1.主要思路:在Android Studio 中 新建游戏界面,并构造出主线程,另外在创建一个类作为游戏界面,在界面在新建一个方法,目的是交由游戏界面类调用;
2.具体方法(代码):
package com.example.fpl.helloworld;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/**
* Created by FPL on 2017/5/24.
*/
public class GameSurface extends SurfaceView implements SurfaceHolder.Callback {
private GameMenu gameMenu;
private Bitmap bmpMainBG;
private Bitmap bmpLogo;
private Bitmap bmpButton;
private Bitmap bmpText;
public static int screenwidth;
public static int screenheight;
private SurfaceHolder surfaceHolder;
private Canvas canvas;
private Paint paint;
public GameSurface(Context context) {
super(context);
surfaceHolder = this.getHolder();
surfaceHolder.addCallback(this);
paint=new Paint();
paint.setAntiAlias(true);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
screenwidth=this.getWidth();
screenheight=this.getHeight();
initBitmap();
new Thread(new Runnable() {
@Override
public void run() {
mydraw();
}
}).start();
}
private void mydraw() {
canvas=surfaceHolder.lockCanvas();
gameMenu.draw(canvas,paint);
if (canvas!=null){
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
private void initBitmap(){
bmpMainBG= BitmapFactory.decodeResource(this.getResources(),R.drawable.mainmenu);
bmpLogo= BitmapFactory.decodeResource(this.getResources(),R.drawable.logo);
bmpButton= BitmapFactory.decodeResource(this.getResources(),R.drawable.menustartpress);
bmpText= BitmapFactory.decodeResource(this.getResources(),R.drawable.starttext);
gameMenu=new GameMenu(bmpMainBG,bmpLogo,bmpButton,bmpText);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
}
package com.example.fpl.helloworld;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
/**
* Created by FPL on 2017/5/24.
*/
public class GameMenu {
private Bitmap bmpMainBG;
private Bitmap bmpLogo;
private Bitmap bmpButton;
private Bitmap bmpText;
private Rect rect;
private Rect rect2;
public GameMenu(Bitmap bmpMainBG,Bitmap bmpLogo,Bitmap bmpButton,Bitmap bmpText ){
this.bmpButton=bmpButton;
this.bmpLogo=bmpLogo;
this.bmpMainBG=bmpMainBG;
this.bmpText=bmpText;
rect=new Rect(0,GameSurface.screenheight/6,GameSurface.screenwidth,GameSurface.screenheight/5+GameSurface.screenheight/5);
rect2=new Rect(0,0,GameSurface.screenwidth,GameSurface.screenheight);
}
public void draw(Canvas canvas, Paint paint) {
canvas.drawBitmap(bmpMainBG,null,rect2,paint);
canvas.drawBitmap(bmpLogo,null,rect,paint);
int x=GameSurface.screenwidth/2-bmpButton.getWidth()/2;
int y=GameSurface.screenheight/3*2;
canvas.drawBitmap(bmpButton,x,y,paint);
int x1=GameSurface.screenwidth/2-bmpText.getWidth()/2;
int y1=GameSurface.screenheight/3*2+20;
canvas.drawBitmap(bmpText,x1,y1,paint);
}
}