Unity 启动时带参数,网页后端进行数据交互 UnityWebRequest ,Post,Get,Delete

打包后启动.exe带参数

启动传参数可以参考这篇文章: 浏览器调用本地exe(应用程序)方法

Unity准备工作

需要用到这个API

Environment.GetCommandLineArgs()

官方解释:返回包含当前进程的命令行参数的字符串数组
返回值是一个string[],当Length>1的时候就是带参数,注意:在UnityEditor模式也就是编辑器模式会有默认参数返回,Length是大于1的

UnityWebRequest API使用

常用的就是Get与Post,代码比较简单,有的地方传参时需要注意有没有RequestHeader,这个需要进行特殊处理

代码

	IEnumerator IePostRequest(string url, object mRequestData, GetDate getDate)
    {
    
    
        string paramStr = JsonUtility.ToJson(mRequestData);
        byte[] databyte = Encoding.UTF8.GetBytes(paramStr);
        using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
        {
    
    
            request.uploadHandler = new UploadHandlerRaw(databyte);
            request.downloadHandler = new DownloadHandlerBuffer();

            request.SetRequestHeader("Content-Type", "application/json;charset=utf-8");
            request.SetRequestHeader("Authorization", "Bearer" + sessionId);
            request.SetRequestHeader("Content-Length", databyte.Length.ToString());

            yield return request.SendWebRequest();

            if (request.result != UnityWebRequest.Result.Success)
            {
    
    
                Debug.Log(request.error);
            }
            else
                getDate(request.downloadHandler.text);
        }
    }

    IEnumerator IeGetRequest(string url, GetDate getDate)
    {
    
    
        using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET))
        {
    
    
            request.SetRequestHeader("Content-Type", "application/json");
            request.SetRequestHeader("Authorization", "Bearer" + sessionId);
            request.downloadHandler = new DownloadHandlerBuffer();
            yield return request.SendWebRequest();

            if (request.result != UnityWebRequest.Result.Success)
            {
    
    
                Debug.Log(request.error);
            }
            else
                getDate(request.downloadHandler.text);
        }
    }

其中GetDate getDate是一个委托,用来接收返回的数据

public delegate void GetDate(string data);

完整代码

using System;
using System.Collections;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;

public class UnityPageRequest : MonoBehaviour
{
    
    
    /// <summary>
    /// token
    /// </summary>
    string sessionId;
    public delegate void GetDate(string data);

    private void Awake()
    {
    
    
        string[] CommandLineArgs = Environment.GetCommandLineArgs();
        string testData = "";
        if (CommandLineArgs.Length < 2)
        {
    
    
            Debug.Log("没有参数");
            //Application.Quit();//启动时没有参数则退出
        }
        else
        {
    
    
            if (CommandLineArgs[1] == "")
            {
    
    
                //启动参数是空的
            }
            else
            {
    
    
                //解析各种ID
                testData = CommandLineArgs[1];
            }
        }
        ParseInitData(testData);
    }
    void ParseInitData(string data)
    {
    
    
        //启动数据在这里进行解析
        //sessionId = 解析的数据
    }
    public void PostRequest(string url, object mRequestData, GetDate getDate)
    {
    
    
        StartCoroutine(IePostRequest(url, mRequestData, getDate));
    }

    public void GetRequest(string url, string mRequestData, GetDate getDate)
    {
    
    
        StartCoroutine(IeGetRequest(url + mRequestData, getDate));
    }

    public void DeleteRequest(string url)
    {
    
    
        StartCoroutine(IeDeleteRequest(url));
    }


    IEnumerator IePostRequest(string url, object mRequestData, GetDate getDate)
    {
    
    
        string paramStr = JsonUtility.ToJson(mRequestData);
        byte[] databyte = Encoding.UTF8.GetBytes(paramStr);
        using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
        {
    
    
            request.uploadHandler = new UploadHandlerRaw(databyte);
            request.downloadHandler = new DownloadHandlerBuffer();

            request.SetRequestHeader("Content-Type", "application/json;charset=utf-8");
            request.SetRequestHeader("Authorization", "Bearer" + sessionId);
            request.SetRequestHeader("Content-Length", databyte.Length.ToString());

            yield return request.SendWebRequest();

            if (request.result != UnityWebRequest.Result.Success)
            {
    
    
                Debug.Log(request.error);
            }
            else
                getDate(request.downloadHandler.text);
        }
    }

    IEnumerator IeGetRequest(string url, GetDate getDate)
    {
    
    
        using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET))
        {
    
    
            request.SetRequestHeader("Content-Type", "application/json");
            request.SetRequestHeader("Authorization", "Bearer" + sessionId);
            request.downloadHandler = new DownloadHandlerBuffer();
            yield return request.SendWebRequest();

            if (request.result != UnityWebRequest.Result.Success)
            {
    
    
                Debug.Log(request.error);
            }
            else
                getDate(request.downloadHandler.text);
        }
    }

    /// <summary>
    /// Delete请求(携程)
    /// </summary>
    /// <returns></returns>
    public IEnumerator IeDeleteRequest(string url)
    {
    
    
        using (UnityWebRequest webRequest = UnityWebRequest.Delete(url))
        {
    
    
            yield return webRequest.SendWebRequest();
            if (!string.IsNullOrEmpty(webRequest.error))
            {
    
    
                Debug.Log(webRequest.error);
            }
            else
            {
    
    
                Debug.Log("Okk");
            }
        }
    }

}

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转载自blog.csdn.net/CTangZe/article/details/128239006