稳定性出现了很大的提升和突破。我最近对Near相关开发的基础概念进行了学习,以掷色子游戏的概念为基础,开发了Near 合约+Dapp的Demo,现在和大家分享讨论,希望都能有所进益。

源代码在Github上可以找到,以下是智能合约链接:

https://github.com/Yang94J/Gamble_Game_Near

简介

合约名称:Gamble
合约功能:允许用户通过发送Near进行投注,通过随机数模拟掷色子活动,当掷到6时,可以获得6倍返还。
实现语言:Rust
部署网络: Near Testnet
Near-sdk文档:https://www.near-sdk.io


环境搭建

  • Prerequisite : 系统中应当已经安装好Rust
  • 安装wasm32(编译):
		rustup target add wasm32-unknown-unknown
  • 初始化项目(编译):
		cargo new Gamble_Game_Near
  • 在生成的工程上进行目录的修改,最终结构如下:
    工程目录示意图
    其中lib.rs是合约文件,而Cargo.toml描述依赖(你可以理解为类似于Maven项目中的pom.xml),而Cargo.lock则包含依赖项的确切信息。

代码解析

Cargo.toml

以下是Cargo.toml重点部分

[lib]
crate-type = ["cdylib","rlib"]

[dependencies]
uint = {version = "0.9.0", default-features = false}
near-sdk = "4.0.0-pre.7"
near-contract-standards = "4.0.0-pre.7"

其中crate-type指定为C动态链接库及Rust链接库,依赖使用4.0.0-pre.7版本的near-sdk

lib.rs

lib.rs首先从near-sdk中导入相关函数及接口:

use near_sdk::{
    borsh::{self, BorshDeserialize, BorshSerialize},
    near_bindgen, Balance,PanicOnDefault,
    env, require, log,  Promise, 
};

同时通过#[near_bindgen]#[derive(BorshDeserialize, BorshSerialize,PanicOnDefault)]来声明Gamble类为智能合约类。#[near_bindgen]宏用以生成Near合约所需的代码并对外暴露接口。#[derive(BorshDeserialize, BorshSerialize,PanicOnDefault)]则声明序列化、反序列化,且要求实现构造函数。Gamble类中包含gamble_min_pricegamble_max_price属性,为投注的最小值和最大值。

pub struct Gamble {

    // Minimum price that should be transfered to the contract, revert otherwise
    gamble_min_price : Balance,

    // Maximum price that should be transfered to the contract, revert otherwise
    gamble_max_price : Balance,

}

本文后续实现Gamble类的相关方法,(注意&self 和 &mut self的区别,类似于solidity view和change的区别)如下:

  • pub fn new() -> Self :用以初始化合约,设置gamble_min_pricegamble_max_price属性。
    #[init]
    pub fn new() -> Self {
        
        let account_balance = env::account_balance();
        let gamble_max_price = account_balance / (5 * FACTOR);
        log!("we have {} uints in total, be sure not to exceed the max gamble price limit {} to get {}X \n", account_balance, gamble_max_price, FACTOR);

        Self{
            gamble_max_price : gamble_max_price,
            gamble_min_price : 0,
        }
    }
  • pub fn get_minimal_gamble_price(&self) -> u128 :获取最小投注数量( yoctoNEAR)
    // Get the Minimum amount of near to be transfered(Used for dapp, but usually won't as it's 0 all the time)
    pub fn get_minimal_gamble_price(&self) -> u128 {
        self.gamble_min_price
    }
  • pub fn get_maximum_gamble_price(&self) -> u128:获取最大投注数量( yoctoNEAR)
    // Get the Minimum amount of near to be transfered(Used for dapp)
    pub fn get_maximum_gamble_price(&self) -> u128 {
        self.gamble_max_price
    }    
  • pub fn get_balance(&self) -> u128:获取合约余额( yoctoNEAR)
    // Get contract balance U128
    pub fn get_balance(&self) -> u128 {
        env::account_balance()
    }  
  • pub fn update_price(&mut self) :更新投注最大值和最小值
    // Update price everytime the account balance changes
    // Only contract call
    fn update_price(&mut self){
        let account_balance = env::account_balance();
        self.gamble_max_price = account_balance / (5 * FACTOR);
        log!("we have {} uints in total, be sure not to exceed the max gamble price limit {} to get {}X \n", account_balance, self.gamble_max_price, FACTOR);
    }
  • pub fn sponsor(&mut self):赞助函数,即用户向合约账号发送near( yoctoNEAR),最后更新投注上限和下限
    // The user could sponsor the contract(maybe only the owner will...)
    #[payable]
    pub fn sponsor(&mut self){
        let sponsor_id = env::signer_account_id();
        let deposit = env::attached_deposit();
        log!("sponsor {} has add {} to the game to increase balance, thank you ~ \n", sponsor_id, deposit);
        self.update_price();
    }
  • pub fn gamble(&mut self) -> u8:投掷函数,返回投掷出的点数(1-6),最后更新投注上限和下限
    // The user could transfer near to get a chance to gamble
    // return the dice throwed by the user (Randomly generated)
    #[payable]
    pub fn gamble(&mut self) -> u8{
        let gambler_id = env::signer_account_id();
        let deposit = env::attached_deposit();

        require!(deposit>=self.gamble_min_price,"The gamble price must exceed gamble_min_price");
        require!(deposit<=self.gamble_max_price,"The gamble price must not exceed gamble_max_price");
        
        let num = self.rand_dice();

        if num == FACTOR as u8 {
            let amount = (deposit as f32 ) *(FACTOR as f32) * TAX;
            let amount_u128 = amount  as u128;
            log!("Congratuations to {}, he has won the gamble, the prize is {} \n",gambler_id,deposit);
            Promise::new(gambler_id).transfer(amount_u128);
        }
        self.update_price();
        return num;
    }
  • pub fn rand_dice(&self) -> u8 :基于random_seed(),生成随机数并通过取余映射到1-6
    // Generate random number from 1 to 6
    pub fn rand_dice(&self) -> u8 {
        *env::random_seed().get(0).unwrap()%6+1
    }

后续则是单元测试部分,通过fn get_context(input: Vec<u8>) -> VMContext设置了测试背景,由fn rand_test()测试了随机数生成,fn gamble_test()则测试了合约初始化后的变量情况。

合约部署

  • 在此之前请先安装Near-cli
  • 编译生成
		cargo build --target wasm32-unknown-unknown --release
  • 部署(先生成子账号再部署)
		near create-account gamble_game1.XXX.testnet --masterAccount XXX.testnet --initialBalance 100
		near deploy --wasmFile target/wasm32-unknown-unknown/release/gamble_game_near.wasm --accountId gamble_game1.XXX.testnet
  • 测试
		near call gamble_game1.XXX.testnet new  --accountId gamble_game1.XXX.testnet
		near view gamble_game1.XXX.testnet get_balance
		near view gamble_game1.XXX.testnet get_maximum_gamble_price
		near call gamble_game1.XXX.testnet sponsor --deposit 1  --accountId XXX.testnet
		near call gamble_game1.XXX.testnet gamble --deposit 1  --accountId XXX.testnet

至此,智能合约部分完成,后续会带来 [Near Protocol] Near开发Demo浅析-Gamble Game Near(二):Dapp部分的介绍。

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转载自blog.csdn.net/weixin_43982484/article/details/124651363